









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 27 / 60% |
| Size | big |
| Lifes / Deaths | Killed by Voredhelle the maulotaur at level 27 on the 17th Regrowth 123rd year of Ascendancy at 02:32 / 2Killed by Yvyba the hummerhorn at level 27 on the 19th Regrowth 123rd year of Ascendancy at 04:36 |
Primary Stats
| Strength | 118 (base 58) |
| Dexterity | 49 (base 42) |
| Constitution | 25 (base 20) |
| Magic | 21 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 23 (base 10) |
Resources
| Life | -263/838 |
| Stamina | 122/210 |
| Healing Factor | 1.234517824337 |
| Regeneration | 17.591878996802 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 23.074207531484 |
| See Invisible | 23.074207531484 |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 49 |
| Crit Chance | 27% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| All | 0% |
| Physical | +15% |
| Cold | +12% |
| Nature | +6% |
Offense: Damage Penetration
| Light | +15% |
| Physical | +9% |
Defense: Base
| Armour (hardiness) | 65.723073231957 (96.438666929426%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 27 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 28%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 33%( 70%) |
| Physical | + 15%( 70%) |
| Mind | + 24%( 70%) |
| Darkness | + 23%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 19% |
| Confusion Resistance | 55% |
| Instadeath Resistance | 100% |
| Stun Resistance | 51% |
| Poison Resistance | 20% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 482% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Starstreak (0 def, 5 armour) =hp=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Ignore resists +15% light defense ------ Armor +5 Resistance +6% fire +6% cold Spell save +3 (+1 eff.) Life +100.00 Disease Resist +10% A pair of boots made of leather. |
| Light source | bright brass lantern of health =hp=2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Tidestake' (10 def, 3 armour) =hp=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +6% cold Ignore Armor +2 defense ------ Armor +3 Defense +10 (+5 eff.) Fatigue +3% Resistance +6% cold +25% light +14% darkness Unlife -40.00 life A cap made of leather. |
| Tool | ash totem of healing 'Tempestjam' [power 206] (8/15 cooldown) =heal=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +12% physical Ignore Armor +2 defense ------ Resistance +6% lightning +4% physical other ------- Stamina/turn +1.00 Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Halomaruivor the copper ring =str hp=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str offense ------ Physical Crit +6.0% Damage +3% physical defense ------ Armor +6 Unlife -20.00 life Rings make your fingers look great! |
| On fingers | Galydravon =con lt hp=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con defense ------ Armor +4 Resistance +15% mind Life +43.00 Life Regen +8.00 Healmod +11% Poison Resist +20% other ------- Light +3 Rings make your fingers look great! |
| Around waist | Delochik =str lt=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +5 Str +2 Dex +2 Mag +1 Con offense ------ Physical Power +3 (+1 eff.) defense ------ Resistance +6% acid Spell save +7 (+3 eff.) other ------- Light +3 Size +1 A belt that goes around your waist. |
| In main hand | Elatha (148% power, 2 apr) =cun con=5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Nature/Master Weapon Damage 148% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-crit, radius 2 +12 physical On Critical: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Str +7 Dex +9 Mag +7 Wil +9 Cun +7 Con offense ------ Physical Crit +12.0% Physical Power +12 (+3 eff.) Ignore resists +9% physical Accuracy +10 (+3 eff.) Ignore Armor +16 defense ------ Armor +6 Massive two-handed mauls. |
| On hands | heroic rough leather gloves of the verdant (0 def, 5 armour)1.0 Encumbrance T1 hands armor [Ego++] Disrupt/Master While equipped: defense ------ Armor +5 Resistance +6% blight +6% darkness +5% arcane Affinity +5% nature Spell save +9 (+4 eff.) Mind save +6 (+3 eff.) Life +42.00 other ------- Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Weapon Damage 105% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +4 Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Battle Shout level 1 On Crit: 20% Call of the Ooze level 2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Pusripper the dwarven-steel plate armour (0 def, 17 armour)17.0 Encumbrance T3 massive armor [Random Unique] Nature/Master/Psionic While equipped: offense ------ Damage +6% nature +3% lightning defense ------ Armor +17 Fatigue +17% Resistance +3% lightning +6% mind +9% nature Physical save +5 (+3 eff.) Mind save +16 (+8 eff.) Life Regen +2.00 other ------- Stamina/turn +1.20 A suit of armour made of metal plates. |
| Cloak | Eilinara the Glitterwild (1 def, 2 armour) =hp=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% cold defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +6% light Crit Resistance 10.00% Unlife -60.00 life Life +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Aerorabeth =stn=0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature While equipped: offense ------ Physical Power +5 (+1 eff.) defense ------ Resistance +19% lightning +8% physical +18% fire +14% cold Crit Resistance 5.00% Life Regen +4.00 Pinning Resist +20% Stun Resist +51% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 312; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 312 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -801; dur 7; cd 32)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 32 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -801 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1603 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 479%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 479% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 513%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 513% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 145; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 145 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
copper amulet 'Sleetseam' =phg=0.1 Encumbrance T1 amulet jewelry [Rare] Disrupt While equipped: offense ------ Ignore resists +20% physical When Hit 6 cold defense ------ Resistance +11% blight +1% physical +11% nature +3% mind Poison Resist +24% Disease Resist +24% Amulets make your neck look great! |
wizard's copper ring of tenacity =hp=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Life +20.00 Disarm Resist +21% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 9 physical On-Ranged-Hit 11 physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 15 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 15 other ------- Hate-on-crit +2.00 Max hate +5.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
gold ring 'Dourtide'0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Cun offense ------ On-Hit 6 physical On-Ranged-Hit 14 physical Damage +10% acid +9% cold +6% darkness Ignore resists +20% darkness When Hit 4 darkness On-Hit (Melee): * 12% chance to reduce all saves and defense by 15 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 15 defense ------ Resistance +9% blight +6% nature +20% acid Poison Resist +15% Disease Resist +18% other ------- Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
gold ring 'Floewire' =con=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +1 Wil +6 Con offense ------ Physical Power +10 (+2 eff.) Spellpower/crit +4 Damage +14% light +6% cold Ignore resists +15% cold defense ------ Resistance +28% light +9% cold Silence Resist +25% other ------- Mana/turn +0.23 Rings make your fingers look great! |
gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+3 eff.) Ignore Armor +9 defense ------ Defense +10 (+5 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Mag defense ------ Spell save +10 (+5 eff.) Life +28.00 Disarm Resist +34% Pinning Resist +31% Knockbk Resist +22% Rings make your fingers look great! |
Gloruwe (75% power, 14 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +14 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Dex +2 Wil +2 Con offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +3% nature defense ------ Resistance +3% blight +5% physical Disease Resist +12% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty cured leather sling of acid4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +7 acid While equipped: Stats +3 Str offense ------ Physical Power +6 (+2 eff.) Damage +12% acid Slings are used to hurl stones or metal shots at your foes. |
fortifying steel mail armour of acid resistance (2 def, 6 armour) =str hp con=14.0 Encumbrance T2 heavy armor [Ego+] Master While equipped: Stats +3 Str +3 Con defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% acid Life +38.00 A suit of armour made of mail. |
Nerekira (0 def, 19 armour) =cun=17.0 Encumbrance T3 massive armor [Rare] Master While equipped: Stats +7 Cun offense ------ Ignore resists +15% mind defense ------ Armor +19 Fatigue +22% Resistance +7% physical Physical save +11 (+5 eff.) Mind save +6 (+3 eff.) other ------- Max psi +30.00 A suit of armour made of metal plates. |
Beuroddamas the rough leather belt =cun=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil offense ------ Damage +3% mind Against +19% Summoned On-Hit (Melee): * 10% chance to reduce all saves and defense by 15 defense ------ Resistance +9% light Resist Against +16% Summoned A belt that goes around your waist. |
Islerevena the rough leather belt =ded=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Damage +3% acid Ignore resists +20% arcane When Hit 2 arcane defense ------ Resistance +6% blight +5% arcane +3% acid The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
murderer's linen cloak of Iron Throne (1 def, 0 armour) =con=2.0 Encumbrance T1 cloak armor [Ego+] Master While equipped: Stats +1 Str +1 Dex +2 Cun +1 Con offense ------ Accuracy +4 (+1 eff.) Ignore Armor +3 defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisywe the Gleamviper (0 def, 1 armour) =lt=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun +1 Wil offense ------ Critical power +10.00% Mindpower +10 (+5 eff.) defense ------ Armor +1 Fatigue -5% Physical save +6 (+3 eff.) other ------- Encumbrance +21 Light +2 A pair of boots made of leather. |
Tyfast (0 def, 3 armour) =cun con=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Cun +4 Con offense ------ Damage +6% acid +21% mind defense ------ Armor +3 other ------- Stamina/turn +0.60 Max stamina +24.00 Infravision +3 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) =cun=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 91% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
Bokodig the rough leather cap (15 def, 7 armour) =con=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Str +2 Dex +5 Wil +2 Cun +5 Con offense ------ Mindpower +20 (+10 eff.) defense ------ Armor +7 Defense +15 (+7 eff.) Fatigue +1% A cap made of leather. |
rough leather cap 'Brodilar' (0 def, 1 armour) =str=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str defense ------ Armor +1 Fatigue +1% Healmod +20% Cut Resist +20% Confus Resist +10% Stun Resist +10% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 402.7 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Flashparry (2 def, 0 armour) =cun=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +5 Cun offense ------ Damage +12% lightning Ignore resists +25% lightning defense ------ Defense +2 (+1 eff.) Resistance +21% lightning +6% fire Mind save +9 (+5 eff.) A pointy cloth hat, very wizardly... |
Heran the iron helm (0 def, 5 armour) =lt armor=3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +5 Fatigue +5% Crit Resistance 15.00% other ------- Light +3 Infravision +2 See Invisibility +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2026 Little Gems0.0 Encumbrance T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2026/2026 A set of 2026 tiny explosive spheres. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Glimmerorder the brass lantern =lt=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Str offense ------ Physical Crit +3.0% Damage +6% light Accuracy +15 (+5 eff.) defense ------ Resistance +3% light other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Yvadhetha =con=1.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +2 Dex +4 Mag +6 Con offense ------ Spell Crit +2% Critical power +10.00% Spellpower +7 (+2 eff.) Damage +6% arcane Ignore Shields +30% defense ------ Spell save +12 (+6 eff.) other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tidetreason the iron pickaxe (dig speed 39 turns) =str=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +9% cold Ignore resists +5% lightning +20% cold +5% darkness defense ------ Fatigue -4% Resistance +12% cold While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Silodareda the elm wand of lightning storm [power 116] (8/15 cooldown) =cun hp=2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +1 Mag +2 Cun +1 Con defense ------ Resistance +3% cold Unlife -40.00 life Healmod +15% Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (119 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By TinyMightyBlade the Yeek Berserker level 12
37th Haze 122nd year of Ascendancy at 00:46 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By TinyMightyBlade the Yeek Berserker level 23
7th Regrowth 123rd year of Ascendancy at 18:21 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By TinyMightyBlade the Yeek Berserker level 22
2nd Regrowth 123rd year of Ascendancy at 07:37 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By TinyMightyBlade the Yeek Berserker level 10
11st Haze 122nd year of Ascendancy at 08:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By TinyMightyBlade the Yeek Berserker level 20
76th Haze 122nd year of Ascendancy at 01:10 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By TinyMightyBlade the Yeek Berserker level 25
12nd Regrowth 123rd year of Ascendancy at 12:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By TinyMightyBlade the Yeek Berserker level 12
16th Haze 122nd year of Ascendancy at 15:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By TinyMightyBlade the Yeek Berserker level 12
14th Haze 122nd year of Ascendancy at 19:49 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By TinyMightyBlade the Yeek Berserker level 25
13rd Regrowth 123rd year of Ascendancy at 19:47 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By TinyMightyBlade the Yeek Berserker level 18
70th Haze 122nd year of Ascendancy at 13:15 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By TinyMightyBlade the Yeek Berserker level 27
17th Regrowth 123rd year of Ascendancy at 02:32 see stats
Log
TinyMightyBlade HEALS from nature damage!
Yvyba the hummerhorn hits TinyMightyBlade for 13 physical, 2 nature, 14 physical, 2 nature, 25 physical, 2 nature, 26 physical, 2 nature (91 total damage).
------Player Action Start------
TinyMightyBlade performs a melee critical strike against Yvyba the hummerhorn!
TinyMightyBlade hits Yvyba the hummerhorn for (88 to psi shield), 135 physical, (3 to psi shield), 4 physical (140 total damage).
------Player Action End------
TinyMightyBlade is lost in despair!
TinyMightyBlade HEALS from nature damage!
Mindrot hits TinyMightyBlade for 12 mind, 12 darkness (24 total damage).
Yvyba the hummerhorn hits TinyMightyBlade for 34 physical, 3 nature (38 total damage).
Yvyba the hummerhorn's Beyond the Flesh hits TinyMightyBlade for 23 physical damage.
------Game Turn Changed!------
TinyMightyBlade is no longer weakened.
TinyMightyBlade aims less carefully.
Talent Warshout is ready to use.
TinyMightyBlade HEALS from nature damage!
Poison from Yvyba the hummerhorn hits TinyMightyBlade for 0 nature damage.
------Player Action Start------
TinyMightyBlade is confused and fails to use Warshout.
------Player Action End------
TinyMightyBlade HEALS from nature damage!
Yvyba the hummerhorn hits TinyMightyBlade for 55 physical, 3 nature (59 total damage).
Mindrot hits TinyMightyBlade for 10 mind, 11 darkness (22 total damage).
Yvyba the hummerhorn hits TinyMightyBlade for 28 physical damage.
Yvyba the hummerhorn's Beyond the Flesh hits TinyMightyBlade for 25 physical damage.
TinyMightyBlade the level 27 yeek berserker was disembowelled to death by Yvyba the hummerhorn on level 2 of Old Forest.
TinyMightyBlade's rage subsides!
TinyMightyBlade no longer revels in blood quite so much.















































































