Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ashes of Urh'Rok 1.2.4Official Expansion!Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.3.0Donators/Buyers bonus! Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Cursed |
| Level / Exp | 20 / 31% |
| Size | big |
| Lifes / Deaths | Killed by Ce'Nudanor the mean looking elven guard at level 12 on the 14th Dusk 122nd year of Ascendancy at 03:31 / 38Killed by Aerulraba the mean looking elven guard at level 12 on the 14th Dusk 122nd year of Ascendancy at 23:02 Killed by Aerulraba the mean looking elven guard at level 12 on the 14th Dusk 122nd year of Ascendancy at 23:42 Killed by Adokira the green mold at level 12 on the 15th Dusk 122nd year of Ascendancy at 11:44 Killed by Adokira the green mold at level 12 on the 15th Dusk 122nd year of Ascendancy at 12:22 Killed by Adokira the green mold at level 12 on the 15th Dusk 122nd year of Ascendancy at 13:03 Killed by war hound at level 16 on the 50th Dusk 122nd year of Ascendancy at 09:49 Killed by Islinn the deformed wolf at level 17 on the 51st Dusk 122nd year of Ascendancy at 03:21 Killed by Betygana the sick grizzly bear at level 17 on the 51st Dusk 122nd year of Ascendancy at 04:22 Killed by shadow at level 17 on the 51st Dusk 122nd year of Ascendancy at 06:03 Killed by The Withering Thing at level 17 on the 51st Dusk 122nd year of Ascendancy at 06:45 Killed by Xiyalaith the sick polar bear at level 17 on the 51st Dusk 122nd year of Ascendancy at 07:15 Killed by Xanoda the large brown snake at level 17 on the 58th Dusk 122nd year of Ascendancy at 20:53 Killed by Bethata the copperhead snake at level 17 on the 58th Dusk 122nd year of Ascendancy at 21:30 Killed by Bethata the copperhead snake at level 17 on the 58th Dusk 122nd year of Ascendancy at 22:48 Killed by Adyra the venom drake hatchling at level 18 on the 60th Dusk 122nd year of Ascendancy at 02:24 Killed by Aerarelle the great wolf at level 18 on the 60th Dusk 122nd year of Ascendancy at 20:02 Killed by Silynor the black bear at level 18 on the 60th Dusk 122nd year of Ascendancy at 22:01 Killed by Silynor the black bear at level 18 on the 60th Dusk 122nd year of Ascendancy at 22:52 Killed by Ivebreba the giant ice ant at level 18 on the 61st Dusk 122nd year of Ascendancy at 02:49 Killed by Gliriakira the giant fire ant at level 18 on the 61st Dusk 122nd year of Ascendancy at 04:00 Killed by Layelramira the large brown snake at level 19 on the 61st Dusk 122nd year of Ascendancy at 18:02 Killed by Layelramira the large brown snake at level 19 on the 62nd Dusk 122nd year of Ascendancy at 01:24 Killed by Layelramira the large brown snake at level 19 on the 62nd Dusk 122nd year of Ascendancy at 02:36 Killed by Layelramira the large brown snake at level 19 on the 62nd Dusk 122nd year of Ascendancy at 05:41 Killed by Layelramira the large brown snake at level 19 on the 62nd Dusk 122nd year of Ascendancy at 06:54 Killed by Layelramira the large brown snake at level 19 on the 62nd Dusk 122nd year of Ascendancy at 07:41 Killed by Layelramira the large brown snake at level 19 on the 62nd Dusk 122nd year of Ascendancy at 08:33 Killed by Gildatira the giant acid ant at level 19 on the 65th Dusk 122nd year of Ascendancy at 23:54 Killed by Eloyamiba the red jelly at level 19 on the 66th Dusk 122nd year of Ascendancy at 02:24 Killed by ritch flamespitter at level 19 on the 66th Dusk 122nd year of Ascendancy at 05:08 Killed by ritch flamespitter at level 19 on the 66th Dusk 122nd year of Ascendancy at 07:17 Killed by Xeramibeth the bandit lord at level 20 on the 66th Dusk 122nd year of Ascendancy at 22:54 Killed by shadow at level 20 on the 67th Dusk 122nd year of Ascendancy at 04:41 Killed by Cyrabeth the shadowblade at level 20 on the 67th Dusk 122nd year of Ascendancy at 09:24 Killed by Cyrabeth the shadowblade at level 20 on the 67th Dusk 122nd year of Ascendancy at 09:57 Killed by Cyrabeth the shadowblade at level 20 on the 67th Dusk 122nd year of Ascendancy at 11:24 Killed by OOOOO at level 20 on the 67th Dusk 122nd year of Ascendancy at 12:02 |
Primary Stats
| Strength | 57 (base 44) |
| Dexterity | 30 (base 20) |
| Constitution | 10 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 41 (base 32) |
| Cunning | 25 (base 10) |
Resources
| Life | 532/532 |
| Hate | 100/100 |
| Healing Factor | 0.9307470568172 |
| Regeneration | 0.2326867642043 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -57.891425660163% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 8 |
| See Stealth | 20 |
| See Invisible | 23 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 43 |
| Crit Chance | 9% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.85 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 37.92 (81.030927835052%) |
| Defense | 30.1 |
| Ranged Defense | 30.6 |
| Fatigue | 26 |
| Physical Save | 32.1125 |
| Spell Save | 34.3625 |
| Mental Save | 26.9375 |
Defense: Resistances
| All | 0%( 74%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 10% |
| Fear Resistance | 18% |
| Blind Resistance | 32% |
| Disarm Resistance | 32% |
| Bleed Resistance | 5% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 282 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 282 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.27 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.27 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Surge |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 10 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.0)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -3 Luck, +4 Strength, +4 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 5. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Willpower by +1. | done |
You failed to protect the lost sun paladin from death by Salibreba the red crystal. Escort: lost sun paladin (level 2 of Scintillating Caves) | failed |
You abandoned temporal explorer to death. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (Corpses) (1 def, 4 armour) Frost Treads (Corpses) (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Curse of Corpses A pair of leather boots. Cold to the touch, they radiate a cold blue light. Press to compare |
| Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +5 See stealth: +8 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | Nochik the Morningburst (Misfortune) (0 def, 3 armour) Nochik the Morningburst (Misfortune) (0 def, 3 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 15% chance to blind Changes stats: +3 Cun / +2 Wil Changes resistances: +3% light Mindpower: +4 (+2 eff.) Light radius: +3 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| Tool | iron pickaxe 'Xeredhena' (dig speed 18 turns) iron pickaxe 'Xeredhena' (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Changes stats: +1 Str / +1 Cun / +3 Wil Changes resistances: +3% darkness / +6% physical Spell save: +20 (+8 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | gold ring 'Korirath' gold ring 'Korirath'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Maximum encumbrance: +10 Blindness immunity: +32% Only die when reaching: -20.00 life Maximum stamina: +15.00 Infravision radius: +5 See stealth: +12 See invisible: +13 Rings can have magical properties. Press to compare |
| On fingers | Berymadan the Glowsin Berymadan the GlowsinInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +5 Cun / +6 Wil Changes resistances penetration: +5% light Mindpower: +7 (+3 eff.) Light radius: +1 Rings can have magical properties. Press to compare |
| Around waist | grounding rough leather belt of resilience (Corpses) grounding rough leather belt of resilience (Corpses)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Maximum life: +31.00 Curse of Corpses A belt that goes around your waist. Press to compare |
| In main hand | Airtickler the stralite longsword (Nightmares) (32.5-45.5 power, 5 apr) Airtickler the stralite longsword (Nightmares) (32.5-45.5 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to daze * Random elemental explosion Damage (Melee): +4 temporal When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Defense: +12 (+6 eff.) Changes resistances: +6% temporal Changes resistances penetration: +10% acid / +9% physical / +8% cold / +8% fire / +8% lightning Changes damage: +9% lightning / +5% physical Disarm immunity: +32% Curse of Nightmares Sharp, long, and deadly. Press to compare |
| On hands | iron gauntlets 'Poxpride' (Corpses) (0 def, 7 armour) iron gauntlets 'Poxpride' (Corpses) (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 6 physical Changes stats: +1 Str Changes damage: +5% physical Infravision radius: +3 Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| Main armor | Forestbliss the steel mail armour (Shrouds) (2 def, 6 armour) Forestbliss the steel mail armour (Shrouds) (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Effects on melee hit: * Slows global speed by 30% Changes resistances: +18% acid / +3% darkness Curse of Shrouds A suit of armour made of mail. Press to compare |
| Cloak | enveloping linen cloak of protection (Corpses) (7 def, 0 armour) enveloping linen cloak of protection (Corpses) (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Physical save: +5 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | Eclipseviper the stralite amulet Eclipseviper the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Changes stats: +4 Dex Changes resistances: +3% darkness / +3% fire / +3% nature / +5% arcane Changes resistances cap: +4% all Talent masteries: +0.27 Cursed / Rampage +0.27 Cursed / Cursed form Physical save: +17 (+8 eff.) Cut immunity: +5% Pinning immunity: +10% Amulets can have magical properties. Press to compare |
Inventory
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
This item will automatically be transmogrified when you leave the level. Goremas the steel amuletGoremas the steel amulet Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Con Changes resistances penetration: +5% mind Changes damage: +6% blight Physical save: +19 (+8 eff.) Spell save: +12 (+5 eff.) Mental save: +14 (+7 eff.) Life regen: +1.90 Maximum life: +34.00 Mental crit. chance: +5% Amulets can have magical properties. Press to compare |
insulating steel amulet of cunning (+2) insulating steel amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +10% cold / +12% fire Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Daimavor the ShockcutDaimavor the Shockcut Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 20 lightning Changes resistances: +3% lightning / +8% physical Stamina each turn: +0.40 Amulets can have magical properties. Press to compare |
steel ring 'Amudir' steel ring 'Amudir'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 13% chance to blind Effects on ranged hit: * 12% chance to blind Changes stats: +2 Mag / +6 Wil / +5 Cun Changes resistances penetration: +5% mind Critical mult.: +5.00% Spell save: +4 (+2 eff.) Psi when hit: +0.08 Mindpower: +6 (+3 eff.) Rings can have magical properties. Press to compare |
warrior's steel ring of power warrior's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +6 Changes stats: +3 Str Spellpower: +7 (+5 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. ash vilestaff 'Skyradiance' (Shrouds) (15-18 power, 3 apr, blight element)ash vilestaff 'Skyradiance' (Shrouds) (15-18 power, 3 apr, blight element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour Burst (radius 2) on crit: +4 lightning When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 10% chance to blind Damage when hit (Melee): 12 lightning Changes damage: +15% blight Talent granted: +1 Command Staff Spellpower: +6 (+5 eff.) Spell crit. chance: +2% Light radius: +3 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 48.07 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel ash starstaff of fate (Nightmares) (15-18 power, 3 apr, temporal element)cruel ash starstaff of fate (Nightmares) (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +11.00% Physical save: +8 (+4 eff.) Spell save: +5 (+2 eff.) Mental save: +7 (+3 eff.) Spellpower: +6 (+5 eff.) Spell crit. chance: +6% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. manaburning steel battleaxe (Madness) (21-31.5 power, 2 apr)manaburning steel battleaxe (Madness) (21-31.5 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 14 arcane resource burn Curse of Madness Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel battleaxe of vileness (Corpses) (23.5-35.25 power, 2 apr)steel battleaxe of vileness (Corpses) (23.5-35.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.5 - 35.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to disease Damage (Melee): +9 blight Curse of Corpses Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Ce'Nunne the dwarven-steel battleaxe (Misfortune) (34.5-51.75 power, 2 apr)Ce'Nunne the dwarven-steel battleaxe (Misfortune) (34.5-51.75 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.5 - 51.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +16 light Damage against: +23% Undead When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Curse of Misfortune Massive two-handed battleaxes. Press to compare |
Hellstrike the dwarven-steel battleaxe (Misfortune) (29.5-44.25 power, 2 apr) Hellstrike the dwarven-steel battleaxe (Misfortune) (29.5-44.25 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.5 - 44.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour * 27% chance to cause random gloom Damage (Melee): +4 acid / +16 mind Burst (radius 1) on hit: +8 fire When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 8 fire Changes stats: +6 Cun / +7 Wil Changes resistances: +3% acid Curse of Misfortune Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Sepsiswisp (Shrouds) (31-46.5 power, 2 apr)Sepsiswisp (Shrouds) (31-46.5 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 nature Burst (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +10 (+5 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 fire Disarm immunity: +47% Curse of Shrouds Massive two-handed battleaxes. Press to compare |
dwarven-steel battleaxe of crippling (Shrouds) (34-51 power, 2 apr) dwarven-steel battleaxe of crippling (Shrouds) (34-51 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Curse of Shrouds Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul (Madness) (38-57 power, 2 apr)dwarven-steel greatmaul (Madness) (38-57 power, 2 apr) Requires: - Strength 24 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 38.0 - 57.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Curse of Madness Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic steel greatsword of massacre (Madness) (31-49.6 power, 2 apr)acidic steel greatsword of massacre (Madness) (31-49.6 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 31.0 - 49.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +10 acid Curse of Madness Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatsword of projection (Shrouds) (36.5-58.4 power, 2 apr)balanced dwarven-steel greatsword of projection (Shrouds) (36.5-58.4 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 mind When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +13 (+6 eff.) Disarm immunity: +35% Curse of Shrouds It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic steel longsword (Misfortune) (12-16.8 power, 3 apr)caustic steel longsword (Misfortune) (12-16.8 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 8% chance to corrode armour When wielded/worn: Changes resistances penetration: +7% acid Life regen: +0.50 Curse of Misfortune Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful steel longsword of projection (Misfortune) (13-18.2 power, 3 apr)hateful steel longsword of projection (Misfortune) (13-18.2 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 darkness / +7 mind Damage against: +7% Living Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. Press to compare |
Crooked Club (Shrouds) (25-35 power, 4 apr) Crooked Club (Shrouds) (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 (+4 eff.) Curse of Shrouds An oddly twisted club with a hefty weight on the end. There's something very strange about it. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mace (Shrouds) (15-21 power, 3 apr)steel mace (Shrouds) (15-21 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Curse of Shrouds Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged steel mace of phasing (Corpses) (13.5-18.9 power, 10 apr)thought-forged steel mace of phasing (Corpses) (13.5-18.9 power, 10 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +10 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 16% chance to cause random gloom Damage Shield penetration (this weapon only): +10% Damage (Melee): +9 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Curse of Corpses Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Beterin the steel waraxe (Madness) (14-19.6 power, 3 apr)Beterin the steel waraxe (Madness) (14-19.6 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 9% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +5 blight / +9 temporal / +8 lightning When wielded/worn: Damage when hit (Melee): 5 temporal Changes resistances: +9% acid / +6% temporal Changes damage: +9% arcane Reduces incoming crit damage: 10.00% Disease immunity: +16% Curse of Madness One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Xanutta' (Corpses) (20-28 power, 3 apr)steel waraxe 'Xanutta' (Corpses) (20-28 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Curse of Corpses One-handed war axes. Press to compare |
Charwrack (Nightmares) (11.5-14.95 power, 6 apr) Charwrack (Nightmares) (11.5-14.95 power, 6 apr)Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Fire Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +8 insidious poison / +4 mind Burst (radius 1) on hit: +4 mind Damage against: +8% Unnatural When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes resistances penetration: +10% fire Curse of Nightmares Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Elyyama the Shocksin (Shrouds) (11-14.3 power, 6 apr)Elyyama the Shocksin (Shrouds) (11-14.3 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Acid Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +12 lightning When wielded/worn: Changes resistances: +6% acid / +8% fire / +9% cold / +8% lightning Changes damage: +9% lightning Spell save: +5 (+2 eff.) Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel dagger (Corpses) (12.5-16.25 power, 6 apr)steel dagger (Corpses) (12.5-16.25 power, 6 apr) Requires: - Dexterity 16 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Curse of Corpses Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel dagger of projection (Misfortune) (11.5-14.95 power, 6 apr)steel dagger of projection (Misfortune) (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +6 mind Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged steel dagger (Corpses) (10-13 power, 6 apr)thought-forged steel dagger (Corpses) (10-13 power, 6 apr) Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 8% chance to cause random gloom Damage (Melee): +6 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Curse of Corpses Sharp, short and deadly. Press to compare |
Eagle Talon (Misfortune) (30-39 power, 30 apr) Eagle Talon (Misfortune) (30-39 power, 30 apr)Requires: - Dexterity 24 - Cunning 24 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +10 lightning When wielded/worn: Talent mastery: +0.20 Wild-curse / Eagle aspect Critical mult.: +10.00% Global speed: +10% Curse of Misfortune A curved and sharp blade, decorated with feathers. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger (Corpses) (14.5-18.85 power, 7 apr)dwarven-steel dagger (Corpses) (14.5-18.85 power, 7 apr) Requires: - Dexterity 24 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 14.5 - 18.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Curse of Corpses Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Bloomsoul (Shrouds) (8-8.8 power, 13 apr, nature damage)Bloomsoul (Shrouds) (8-8.8 power, 13 apr, nature damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +20% Curse of Shrouds It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 27 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar of life (Nightmares) (4.5-4.95 power, 18 apr, mind damage)vined mindstar of life (Nightmares) (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +12.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar of resolve (Nightmares) (5.5-6.05 power, 18 apr, mind damage)vined mindstar of resolve (Nightmares) (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil Physical save: +2 (+1 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar (Corpses) (8-8.8 power, 24 apr, nature damage)horrifying thorny mindstar (Corpses) (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 3 darkness Changes damage: +4% mind / +5% darkness Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Yaradan the steel ritual blade (Shrouds) (16.5-21.45 power, 6 apr)Yaradan the steel ritual blade (Shrouds) (16.5-21.45 power, 6 apr) Requires: - Magic 14 - Dexterity 14 Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 2 Base power: 16.5 - 21.4 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 30 arcane resource burn Reduces incoming crit damage: 10.00% Spell save: +10 (+5 eff.) Spell crit. chance: +4% See invisible: +6 Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steady cured leather sling (Madness)steady cured leather sling (Madness) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +6 (+2 eff.) Talent cooldown: Steady Shot (-1 turn) Curse of Madness Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows of accuracy (19/19, 22.5-31.5 power, 7 apr)quiver of ash arrows of accuracy (19/19, 22.5-31.5 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.5 - 31.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 19 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows of erosion (16/16, 20.5-28.7 power, 7 apr)quiver of ash arrows of erosion (16/16, 20.5-28.7 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 16 Damage (Ranged): +7 nature / +10 temporal Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. flaming pouch of steel shots of accuracy (17/17, 22.5-27 power, 2 apr)flaming pouch of steel shots of accuracy (17/17, 22.5-27 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.5 - 27.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 17 Burst (radius 1) on hit: +11 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. acidic steel shield of resilience (Misfortune) (6 def, 2 armour, 43 block)acidic steel shield of resilience (Misfortune) (6 def, 2 armour, 43 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 14 acid Talent granted: +2 Block Maximum life: +47.00 Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming steel shield (Nightmares) (6 def, 2 armour, 39.5 block)flaming steel shield (Nightmares) (6 def, 2 armour, 39.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 11 fire Talent granted: +2 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring steel shield (Misfortune) (6 def, 2 armour, 41 block)scouring steel shield (Misfortune) (6 def, 2 armour, 41 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 17% chance to reduce powers by 20% * 18 arcane resource burn Changes stats: +4 Con Changes resistances: +10% acid / +7% nature Talent granted: +2 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. spellwoven woollen robe (Misfortune) (0 def, 0 armour)spellwoven woollen robe (Misfortune) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Spell save: +15 (+6 eff.) Spellpower: +2 (+2 eff.) Spell crit. chance: +3% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather armour 'Aereth' (Shrouds) (2 def, 4 armour)cured leather armour 'Aereth' (Shrouds) (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +19% lightning Changes resistances penetration: +5% acid Changes damage: +9% mind / +12% acid Curse of Shrouds A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather armour of fire resistance (Misfortune) (2 def, 4 armour)cured leather armour of fire resistance (Misfortune) (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +19% fire Curse of Misfortune A suit of armour made of leather. Press to compare |
Shadearc (Misfortune) (2 def, 8 armour) Shadearc (Misfortune) (2 def, 8 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 8 darkness Changes resistances: +9% acid / +7% cold Changes damage: +6% darkness / +9% fire Allows you to breathe in: water Curse of Misfortune A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating steel mail armour (Nightmares) (2 def, 6 armour)rejuvenating steel mail armour (Nightmares) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Life regen: +3.50 Stamina each turn: +0.50 Curse of Nightmares A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of cold resistance (Madness) (2 def, 6 armour)spiked steel mail armour of cold resistance (Madness) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical Changes resistances: +15% cold Curse of Madness A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. blurring hardened leather belt (Nightmares)blurring hardened leather belt (Nightmares) Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 (+6 eff.) Stealth bonus: +10 Curse of Nightmares A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. Earogoyon (Shrouds) (8 def, 0 armour)Earogoyon (Shrouds) (8 def, 0 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +2 Dex / +4 Mag / +2 Wil / +4 Cun Changes resistances: +10% light / +10% fire Reduces incoming crit damage: 5.00% Stealth bonus: +9 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of Iron Throne (Corpses) (7 def, 0 armour)enveloping cashmere cloak of Iron Throne (Corpses) (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +1 Str / +3 Con Physical save: +5 (+2 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. traveler's pair of iron boots of uncanny dodging (Madness) (3 def, 3 armour)traveler's pair of iron boots of uncanny dodging (Madness) (3 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -3% Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. Amorain the Phoenixdash (Madness) (0 def, 2 armour)Amorain the Phoenixdash (Madness) (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 30% chance to corrode armour Damage (Melee): 8 mind Changes resistances: +5% mind Changes damage: +5% mind Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. Eilinyriathra (Corpses) (0 def, 2 armour)Eilinyriathra (Corpses) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 6 light Changes stats: +2 Str Changes resistances: +8% light Changes damage: +5% light / +6% temporal Maximum encumbrance: +20 Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. linen wizard hat (Nightmares) (1 def, 0 armour)linen wizard hat (Nightmares) (1 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Curse of Nightmares A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. linen wizard hat of fire (+16%) (Shrouds) (1 def, 0 armour)linen wizard hat of fire (+16%) (Shrouds) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +16% fire Changes damage: +11% fire Curse of Shrouds A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere wizard hat (Nightmares) (2 def, 0 armour)fearwoven cashmere wizard hat (Nightmares) (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +5% darkness / +10% physical Changes damage: +8% darkness / +7% physical Maximum hate: +5.00 Mindpower: +7 (+3 eff.) Mental crit. chance: +2% Curse of Nightmares A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. Isivea the Prismimmortal (Corpses) (2 def, 0 armour)Isivea the Prismimmortal (Corpses) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Dex / +2 Mag Changes resistances: +22% nature / +3% light Changes resistances penetration: +5% light Changes damage: +15% nature Curse of Corpses A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. Bokindur (Misfortune) (0 def, 4 armour)Bokindur (Misfortune) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +4 Fatigue: +4% Changes stats: +4 Str Critical mult.: +3.00% Disease immunity: +10% Stamina each turn: +0.20 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. equalising granite wardstone of the spellhunt (Nightmares)equalising granite wardstone of the spellhunt (Nightmares) Requires: - Magic 15 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / wardstone ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +1 Wil Changes resistances: +6% blight / +6% temporal / +5% arcane Reduce damage by fixed amount: +2 all Maximum wards: +1 blight / +1 temporal / +1 arcane Talent granted: +2 Ward Slows Projectiles: +15% Equilibrium regeneration: -0.30 Reduced minimum equilibrium: -9.00 Curse of Nightmares Handheld warding devices |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
44 alchemist agate 44 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. hateful steel torque of mindblast [power 125] (6 cooldown)hateful steel torque of mindblast [power 125] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a range 7 beam (dam 62-125), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. elm totem of thorny skin [power 15] (20 cooldown)elm totem of thorny skin [power 15] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
Branarim the Nightspitter [power 151] (10 cooldown) Branarim the Nightspitter [power 151] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 16 darkness Changes stats: +1 Wil Changes damage: +3% darkness Grants telepathy: Humanoid/Orc It can be used to fire a bolt of a random element (dam 75-151), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
This item will automatically be transmogrified when you leave the level. arcane ash wand of conjuration [power 163] (10 cooldown)arcane ash wand of conjuration [power 163] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 81-163), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
This item will automatically be transmogrified when you leave the level. Airhacker the yew wand of conjuration [power 217] (10 cooldown)Airhacker the yew wand of conjuration [power 217] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 8 lightning / 12 fire Changes resistances: +3% lightning Changes resistances penetration: +5% lightning Changes damage: +3% fire It can be used to fire a bolt of a random element (dam 108-217), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 6 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
quick yew wand of firewall [power 125] (4 cooldown) quick yew wand of firewall [power 125] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to creates a wall of flames lasting for 4 turns (dam 125 overall), putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By OOOOO the Ogre Cursed level 8
1st Flare 122nd year of Ascendancy at 11:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By OOOOO the Ogre Cursed level 10
4th Dusk 122nd year of Ascendancy at 02:09 see stats
Level 20 (Exploration mode)
Got a character to level 20.By OOOOO the Ogre Cursed level 20
66th Dusk 122nd year of Ascendancy at 13:22 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By OOOOO the Ogre Cursed level 10
4th Dusk 122nd year of Ascendancy at 19:07 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By OOOOO the Ogre Cursed level 8
8th Flare 122nd year of Ascendancy at 05:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By OOOOO the Ogre Cursed level 17
51st Dusk 122nd year of Ascendancy at 03:02 see stats
Log
OOOOO begins rampaging!
Something hits OOOOO for 151 blight damage.
Your hatred grows even as your life fades! (+15 hate)
Something hits OOOOO for 180 blight damage.
OOOOO the level 20 ogre cursed was plagued to death by Cyrabeth the shadowblade on level 1 of The Maze.
OOOOO is no longer rampaging.
OOOOO is no longer illuminated.
OOOOO deactivates Surge.
OOOOO recovers sight.
OOOOO deactivates Stalk.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed OOOOO!
Resting starts...
Talent Infusion: Regeneration is ready to use.
Talent Surge is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
OOOOO activates Surge.
OOOOO activates Stalk.
An elite foe has fallen to your hate! (+8 hate)
OOOOO's remains glow with a strange light.
Saving game...
