









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 38 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by TinyMightyBlade's Temporal Clone at level 38 on the 54th Pyre 123rd year of Ascendancy at 08:17 / 1 |
Primary Stats
| Strength | 173 (base 60) |
| Dexterity | 74 (base 60) |
| Constitution | 52 (base 36) |
| Magic | 25 (base 10) |
| Willpower | 48 (base 10) |
| Cunning | 31 (base 10) |
Resources
| Life | -1189/1279 |
| Stamina | 224/371 |
| Healing Factor | 1.549329218765 |
| Regeneration | 31.373916679992 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +124.8% |
Vision
| Sight | 10 |
| Lite | 11 |
Offense: Mainhand
| Damage | 284 |
| Accuracy | 62 |
| Crit Chance | 44% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Cold | +6% |
| Nature | +3% |
| Blight | +8% |
| Physical | +67% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Acid | +25% |
| Physical | +20% |
| Nature | +10% |
| Arcane | +20% |
| Fire | +21% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (38.594633868923%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 37 |
| Mental Save | 39 |
Defense: Resistances
| Blight | + 17%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 16%( 70%) |
| All | + 12%( 70%) |
| Temporal | + 17%( 70%) |
| Physical | + 18%( 70%) |
| Mind | + 19%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Pinning Resistance | 69% |
| Disarm Resistance | 86% |
| Confusion Resistance | 55% |
| Silence Resistance | 20% |
| Stun Resistance | 59% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 99% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 808 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 52% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1028% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Prismtorrent the pair of rough leather boots (0 def, 1 armour) =hp=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Spell Crit +1% Spellpower/crit +2 defense ------ Armor +1 Resistance +6% fire +5% arcane +5% cold Life +80.00 other ------- Light +2 A pair of boots made of leather. |
| Light source | bright alchemist's lamp of health =hp=1.0 Encumbrance T3 lite [Ego] Nature/Master While equipped: defense ------ Life +52.00 other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Gita the iron helm (0 def, 3 armour) =phy=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Wil offense ------ Damage +18% physical Ignore resists +25% acid +20% physical defense ------ Armor +3 Fatigue +5% Mind save +7 (+3 eff.) other ------- Stamina/turn +2.00 Max stamina +30.00 Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe 'Filthtorrent' (dig speed 17 turns) =phy=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+1 eff.) Damage +3% acid +24% physical Ignore resists +10% nature defense ------ Armor +3 Defense +5 (+2 eff.) Resistance +12% nature +7% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +7 Mag +12 Wil +6 Cun offense ------ Mind Crit +2% Spellpower +10 (+5 eff.) Mindpower +21 (+7 eff.) Damage +12% mind defense ------ Life +31.00 Disarm Resist +30% Pinning Resist +38% Stun Resist +30% Knockbk Resist +32% other ------- Max psi +20.00 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Con offense ------ Damage +12% physical Ignore Armor +2 defense ------ Physical save +3 (+1 eff.) Spell save +13 (+5 eff.) Life +107.00 Life Regen +11.00 Healmod +13% Disarm Resist +26% Pinning Resist +32% Stun Resist +30% Knockbk Resist +27% other ------- Max stamina +35.00 Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Halerelach (182% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 182% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +41 fire While equipped: Stats +1 Cun +9 Str offense ------ Critical power +15.00% Global Speed +9% Damage +13% physical Ignore resists +21% fire Accuracy +28 (+7 eff.) defense ------ Spell save +3 (+2 eff.) other ------- Psi when Hit +0.12 Max hate +2.00 Massive two-handed swords. |
| On hands | Hytar (0 def, 3 armour) =war hp=1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +1 Con offense ------ Physical Crit +17.0% Spell Crit +17% Mind Crit +12% Critical power +10.00% On-Hit 7 blight Damage +8% blight Ignore resists +20% arcane defense ------ Armor +3 Resistance +6% blight Physical save +11 (+3 eff.) Spell save +6 (+3 eff.) Mind save +4 (+2 eff.) Unlife -40.00 life Disarm Resist +30% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 140% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +11.0% Attack Speed 100% On-hit +19 physical On-crit, radius 2 +10 blight On Hit: 10% Juggernaut level 1 On Hit: 20% Soul Rot level 5 On Crit: 20% Cripple level 5 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.9 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | hardened leather armour 'Betimina' (14 def, 6 armour)9.0 Encumbrance T3 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +11 Str +5 Dex +3 Wil defense ------ Armor +6 Defense +14 (+5 eff.) Fatigue +8% Resistance +8% mind Physical save +11 (+3 eff.) Mind save +16 (+6 eff.) Life +34.00 Life Regen +4.00 Healmod +13% A suit of armour made of leather. |
| Cloak | Hathesasus the Plagueparry (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Mag +7 Wil +3 Con offense ------ Spell Crit +6% Damage +3% nature On-Hit (Melee): * 20% chance to slow global speed by 54% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +2 (+1 eff.) Resistance +6% temporal Physical save +9 (+2 eff.) Spell save +8 (+4 eff.) Life +73.00 other ------- Max mana +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Quench's kiss the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +7 Dex +2 Mag +8 Wil +10 Cun +7 Con offense ------ Damage +6% cold defense ------ Crit Resistance 15.00% Physical save +10 (+3 eff.) Life +32.00 Life Regen +5.00 Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 410; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 410 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the duelist (absorb 94; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 58; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 49; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aluntir the copper amulet =phy=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Wil +2 Cun offense ------ Physical Crit +4.0% Damage +18% physical defense ------ Resistance +11% light +13% darkness Blind Resist +25% Amulets make your neck look great! |
Daneth's Neckguard =phy res=2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
The Far-Hand =tele=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (127). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
stralite amulet 'Ce'Notta'0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil offense ------ Mindpower +9 (+3 eff.) Spellpower/crit +8 Ignore resists +5% arcane When Hit 2 arcane defense ------ Resistance +19% light +17% darkness Physical save +14 (+4 eff.) Spell save +21 (+8 eff.) Mind save +26 (+9 eff.) Blind Resist +28% Confus Resist +16% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max vim +30.00 Amulets make your neck look great! |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel ring 'Droregen' =cun=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +3 Mag +8 Cun +2 Con offense ------ Spellpower +5 (+3 eff.) Accuracy +6 (+2 eff.) defense ------ Resistance +6% temporal Spell save +11 (+5 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max stamina +11.00 Rings make your fingers look great! |
gladiator's gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Str +7 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Mind save +8 (+3 eff.) Confus Resist +28% Rings make your fingers look great! |
mule's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag offense ------ On-Hit 17 light On-Ranged-Hit 12 light Damage +14% light defense ------ Fatigue -6% other ------- Encumbrance +23 Rings make your fingers look great! |
stralite ring 'Siliwe'0.1 Encumbrance T4 ring jewelry [Random Unique] Nature While equipped: offense ------ Damage +13% lightning +17% cold When Hit 2 arcane defense ------ Armor +4 Resistance +26% lightning +34% cold +4% physical +3% blight Unlife -20.00 life Life +58.00 Life Regen +15.00 Healmod +15% Rings make your fingers look great! |
Nerille the Winterqueen (129% power, 5 apr, cold element) =SR=5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +21% Spellpower +12 (+6 eff.) Damage +31% cold Ignore resists +10% cold When Hit 4 fire defense ------ Armor +9 Defense +9 (+3 eff.) Resistance +3% cold +15% fire other ------- Wards +3 cold Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dazzlevice the iron dagger (100% power, 5 apr) =con=1.0 Encumbrance T1 dagger 1H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +6 Wil +4 Cun +5 Con offense ------ Damage +3% light defense ------ Resistance +6% light +3% nature Unlife -20.00 life Life +10.00 Sharp, short and deadly. |
Emelutira the steel dagger (104% power, 6 apr) =con=1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +4 blight +4 mind While equipped: Stats +6 Con +5 Wil offense ------ Damage +3% mind Ignore resists +5% all Accuracy +16 (+4 eff.) Ignore Armor +6 defense ------ Defense +7 (+2 eff.) Resistance +6% mind Life +22.00 Disarm Resist +22% Sharp, short and deadly. |
Durerim the Galepeal (0 def, 0 armour) =xon=2.0 Encumbrance T3 cloth armor [Random Unique] Nature While equipped: Stats +4 Con offense ------ Damage +16% acid +15% physical +10% nature Ignore resists +5% lightning defense ------ Resistance +24% acid +15% physical +9% blight +3% lightning +11% all Poison Resist +26% Disease Resist +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt of unlife =ded=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Mardikalthozor =cun=1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +7 Wil +8 Cun offense ------ Ignore resists +20% mind Against +30% Summoned defense ------ Resistance +8% lightning +7% temporal Resist Against +20% Summoned Physical save +11 (+3 eff.) Spell save +14 (+6 eff.) Mind save +10 (+4 eff.) other ------- EQ when Hit +0.08 Max hate +4.00 A belt that goes around your waist. |
Amidar the Shivermire (0 def, 1 armour) =con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun +2 Con offense ------ Damage +12% fire +3% cold defense ------ Armor +1 Resistance +6% lightning +3% light Physical save +11 (+3 eff.) Mind save +10 (+4 eff.) A pair of boots made of leather. |
Tarryndur the Glimmerrazor (5 def, 3 armour) =phy=3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Dex +3 Wil +3 Cun offense ------ Damage +15% physical Accuracy +10 (+3 eff.) defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +2% Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +5 (+2 eff.) other ------- Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Gleamripper' (0 def, 4 armour) =cun=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Mag +3 Wil +10 Cun offense ------ Damage +9% light When Hit 4 arcane defense ------ Armor +4 Fatigue -5% Resistance +6% light Physical save +8 (+2 eff.) other ------- Encumbrance +33 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) =cun=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 91% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
Venomhack (0 def, 3 armour) =war=1.0 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +5 Dex +5 Cun offense ------ Physical Crit +10.0% Spell Crit +13% Mind Crit +11% Critical power +15.00% Damage +9% nature Accuracy +13 (+3 eff.) Ignore Armor +14 defense ------ Armor +3 Physical save +6 (+2 eff.) Mind save +8 (+3 eff.) Disarm Resist +34% other ------- Infravision +1 See Invisibility +6 Unarmed combat: Weapon Damage 139% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +17 Ignore Armor +12 Critical Rate +15.0% Attack Speed 100% On Hit: 15% Perfect Strike level 5 On Hit: 10% Perfect Control level 5 On Crit: 20% Cripple level 5 Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap 'Shadowpower' (0 def, 1 armour) =con=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Str +2 Dex +3 Wil +3 Cun +4 Con offense ------ Mindpower +4 (+1 eff.) Damage +3% lightning defense ------ Armor +1 Fatigue +1% Resistance +3% darkness A cap made of leather. |
dwarven-steel helm 'Nerarinn' (0 def, 10 armour) =hp=3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +4 Wil +6 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Armor +10 Fatigue +4% Resistance +12% darkness +9% physical Physical save +7 (+2 eff.) Unlife -60.00 life other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+3 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+4 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 141.00 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Duvodar the dwarven lantern1.0 Encumbrance T5 lite [Random Unique] Arcane/Master While equipped: offense ------ Spell Crit +5% Mind Crit +3% Critical power +10.00% Spellpower +4 (+2 eff.) Ignore resists +5% arcane When Hit 4 arcane 29 fire defense ------ Resistance +10% blight +8% fire +11% darkness Blind Resist +50% Confus Resist +18% other ------- Max hate +2.00 Light +10 Infravision +5 See Stealth +20 See Invisibility +25 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mayytha the Smolderclamor (dig speed 19 turns) =hp=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Cun +1 Str offense ------ Mind Crit +3% Damage +3% acid Ignore resists +5% acid +15% fire defense ------ Life +21.00 other ------- EQ when Hit +0.04 Max stamina +16.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending elm totem of healing [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
piercing ash totem of healing [power 194] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Emykira [power 260] (20 cooldown) =SR=2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: Stats +3 Wil offense ------ Mind Crit +2% When Hit 6 acid other ------- EQ when Hit +0.08 Wards +4 lightning +4 darkness +4 nature +4 light Talents +1 Ward Create a shield absorbing up to 260 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of lightning storm 'Beydan' [power 314] (15 cooldown) =SR=2.0 Encumbrance T4 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +12% arcane Ignore resists +10% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 16 Create a radius 3 storm for 5 turns. Each turn, creatures within take 62 lightning damage and will be dazed for 1 turn (314 total damage) Puts all charms on 15 turn cooldown 100% to reduce fatigue by 44% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By TinyMightyBlade the Yeek Berserker level 37
40th Pyre 123rd year of Ascendancy at 04:42 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By TinyMightyBlade the Yeek Berserker level 37
38th Pyre 123rd year of Ascendancy at 11:00 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By TinyMightyBlade the Yeek Berserker level 13
36th Haze 122nd year of Ascendancy at 05:50 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By TinyMightyBlade the Yeek Berserker level 38
54th Pyre 123rd year of Ascendancy at 08:08 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By TinyMightyBlade the Yeek Berserker level 24
45th Regrowth 123rd year of Ascendancy at 14:14 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By TinyMightyBlade the Yeek Berserker level 38
53rd Pyre 123rd year of Ascendancy at 21:06 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By TinyMightyBlade the Yeek Berserker level 35
33rd Pyre 123rd year of Ascendancy at 21:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By TinyMightyBlade the Yeek Berserker level 10
17th Haze 122nd year of Ascendancy at 00:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By TinyMightyBlade the Yeek Berserker level 20
11st Regrowth 123rd year of Ascendancy at 10:59 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By TinyMightyBlade the Yeek Berserker level 30
70th Regrowth 123rd year of Ascendancy at 08:47 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By TinyMightyBlade the Yeek Berserker level 31
14th Pyre 123rd year of Ascendancy at 18:22 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By TinyMightyBlade the Yeek Berserker level 29
69th Regrowth 123rd year of Ascendancy at 17:37 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By TinyMightyBlade the Yeek Berserker level 24
51st Regrowth 123rd year of Ascendancy at 03:39 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By TinyMightyBlade the Yeek Berserker level 23
44th Regrowth 123rd year of Ascendancy at 08:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By TinyMightyBlade the Yeek Berserker level 13
31st Haze 122nd year of Ascendancy at 02:15 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By TinyMightyBlade the Yeek Berserker level 36
35th Pyre 123rd year of Ascendancy at 15:48 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By TinyMightyBlade the Yeek Berserker level 13
48th Haze 122nd year of Ascendancy at 04:50 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By TinyMightyBlade the Yeek Berserker level 25
56th Regrowth 123rd year of Ascendancy at 13:57 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By TinyMightyBlade the Yeek Berserker level 19
5th Regrowth 123rd year of Ascendancy at 04:30 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By TinyMightyBlade the Yeek Berserker level 36
38th Pyre 123rd year of Ascendancy at 01:11 see stats
Log
TinyMightyBlade performs a melee critical strike against TinyMightyBlade's Temporal Clone!
TinyMightyBlade's Temporal Clone resists the terror!
TinyMightyBlade hits TinyMightyBlade's Temporal Clone for 85 physical, 0 blight, 4 fire (90 total damage).
------Game Turn Changed!------
Bleeding from TinyMightyBlade's Temporal Clone hits TinyMightyBlade for 68 physical damage.
TinyMightyBlade's Temporal Clone uses Stunning Blow.
TinyMightyBlade's Temporal Clone performs a melee critical strike against TinyMightyBlade!
LOW HEALTH WARNING!
TinyMightyBlade slows down.
TinyMightyBlade's Temporal Clone's blood frenzy intensifies!
TinyMightyBlade resists the terror!
TinyMightyBlade resists the stunning blow!
TinyMightyBlade's Temporal Clone performs a melee critical strike against TinyMightyBlade!
TinyMightyBlade's Temporal Clone's blood frenzy intensifies!
TinyMightyBlade resists the terror!
TinyMightyBlade resists the stunning blow!
TinyMightyBlade's Temporal Clone hits TinyMightyBlade for 306 physical, 2 blight, 13 fire, 216 physical, 2 blight, 13 fire (554 total damage).
Keyboard input temporarily disabled.
TinyMightyBlade succumbs to the prophecy, attacking TinyMightyBlade's Temporal Clone!
Prophecy of Treason from Elegaba the stone troll performs a melee critical strike against TinyMightyBlade's Temporal Clone!
TinyMightyBlade's Temporal Clone slows down.
TinyMightyBlade's Temporal Clone starts to bleed.
TinyMightyBlade's Temporal Clone's Warshout is disrupted by his wounds!
Prophecy of Treason from Elegaba the stone troll hits TinyMightyBlade's Temporal Clone for 15 physical, 0 blight, 6 fire (23 total damage).
TinyMightyBlade's Temporal Clone uses Execution.
TinyMightyBlade's Temporal Clone performs a melee critical strike against TinyMightyBlade!
TinyMightyBlade's Temporal Clone hits TinyMightyBlade for 1032 physical damage.
TinyMightyBlade the level 38 yeek berserker was chopped into tiny pieces to death by a TinyMightyBlade's Temporal Clone on level 2 of Lost Dwarven Kingdom of Reknor.
TinyMightyBlade no longer revels in blood quite so much.
TinyMightyBlade's rage subsides!





























































































