









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cauterize Twr 1.7.4Adds a notification to the player when Cauterize triggers. This includes visual and audio effects. Thanks for playing! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 32 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by grave wight at level 32 on the 56th Regrowth 123rd year of Ascendancy at 22:51 / 1 |
Primary Stats
| Strength | 113 (base 54) |
| Dexterity | 76 (base 60) |
| Constitution | 16 (base 17) |
| Magic | 16 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 66 (base 14) |
Resources
| Life | -229/724 |
| Stamina | 107/279 |
| Psi | 112/112 |
| Healing Factor | 1.2545771506545 |
| Regeneration | 10.3502614929 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +112.58159546285% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 180 |
| Accuracy | 69 |
| Crit Chance | 43% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +12% |
| Cold | +15% |
| Blight | +15% |
| Physical | +16% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Light | +20% |
| Temporal | +5% |
| Blight | +5% |
| Cold | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 30 (38.594633868923%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 24 |
| Mental Save | 38 |
Defense: Resistances
| Blight | + 31%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 18%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 35%( 70%) |
| Mind | + 23%( 70%) |
| Darkness | + 17%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Pinning Resistance | 32% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 55% |
| Silence Resistance | 20% |
| Stun Resistance | 80% |
| Poison Resistance | 38% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 275 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 40% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 888% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Bogpower (15 def, 3 armour) =def hp=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Ignore resists +5% nature defense ------ Armor +3 Defense +15 (+4 eff.) Resistance +3% cold Crit Resistance 15.00% Unlife -60.00 life Poison Resist +20% other ------- Stamina/turn +0.60 Max stamina +23.00 A pair of boots made of leather. |
| Light source | Velurema the Flashtyphoon =def lt=2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Ignore Armor +3 defense ------ Armor +2 Defense +15 (+4 eff.) other ------- Stamina/turn +2.00 Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Polunor' (0 def, 4 armour) =str=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str +7 Dex +7 Cun offense ------ Damage +3% mind Ignore resists +5% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 defense ------ Armor +4 Fatigue +4% Mind save +9 (+3 eff.) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 630.7 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | overpowered elm totem of healing [power 188] (20 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold quartz ring =stn=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +6 Wil +7 Cun +4 Con offense ------ Spellpower +8 (+3 eff.) On-Hit 17 physical On-Ranged-Hit 14 physical Damage +15% cold Ignore resists +15% cold +5% temporal When Hit 2 temporal On-Hit (Melee): * 13% chance to reduce all saves and defense by 20 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 20 defense ------ Resistance +6% cold Spell save +14 (+7 eff.) Stun Resist +30% other ------- Hate-on-crit +2.00 Max stamina +12.00 Max hate +11.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | gold quartz ring =stn=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Str offense ------ Spell Crit +3% Critical power +5.00% Physical Power +20 (+4 eff.) Damage +15% blight +16% physical Accuracy +10 (+2 eff.) defense ------ Resistance +24% blight +16% physical +9% nature Poison Resist +18% Disease Resist +19% Stun Resist +30% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
| Around waist | Unreromirach the hardened leather belt =hp=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Spell Crit +3% Spellpower +30 (+11 eff.) defense ------ Resistance +10% lightning +8% temporal Life +100.00 Life Regen +4.00 Healmod +20% Stun Resist +20% other ------- Mana/turn +0.12 A belt that goes around your waist. |
| In main hand | voratun greatsword of evisceration (175% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Master Weapon Damage 175% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +12 (+2 eff.) Massive two-handed swords. |
| On hands | brawler's voratun gauntlets of the nighthunter (0 def, 3 armour) =trk=1.5 Encumbrance T4 hands armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Dex +5 Cun offense ------ Accuracy +8 (+2 eff.) defense ------ Armor +3 Fatigue +5% Resistance +8% darkness Physical save +11 (+4 eff.) other ------- Infravision +1 Cooldown Double Strike -1 Unarmed combat: Weapon Damage 133% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +14 Ignore Armor +15 Critical Rate +22.0% Attack Speed 83% On-hit +12 darkness On Hit: 10% Set Up level 5 On Crit: 10% Dominate level 5 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | duelist's reinforced leather armour of command (24 def, 18 armour)9.0 Encumbrance T4 light armor [Ego++] Master/Psionic While equipped: Stats +8 Cun +3 Dex defense ------ Armor +18 Defense +24 (+6 eff.) Fatigue +8% Mind save +10 (+4 eff.) A suit of armour made of leather. |
| Cloak | cashmere cloak 'Getudig' (17 def, 0 armour) =def hp=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +9% mind Accuracy +21 (+5 eff.) defense ------ Defense +17 (+5 eff.) Fatigue -5% Resistance +15% mind +6% lightning Life +58.00 Life Regen +4.00 other ------- Max stamina +21.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Ereliruirig the Gleamgrit =def res=0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature While equipped: Stats +9 Lck +6 Cun offense ------ Damage +12% light +3% darkness Ignore resists +20% light Accuracy +12 (+3 eff.) defense ------ Defense +13 (+4 eff.) Resistance +6% light +20% temporal Resist unseen 17% Pinning Resist +33% Knockbk Resist +40% Amulets make your neck look great! |
Inventory
ethereal rune (power 12; resist 12%; move 50%; dur 5; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 12% all resistance, you move 50% faster, and you are invisible (power 12). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 127; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 47; blocks 5; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 5 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring 'Glitterspitter' =con=0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +7 Con offense ------ Physical Power +8 (+2 eff.) Damage +14% cold Ignore resists +15% light +10% fire defense ------ Resistance +9% light +28% cold Life +25.00 Disarm Resist +22% Pinning Resist +24% Knockbk Resist +20% other ------- Light +2 Rings make your fingers look great! |
stralite ring0.1 Encumbrance T4 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +60.00 Life Regen +10.00 Healmod +11% Rings make your fingers look great! |
dwarven-steel battleaxe 'Frozenoath' (158% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 158% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +16 cold While equipped: Stats +4 Cun offense ------ Mind Crit +1% Mindpower +15 (+8 eff.) Ignore resists +25% mind +10% cold When Hit 4 nature Massive two-handed battleaxes. |
Venomrebel (169% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Disrupt/Master Weapon Damage 169% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +16 nature On-crit, radius 2 +4 nature On Hit: * 19% chance to slow global speed by 46% While equipped: Stats +7 Str offense ------ Damage +3% lightning +10% physical Ignore resists +20% nature Accuracy +19 (+4 eff.) On-Hit (Melee): * 20% chance to slow global speed by 46% Massive two-handed swords. |
Amuyon (146% power, 4 apr) =con=3.0 Encumbrance T3 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 146% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +10 Con +8 Wil offense ------ Damage +12% mind Ignore resists +11% all Accuracy +9 (+2 eff.) Ignore Armor +7 When Hit 4 blight defense ------ Resistance +6% mind Life +25.00 Blunt and deadly. |
steel waraxe 'Sleetwend' (104% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Nature Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +8 nature On-crit, radius 2 +12 cold While equipped: Stats +3 Wil offense ------ Ignore resists +15% acid When Hit 2 mind defense ------ Resistance +21% cold other ------- Max hate +10.00 Max psi +20.00 One-handed war axes. |
Moon (100% power, 0 apr) =arc=1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Weapon Damage 100% Range: 1.0x-1.3x Uses 20% Str, 20% Dex Damage Darkness Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Darkness damage. While equipped: other ------- Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
yew longbow4.0 Encumbrance T3 longbow 2H weapon [Normal] Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 Longbows are used to shoot arrows at your foes. |
Amakath the woollen robe (3 def, 3 armour) =con=2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Master While equipped: Stats +3 Str +1 Wil +3 Cun +9 Con offense ------ Damage +20% nature defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +9% all Physical save +18 (+7 eff.) Poison Resist +52% Disease Resist +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stralite plate armour 'Eremudin' (0 def, 13 armour) =arc con=17.0 Encumbrance T4 massive armor [Random Unique] Arcane/Master While equipped: Stats +8 Con offense ------ On-Hit 14 acid 12 fire When Hit 9 acid 9 fire 2 arcane On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 defense ------ Armor +13 Fatigue +31% Resistance +38% acid -14% light +12% blight +27% fire +9% darkness Physical save +8 (+3 eff.) Spell save +7 (+3 eff.) Mind save +6 (+2 eff.) A suit of armour made of metal plates. |
rough leather belt of unlife =ded=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Shadowsin the hardened leather belt =con=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +3 Con offense ------ Mindpower +3 (+2 eff.) Damage +6% darkness defense ------ Resistance +9% lightning +12% fire +5% arcane +15% temporal Mind save +6 (+2 eff.) A belt that goes around your waist. |
Cuthugar the Plaguestinger (0 def, 3 armour) =con=2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +3 Wil offense ------ Mindpower +5 (+3 eff.) Ignore resists +6% physical +5% nature +10% mind defense ------ Armor +3 Resistance +12% blight +6% fire +6% nature Spell save +3 (+1 eff.) Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of hardened leather boots 'Bethylaith' (0 def, 3 armour) =cun=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Cun +3 Dex offense ------ On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Armor +3 Resistance +3% cold +15% fire other ------- Light +3 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
rough leather gloves 'Ivulrabeth' (5 def, 1 armour) =con=1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +5 Con offense ------ Physical Power +5 (+1 eff.) On-Hit 6 acid Damage +3% acid Accuracy +15 (+3 eff.) defense ------ Armor +1 Defense +5 (+2 eff.) Resistance +6% acid +9% fire Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 acid On Hit: 10% Corrosive Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of strength (+4) (0 def, 7 armour) =hp=1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +4 Str offense ------ Physical Power +12 (+2 eff.) defense ------ Armor +7 Mind save +12 (+4 eff.) Life +50.00 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +3 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Battle Shout level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xerama (0 def, 1 armour) =cun=1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +7 Cun offense ------ On-Hit 6 cold Damage +3% acid +4% cold +3% arcane Ignore resists +5% mind When Hit 2 arcane defense ------ Armor +1 Fatigue +1% Resistance +6% cold Unarmed combat: Weapon Damage 102% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 ice On Hit: 10% Ice Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Darkbutcher' (2 def, 6 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Damage +14% darkness Ignore resists +20% darkness defense ------ Armor +6 Defense +2 (+1 eff.) Resistance +6% temporal +21% darkness +21% cold +6% nature +5% arcane Healmod +20% A pointy cloth hat, very wizardly... |
hardened leather cap 'Searwreck' (5 def, 3 armour) =cun=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Cun offense ------ Damage +3% fire Accuracy +7 (+1 eff.) When Hit: * 12% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +3% Resistance +9% lightning +9% fire +9% temporal Spell save +12 (+6 eff.) A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) =con=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+5 eff.) Spell save +12 (+6 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
brass lantern 'Amychik' =hp str=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Str offense ------ Ignore resists +5% temporal defense ------ Armor +2 Physical save +6 (+3 eff.) Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Aerema the Weeppanic (dig speed 25 turns) =hp=3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str offense ------ Damage +12% nature Ignore resists +15% light When Hit 2 darkness defense ------ Resistance +6% nature Physical save +11 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Life +49.00 other ------- Light +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Ce'Nyrin the dwarven-steel pickaxe (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Mag offense ------ Damage +8% nature +18% arcane Ignore resists +25% acid When Hit 6 blight defense ------ Resistance +12% nature Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +100.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Emelowen the Blindream [power 105] (15 cooldown) =con=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +1 Str +2 Dex +2 Con offense ------ Damage +15% light +9% cold When Hit 2 light Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 121 physical damage Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Arcstreak [power 260] (15 cooldown) =cun=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +5 Cun +2 Wil offense ------ Critical power +10.00% Damage +3% lightning Ignore resists +10% mind defense ------ Mind save +9 (+3 eff.) Blast the opponent's mind dealing 291 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ash wand of shielding 'Hailwire' [power 212] (20 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Damage +12% arcane +12% blight Ignore resists +5% cold Ignore Shields +20% When Hit 10 arcane other ------- Mana-on-crit +2.00 Light +2 Create a shield absorbing up to 212 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Riso the Yeek Berserker level 12
18th Haze 122nd year of Ascendancy at 23:30 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Riso the Yeek Berserker level 30
19th Regrowth 123rd year of Ascendancy at 04:35 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Riso the Yeek Berserker level 25
1st Regrowth 123rd year of Ascendancy at 20:54 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Riso the Yeek Berserker level 24
8th Allure 123rd year of Ascendancy at 07:16 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Riso the Yeek Berserker level 10
9th Dusk 122nd year of Ascendancy at 16:02 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Riso the Yeek Berserker level 20
66th Haze 122nd year of Ascendancy at 12:24 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Riso the Yeek Berserker level 30
16th Regrowth 123rd year of Ascendancy at 08:38 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Riso the Yeek Berserker level 20
67th Haze 122nd year of Ascendancy at 07:33 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Riso the Yeek Berserker level 12
36th Haze 122nd year of Ascendancy at 15:50 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Riso the Yeek Berserker level 12
13rd Dusk 122nd year of Ascendancy at 09:38 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Riso the Yeek Berserker level 12
30th Haze 122nd year of Ascendancy at 04:23 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Riso the Yeek Berserker level 25
9th Allure 123rd year of Ascendancy at 08:45 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Riso the Yeek Berserker level 17
55th Haze 122nd year of Ascendancy at 02:54 see stats
Log
Grave wight's glacial vapour area effect hits Riso for 26 cold damage.
Skeleton mage hits Riso for 120 arcane damage.
------Player Action Start------
Riso uses Fearless Cleave.
Riso performs a melee critical strike against Ghoul!
Ghoul is dazed!
Ghoul is cut deeply.
Riso hits Ghoul for (214 resilience), 377 physical, 17 physical (396 total damage).
------Player Action End------
------Game Turn Changed!------
Burning from Skeleton mage hits Riso for 46 fire damage.
------Player Action Start------
Ghoul is not dazed anymore.
Grave wight's glacial vapour area effect hits Ghoul for 32 cold damage.
Grave wight's glacial vapour area effect hits Riso for 26 cold damage.
Ghoul receives 30 healing from Ghoul's purging blight area effect.
------Player Action End------
You collect a new ingredient: chunk of ghoul flesh (1).
Deep Wound from Riso hits Ghoul for 103 physical damage.
Deep Wound from Riso killed Ghoul!
------Player Action Start------
Riso uses Fearless Cleave.
------Player Action End------
------Game Turn Changed!------
Grave wight's glacial vapour area effect hits Riso for 26 cold damage.
Burning from Skeleton mage hits Riso for 46 fire damage.
Riso the level 32 yeek berserker was cooled to death by a grave wight on level 2 of Dreadfell.
Riso's rage subsides!
Riso no longer revels in blood quite so much.























































































