











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Bulwark |
| Level / Exp | 20 / 29% |
| Size | small |
| Lifes / Deaths | Killed by Poromina the sandworm at level 20 on the 3rd Regrowth 123rd year of Ascendancy at 14:01 / 1 |
Primary Stats
| Strength | 63 (base 48) |
| Dexterity | 36 (base 25) |
| Constitution | 34 (base 26) |
| Magic | 16 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | -94/686 |
| Stamina | 8/169 |
| Healing Factor | 1.385336564623 |
| Regeneration | 4.5023438350246 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 7 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 45 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Light | +11% |
| Mind | +9% |
| Nature | +12% |
| Physical | +8% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 34.292304923968 (87.807182003187%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 14 |
| Physical Save | 34 |
| Spell Save | 25 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Arcane | + 17%( 70%) |
| Mind | + 26%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 17%( 70%) |
| Darkness | + 25%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Confusion Resistance | 60% |
| Instadeath Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 525% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Emeludarin the venom drake hatchling. Escort: lost defiler (level 3 of Scintillating Caves) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed sandworm tooth. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Erelurach (20 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% ----- def ----- Armour +1 Defense +20 (+10 eff.) Resists +5% lightning +6% temporal Die.at -60.00 life A pair of boots made of leather. |
| Light source | Murkmonster =CON CFZ=2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex +1 Con dps ---------- Res.pen +15% darkness Melee Ret 2 darkness ----- def ----- Resists +3% darkness Blind- +23% Confus- +13% ---------- misc Light +7 See.Stealth +7 See.Invis +19 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brenetar the Undeathmight (0 def, 4 armour) =CON=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +4 Mag +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +6% mind +9% nature Crit.chn- 5.00% Die.at -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | mule's steel ring of clarity =CFZ=0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Mind.save +6 (+3 eff.) Confus- +25% ---------- misc Max.enc +26 Rings make your fingers look great! |
| Around neck | clarifying steel amulet of strength (+3) =CFZ=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% mind Confus- +22% Amulets make your neck look great! |
| In main hand | acidic dwarven-steel longsword of massacre (138% power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 138% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 Sharp, long, and deadly. |
| On hands | naturalist's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 nature Dmg.mod +4% nature Acc +11 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Hazefear (0 def, 4 armour, 116% power, 36.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Psionic When used to Attack: Power 116% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +36 Melee+ +11 lightning +12 light +11 darkness On Crit.r2 +16 cold While equipped: Stats +3 Dex +2 Mag +4 Cun dps ---------- Dmg.mod +11% light +3% cold +12% darkness +9% mind Melee Ret 6 lightning On Hit (Melee): * 8% chance to reduce all saves and defense by 13 On Melee Ret: * 11% chance to reduce all saves and defense by 13 ----- def ----- Armour +4 Fatigue +8% Resists +12% lightning +11% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Gilagrim (1 def, 0 armour) =CON=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Str +1 Wil +3 Con ----- def ----- Defense +1 (+1 eff.) Crit.chn- 10.00% Spell.save +7 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Grinyrand the steel mail armour (2 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +8% Resists +17% acid +6% fire +6% arcane +3% light Phys.save +7 (+4 eff.) Spell.save +12 (+6 eff.) Blind- +20% A suit of armour made of mail. |
Inventory
regeneration infusion of the warrior (heal 319; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
starlit steel amulet of constitution (+3) =CON=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% light +16% darkness Blind- +22% Amulets make your neck look great! |
mule's copper ring of lightning (+22%) =LNG=0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Fatigue -5% Resists +22% lightning ---------- misc Max.enc +22 Rings make your fingers look great! |
Dagykalthohir the dwarven-steel battleaxe (141% power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master Power 141% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +4 blight +13 cold On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Str dps ---------- Phys.crit +7.0% Phys.pwr +10 (+3 eff.) Dmg.mod +10% physical Res.pen +5% arcane Acc +10 (+3 eff.) Apr +5 ---------- misc Mana/s.crit +2.00 Massive two-handed battleaxes. |
arcing dwarven-steel battleaxe of massacre (153% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane/Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 19 damage Massive two-handed battleaxes. |
dwarven-steel battleaxe of amnesia (138% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Psionic Power 138% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe of massacre (151% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +14 (+5 eff.) Apr +10 Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe of massacre (151% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +7 (+2 eff.) Apr +10 Massive two-handed battleaxes. |
dwarven-steel greatsword of vileness (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 144% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 blight On Hit: * 13% chance to reduce strength, dexterity, and constitution by 10 Massive two-handed swords. |
Belywyn the steel longsword (125% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Phys.crit +5.0% Crit.mult +13.00% Dmg.mod +7% physical Acc +18 (+6 eff.) Apr +7 ----- def ----- Defense +15 (+8 eff.) ---------- misc Stam/turn +3.00 Sharp, long, and deadly. |
plaguebringer's dwarven-steel mace (129% power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Arcane Power 129% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +5 blight On Hit: 20% Epidemic 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 10 While equipped: ----- def ----- Disease- +13% Blunt and deadly. |
Blackrend the thorny mindstar (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Disrupt Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 15 arcane resource burn While equipped: Stats +2 Mag dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +12% darkness ----- def ----- Resists +10% arcane +15% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful thorny mindstar of disruption (98% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Disrupt/Psionic Power 98% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Against +16% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +7% Mind.pwr +6 (+3 eff.) ---------- misc Hate/m.crit +3.00 Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
magewarrior's short yew magestaff (120% power, 4 apr, fire element)5.0 T3 staff 1H weapon Reqs Mag 24 [Ego+] Master Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +6% Phys.pwr +7 (+2 eff.) Spell.pwr +15 (+9 eff.) Dmg.mod +20% fire Acc +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of fate (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+6 eff.) Dmg.mod +20% fire ----- def ----- Phys.save +8 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of protection (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+6 eff.) Dmg.mod +20% arcane ----- def ----- Resists +10% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe 'Bloomwend' (121% power, 4 apr) =CON=3.0 T3 waraxe 1H weapon [Rare] Nature Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Dex +10 Wil +2 Cun +13 Con dps ---------- Dmg.mod +3% nature ----- def ----- Max.HP +10.00 One-handed war axes. |
enhanced steel waraxe (100% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Nature Power 100% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +4 Str +5 Dex +3 Mag +4 Wil +3 Cun +4 Con One-handed war axes. |
hardened leather belt of the mystic1.0 T3 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +2 (+2 eff.) ----- def ----- Mind.save +8 (+4 eff.) A belt that goes around your waist. |
insulating hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +3 Dex +4 Cun +7 Lck ----- def ----- Resists +8% fire +5% cold Stealth +7 ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
Ariranor (15 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +4 Defense +15 (+8 eff.) Fatigue +3% Resists +5% arcane +6% blight Spell.save +9 (+4 eff.) Stun/Frz- +20% Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 78% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Chalechak the pair of dwarven-steel boots (0 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +2 Wil +5 Con ----- def ----- Armour +9 Fatigue +3% Resists +7% acid +8% fire +8% lightning +6% cold Crit.chn- 15.00% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Freezeshear (5 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Apr +5 Melee Ret 4 cold ----- def ----- Armour +3 Defense +5 (+3 eff.) Resists +9% blight Phys.save +15 (+7 eff.) Spell.save +15 (+7 eff.) A pair of boots made of leather. |
scholar's pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +5 (+4 eff.) ----- def ----- Armour +3 A pair of boots made of leather. |
Branatar the Shadewreck (0 def, 6 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Res.pen +25% mind On Hit (Melee): * 20% chance to reduce damage dealt by 11% * 20% chance to reduce all saves and defense by 13 ----- def ----- Armour +6 Fatigue +3% Resists +3% mind ---------- misc Infravis +2 A cap made of leather. |
Cloud Caller (0 def, 0 armour) =LNG=2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 22.41 to 67.24 lightning damage (44.83 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Bleakbraze' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% darkness Res.pen +25% darkness ----- def ----- Armour +3 Fatigue +3% Resists +12% darkness Phys.save +12 (+6 eff.) A cap made of leather. |
cleansing iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% nature +11% blight A suit of armour made of mail. |
enlightening dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +18% lightning Mind.save +19 (+10 eff.) A suit of armour made of mail. |
fortifying steel mail armour (2 def, 6 armour) =CON=14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Max.HP +34.00 A suit of armour made of mail. |
Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
reinforced steel shield of shrapnel (0 def, 7 armour, 113% power, 56 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 113% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +56 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 207 physical damage over 5 turns (1/turn) ----- def ----- Armour +7 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Blazeresolve the iron pickaxe (dig speed 28 turns) =LNG=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% arcane +9% darkness Res.pen +5% lightning Melee Ret 2 arcane 2 lightning ----- def ----- Resists +9% lightning ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots of persecution (15/15, 149% power, 3 apr)3.0 T3 shot ammo [Ego+] Disrupt/Master Power 149% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 15 Against +11% Unnatural +14% Unliving On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of dwarven-steel shots of grasping (22/22, 142% power, 3 apr)3.0 T3 shot ammo [Ego++] Nature/Psionic Power 142% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Ranged+ +8 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 62 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 62 physical damage Shots are used with slings to pummel your foes to death. |
storming pouch of dwarven-steel shots of accuracy (22/22, 140% power, 3 apr)3.0 T3 shot ammo [Ego] Nature/Master Power 140% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +3 Crit +5.0% Capacity 22 Ranged+ +8 lightning On Crit.r2 +5 lightning Shots are used with slings to pummel your foes to death. |
quick ash totem of healing [power 158] (12 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 158 Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By HB the Halfling Bulwark level 18
8th Allure 123rd year of Ascendancy at 19:01 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By HB the Halfling Bulwark level 18
74th Haze 122nd year of Ascendancy at 14:08 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By HB the Halfling Bulwark level 10
21st Haze 122nd year of Ascendancy at 10:32 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By HB the Halfling Bulwark level 20
2nd Regrowth 123rd year of Ascendancy at 17:43 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By HB the Halfling Bulwark level 7
14th Haze 122nd year of Ascendancy at 21:44 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By HB the Halfling Bulwark level 15
61st Haze 122nd year of Ascendancy at 11:53 see stats
Log
Something hits HB for 37 physical, 51 physical, 0 arcane (88 total damage).
Vorosessra the sandworm's morale has been lowered.
HB uses Luck of the Little Folk.
HB seems more aware.
HB slows down.
HB uses Assault.
HB misses Poromina the sandworm.
Garrote from Poromina the sandworm strangles HB!
Poromina the sandworm's is vulnerable to attacks and effects!
Melee retaliation hits Poromina the sandworm for 6 lightning, 2 darkness (8 total damage).
Garrote from Poromina the sandworm hits HB for 0 physical damage.
Poromina the sandworm uses Dual Strike.
HB resists the stunning strike!
Vorosessra the sandworm uses Feed.
Melee retaliation hits Poromina the sandworm for 6 lightning, 2 darkness, 6 lightning, 2 darkness (16 total damage).
Poromina the sandworm hits HB for 31 physical, 22 physical, 0 arcane (53 total damage).
Vorosessra the sandworm uses Willful Strike.
HB tries to evade attacks.
Vorosessra the sandworm hits HB for 148 physical damage.
You are unable to move!
Garrote from Poromina the sandworm strangles HB!
Talent Block is ready to use.
Melee retaliation hits Poromina the sandworm for 6 lightning, 2 darkness (8 total damage).
Garrote from Poromina the sandworm hits HB for 0 physical damage.
Poromina the sandworm performs a melee critical strike against HB!
Melee retaliation hits Poromina the sandworm for 6 lightning, 2 darkness, 6 lightning, 2 darkness (16 total damage).
Poromina the sandworm hits HB for 42 physical damage.
HB the level 20 halfling bulwark was battered to death by Poromina the sandworm on level 4 of Sandworm lair.














































































