








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Necromancy fix 1.7.6In this addon, I want to fix obvious and not so obvious shortcomings in the behavior of skills. Rime wraith: When "jumping", wraith incorrectly registered the remaining time of the effect if it made several "jumps" in one turn Aura of Undeath | 
| Campaign | Maj'Eyal | 
| Mode | Madness Adventure | 
| Sex | Female | 
| Race | Ghoul | 
| Class | Necromancer | 
| Level / Exp | 50 / 583% | 
| Size | medium | 
| Lifes / Deaths | Killed by Xanalrarin the grave wight at level 38 on the 25th Pyre 123rd year of Ascendancy at 23:315 / 2 Killed by Glorimina the Invoker at level 50 on the 6th Regrowth 124th year of Ascendancy at 09:19 | 
Primary Stats
| Strength | 26 (base 10) | 
| Dexterity | 64 (base 60) | 
| Constitution | 82 (base 33) | 
| Magic | 127 (base 60) | 
| Willpower | 39 (base 13) | 
| Cunning | 90 (base 60) | 
Resources
| Life | 1136/1136 | 
| Mana | 363/363 | 
| Soul | 14/16 | 
| Healing Factor | 1.4294172276307 | 
| Regeneration | 0.35735430690768 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +80% | 
Vision
| Sight | 10 | 
| Lite | -999 | 
| Infravision | 7 | 
| See Stealth | 64.862337278037 | 
| See Invisible | 64.862337278037 | 
| ESP Range | 10 | 
| ESP Kinds | undead | 
Offense: Mainhand
| Damage | 101 | 
| Accuracy | 39 | 
| Crit Chance | 38% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 108 | 
| Crit Chance | 99% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 41 | 
| Crit Chance | 40% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +20% | 
| Arcane | +15% | 
| Mind | +23% | 
| All | 0% | 
| Darkness | +130% | 
| Light | +33% | 
| Physical | +53% | 
| Cold | +60% | 
| Fire | +33% | 
| Nature | +18% | 
Offense: Damage Penetration
| Nature | +10% | 
| Fire | +25% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 108.46483291263 (84.687909656376%) | 
| Defense | 72 | 
| Ranged Defense | 72 | 
| Fatigue | 0 | 
| Physical Save | 59 | 
| Spell Save | 50 | 
| Mental Save | 43 | 
Defense: Resistances
| Acid | + 53%( 80%) | 
| Blight | + 44%( 80%) | 
| Physical | + 62%( 80%) | 
| Cold | + 79%( 80%) | 
| All | + 40%( 80%) | 
| Lightning | + 47%( 80%) | 
| Light | + 61%( 90%) | 
| Temporal | + 43%( 80%) | 
| Mind | + 50%( 80%) | 
| Darkness | + 80%( 80%) | 
| Fire | + 55%( 80%) | 
| Nature | + 44%( 80%) | 
Defense: Immunities
| Stun Resistance | 50% | 
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 100% | 
| Disarm Resistance | 42% | 
Inscriptions (4/4)
| Runes | Effective talent level: 2.5Rune: Reflection Shield Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 735 damage for 5 turns. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 2.5Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 149 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 2.5Rune: Dissipation Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. | 
| Runes | Effective talent level: 2.5Rune: Ethereal Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 54% all resistance, you move 73% faster, and you are invisible (power 43). Its effects scale with your Magic stat. | 
Class Talents
| Spell / Glacial waste | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Master of flesh | 1.50 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Nightfall | 1.50 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Spell / Dreadmaster | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Death | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| Spell / Master of bones | 2.70 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Grave | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Animus | 1.50 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Spell / Master necromancer | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Rime wraith | 2.10 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
Generic Talents
| Undead / Ghoul | 1.10 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Spell / Staff combat | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Spectre | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cunning / Survival | 1.20 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Necrosis | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Reaping | 
| talent | Utterly Destroyed | 
| talent | Grim Shadow | 
| talent | Chant of Fortress | 
| talent | Spikes of Decrepitude | 
| talent | Suffer For Me | 
| talent | Erupting Shadows | 
| talent | Aura of Undeath | 
| talent | Defensive Posture | 
| talent | Premonition | 
| talent | Discarded Refuse | 
| talent | Hiemal Shield | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| Enter the caverns of Ardhungol and look for Sun Paladin Rashim.Eight legs of wonder But be careful; those are not small spiders... | active | 
| You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell.Escort: injured seer (level 8 of Dreadfell) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell.Escort: lost sun paladin (level 4 of Dreadfell) As a reward you improved talent Chant of Fortress (+1 level(s)). | done | 
| You successfully escorted the lost tinker to the recall portal on level 6 of Dreadfell.Escort: lost tinker (level 6 of Dreadfell) As a reward you improved talent Innovation (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor.Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) As a reward you improved talent Unflinching Resolve (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 2 of Trollmire.Escort: repented thief (level 2 of Trollmire) As a reward you improved talent Track (+1 level(s)). | done | 
| You abandoned worried loremaster, to death.Escort: worried loremaster (level 2 of Dreadfell) | failed | 
| The affairs of this mortal world are trifling compared to your true goal: To conquer death.From Death, Life Your studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.Melinda, lucky girl | active | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1047. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists You have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
| You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.The fall of Zigur The defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to your homeland for you.There and back again * You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Eden's Guile (3 def, 2 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 65% (based on Cunning) Activation costs 28 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. | 
| Light source |  Dúathedlen Heart Requires: - Level 25 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. This item has been sent to the Item's Vault. | 
| On head |  elven-silk wizard hat 'Airwoe' (3 def, 0 armour) Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Mag / +1 Wil / +16 Con Changes resistances: +12% lightning / +6% temporal / +6% light / +7% fire / +8% nature / +8% acid / +7% blight / +7% cold / +29% darkness Changes damage: +15% arcane / +15% darkness Light radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 6 cooldown : Effective talent level: 6.5 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. | 
| Tool |  piercing dragonbone wand of shielding [power 554]  (11 cooldown) Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 554 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 11 turns. When used: * Increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. | 
| On fingers |  Ring of the Archlich Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. The set is complete. When wielded/worn: Changes resistances: +15% darkness / +10% cold Changes damage: +24% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +18 (+3 eff.) Talent level: +1 Call of the Crypt. Talent level: +1 Rime Wraith. Talent level: +1 Dread. Talent level: +1 Boneyard. Talent level: +1 Call of the Mausoleum. It can be used to activate talent Impending Doom (costing 22 power out of 40/40) : Effective talent level: 4.5 Power cost: 22 out of 40/40. Range: 7 Travel Speed: instantaneous Is: necromancy and a spell Description: Your target's doom draws near. Its healing factor is reduced by 80%, and it will take 132% of its remaining life (or 1334.66, whichever is lower) over 10 turns as frostdusk damage. This spell is so powerful that every 3 turns it tears a part of the target's soul, generating one soul for you. The damage will increase with your Spellpower. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. | 
| On fingers |  voratun ring 'Camildil' Requires: - Level 35 Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 40 light Damage (Ranged): 37 light Changes stats: +1 Str / +18 Mag / +8 Wil / +2 Con Changes resistances: +17% mind Changes damage: +24% physical / +14% light / +17% mind Only die when reaching: -81.58 life Spellpower: +32 (+5 eff.) Rings make your fingers look great! This item has been sent to the Item's Vault. | 
| Around waist |  Rotwedge Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Defense: +17 (+4 eff.) Effects on melee hit: * 20% chance to slow global speed by 53% * 20% chance to reduce all saves and defense by 26 Damage when hit (Melee): 2 nature Changes stats: +10 Mag / +9 Wil Changes resistances penetration: +10% nature Changes damage: +3% nature / +6% mind Physical save: +19 (+5 eff.) Mental save: +16 (+6 eff.) Spellpower: +10 (+1 eff.) Spell crit. chance: +6% A belt that goes around your waist. | 
| In main hand |  Sceptre of the Archlich (150% power, 12 apr, darkness element) Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. The set is complete. Power: 150% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Nightfall +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spell save: +25 (+8 eff.) Mental save: +10 (+4 eff.) Mana each turn: +0.50 Maximum mana: +50.00 Spellpower: +52 (+8 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. This item has been sent to the Item's Vault. | 
| On hands |  Flamewedge the voratun gauntlets (0 def, 14 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +13.0% Armour: +14 Fatigue: +5% Damage (Melee): 13 physical Changes stats: +5 Str / +5 Wil / +6 Con Changes resistances penetration: +25% fire Changes damage: +10% physical / +15% nature / +9% fire Talent mastery: +0.20 Technique / Grappling Critical mult.: +13.00% Disarm immunity: +42% Spell crit. chance: +16% Mental crit. chance: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. | 
| Main armor |  stargazer's elven-silk robe of alchemy (0 def, 0 armour) Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Cun Changes resistances: +15% acid / +17% physical / +19% cold / +18% fire / +15% all Changes damage: +20% acid / +19% physical / +19% light / +20% cold / +26% darkness / +24% fire Talent cooldown: Refit Golem (-5 turns) Spellpower: +9 (+1 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. This object's appearance was changed to Black Robe. | 
| Cloak |  marshal's cashmere cloak of sorcery (3 def, 0 armour) Requires: - Level 15 Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Str / +5 Mag / +5 Wil / +2 Con Physical save: +10 (+3 eff.) Maximum life: +62.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. This object's appearance was changed to Cloak of Deception. | 
| Around neck |  Iceidol Requires: - Level 35 Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +20 Mag / +20 Cun / +15 Con Changes resistances: +30% darkness / +30% cold Changes resistances cap: +10% all Changes damage: +30% darkness / +30% cold Talent masteries: +1.20 Spell / Master of bones +0.80 Spell / Rime wraith Only die when reaching: -100.00 life Spellpower: +45 (+7 eff.) Spell crit. chance: +15% Amulets make your neck look great! This item has been sent to the Item's Vault. | 
Inventory
|  Sealed Scroll of Last Hope 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! | 
|  Iceidol Requires: - Level 35 Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +20 Mag / +20 Cun / +15 Con Changes resistances: +30% darkness / +30% cold Changes damage: +30% darkness / +30% cold Talent masteries: +1.20 Spell / Master of bones +0.80 Spell / Rime wraith Only die when reaching: -100.00 life Spellpower: +45 (+7 eff.) Spell crit. chance: +15% It can be used to activate talent Rime Wraith (costing 12 power out of 40/40) : Effective talent level: 15.8 Power cost: 12 out of 40/40. Range: 10 Travel Speed: instantaneous Is: necromancy and a spell Description: You summon a Rime Wraith inside of you, an intangible creature, that haunts both foes and allies for 34 turns. Every turn the wraith will select a new target and jump to it. When the wraith enters a creature they are covered in hoarfrost for 3 turns: - if friendly: increases cold resistance by 58%, converts all damage done to cold and increases cold damage by 55%. - if hostile: reduces cold resistance by 29% and move 68% slower When selecting a target the wraith prefers one that is not affected by hoarfrost if possible. Amulets make your neck look great! This item has been sent to the Item's Vault. | 
|  Kinetic Spike (147% power, 40 apr) Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +15 (+5 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 6 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. | 
|  Nexus of the Way (124% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+6 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 33 power out of 60/60) : Effective talent level: 2.5 Power cost: 33 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 54 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. | 
|  spiritwalker's drakeskin leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +8 Wil / +12 Mag Mana each turn: +0.28 Maximum mana: +45.00 Spell crit. chance: +4% A belt that goes around your waist. | 
|  battlemaster's elven-silk cloak of sorcery (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Str / +4 Dex / +4 Mag / +3 Wil / +4 Con Talent mastery: +0.20 Technique / Combat training Spell save: +10 (+3 eff.) Stamina each turn: +0.90 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  ancient silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +8 Mag Changes resistances: +18% acid / +16% physical / +16% fire / +14% cold / +13% all Changes resistances penetration: +13% temporal / +13% physical Changes damage: +14% acid / +43% physical / +21% cold / +21% temporal / +19% fire Talent cooldown: Refit Golem (-5 turns) Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  spellstreaming voratun gauntlets of the juggernaut (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +6 Con Physical save: +15 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +26% Mana each turn: +0.11 Spellpower: +7 (+1 eff.) Spell crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 17 cooldown : Effective talent level: 5.5 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Rimemarrow (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 13 temporal Changes stats: +13 Mag / +10 Con Changes resistances: +21% cold Changes resistances penetration: +33% cold / +33% fire Changes damage: +21% blight / +12% temporal / +20% arcane Maximum vim: +66.90 Spellpower: +30 (+5 eff.) Spell crit. chance: +5% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 6 cooldown : Effective talent level: 6.5 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... | 
|  9 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  1088 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  5 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  2 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  12 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 sapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  8 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  Mummified Egg-sac of Ungolë Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 44 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. | 
|  Forbidden Tome: "A View From The Gallery" Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. | 
|  Forbidden Tome: "Of Knowledge And Horrors" Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. | 
|  Forbidden Tome: "The Day It Came" Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? | 
|  2 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  2 jade 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  9 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Celia's Still Beating Heart Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul Activation costs 41 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. This item has been sent to the Item's Vault. | 
|  Erugrim the Bleakbearer Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 14 fire Changes resistances: +8% fire / +15% nature / +4% physical Changes damage: +21% darkness Reduces incoming crit damage: 18.61% Spell save: +22 (+7 eff.) Mental save: +22 (+8 eff.) Blindness immunity: +24% Disease immunity: +24% Confusion immunity: +24% Teleport immunity: +24% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  Blood-Runed Athame 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. | 
|  Fortune's Eye Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 10 power out of 35/35) : Effective talent level: 4.2 Power cost: 10 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 7 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." | 
|  Crystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. | 
|  Crystal Heart Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. | 
|  Prothotipe's Prismatic Eye Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. | 
|  Orb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. | 
|  Petrified Wood Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. | 
|  Runed Skull Requires: - Level 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. | 
|  2 fire opal 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Gwai's Burninator Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 736.82 fire damage (based on Magic) Activation costs 28 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. | 
|  Rod of Entropy (1/1) Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 177% of the healing done. This effect scales with your Magic stat. Activation costs 41 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. | 
|  Rod of Recall (3/3) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 111 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| Item Vault (Portable)Item Vault (Portable) Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 1/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? | 
|  11 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  Lightbringer's Wand Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 150 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 20 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. | 
|  Burning Star Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 17 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
|  diamond 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  moonstone 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  7 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  5 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  10 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 A dangerous secret (Madness (Adventure) difficulty)
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret (Madness (Adventure) difficulty)
			Found the mysterious staff and told Last Hope about it.By Aronaks the Ghoul Necromancer level 41
39th Pyre 123rd year of Ascendancy at 18:39 see stats
 A different point of view (Madness (Adventure) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view (Madness (Adventure) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Aronaks the Ghoul Necromancer level 37
4th Pyre 123rd year of Ascendancy at 20:31 see stats
 Against all odds (Madness (Adventure) difficulty)
			Killed Ukruk in the ambush.
			Against all odds (Madness (Adventure) difficulty)
			Killed Ukruk in the ambush.By Aronaks the Ghoul Necromancer level 41
35th Pyre 123rd year of Ascendancy at 00:49 see stats
 Anti-Antimagic! (Madness (Adventure) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.
			Anti-Antimagic! (Madness (Adventure) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Aronaks the Ghoul Necromancer level 24
7th Allure 123rd year of Ascendancy at 11:36 see stats
 Are you out of your mind?! (Madness (Adventure) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
			Are you out of your mind?! (Madness (Adventure) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Aronaks the Ghoul Necromancer level 50
1st Regrowth 124th year of Ascendancy at 18:24 see stats
 Brave new world (Madness (Adventure) difficulty)
			Went to the Far East and took part in the war.
			Brave new world (Madness (Adventure) difficulty)
			Went to the Far East and took part in the war.By Aronaks the Ghoul Necromancer level 50
63rd Haze 123rd year of Ascendancy at 14:31 see stats
 Curse Lifter (Madness (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Madness (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Aronaks the Ghoul Necromancer level 6
5th Mirth 122nd year of Ascendancy at 14:45 see stats
 Destroyer's bane (Madness (Adventure) difficulty)
			Killed Golbug the Destroyer.
			Destroyer's bane (Madness (Adventure) difficulty)
			Killed Golbug the Destroyer.By Aronaks the Ghoul Necromancer level 45
55th Haze 123rd year of Ascendancy at 04:13 see stats
 Dragon's Greed (Madness (Adventure) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Madness (Adventure) difficulty)
			Amassed 8000 gold pieces.By Aronaks the Ghoul Necromancer level 32
61st Regrowth 123rd year of Ascendancy at 09:24 see stats
 Exterminator (Madness (Adventure) difficulty)
			Killed 1000 creatures.
			Exterminator (Madness (Adventure) difficulty)
			Killed 1000 creatures.By Aronaks the Ghoul Necromancer level 21
78th Haze 122nd year of Ascendancy at 14:52 see stats
 Eye of the storm (Madness (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Madness (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Aronaks the Ghoul Necromancer level 44
7th Haze 123rd year of Ascendancy at 12:13 see stats
 Fear me not! (Madness (Adventure) difficulty)
			Survived the Fearscape!
			Fear me not! (Madness (Adventure) difficulty)
			Survived the Fearscape!By Aronaks the Ghoul Necromancer level 35
75th Regrowth 123rd year of Ascendancy at 22:23 see stats
 Home sweet home (Madness (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Madness (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aronaks the Ghoul Necromancer level 37
4th Pyre 123rd year of Ascendancy at 15:19 see stats
 I cleared the room of death and all I got was this lousy achievement! (Madness (Adventure) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
			I cleared the room of death and all I got was this lousy achievement! (Madness (Adventure) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Aronaks the Ghoul Necromancer level 50
1st Regrowth 124th year of Ascendancy at 20:24 see stats
 Level 10 (Madness (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Madness (Adventure) difficulty)
			Got a character to level 10.By Aronaks the Ghoul Necromancer level 10
3rd Dusk 122nd year of Ascendancy at 11:24 see stats
 Level 20 (Madness (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Madness (Adventure) difficulty)
			Got a character to level 20.By Aronaks the Ghoul Necromancer level 20
52nd Haze 122nd year of Ascendancy at 10:33 see stats
 Level 30 (Madness (Adventure) difficulty)
			Got a character to level 30.
			Level 30 (Madness (Adventure) difficulty)
			Got a character to level 30.By Aronaks the Ghoul Necromancer level 30
37th Regrowth 123rd year of Ascendancy at 11:39 see stats
 Level 40 (Madness (Adventure) difficulty)
			Got a character to level 40.
			Level 40 (Madness (Adventure) difficulty)
			Got a character to level 40.By Aronaks the Ghoul Necromancer level 40
32nd Pyre 123rd year of Ascendancy at 10:55 see stats
 Level 50 (Madness (Adventure) difficulty)
			Got a character to level 50.
			Level 50 (Madness (Adventure) difficulty)
			Got a character to level 50.By Aronaks the Ghoul Necromancer level 50
56th Haze 123rd year of Ascendancy at 04:23 see stats
 Overpowered! (Madness (Adventure) difficulty)
			Did over 6000 damage in one attack.
			Overpowered! (Madness (Adventure) difficulty)
			Did over 6000 damage in one attack.By Aronaks the Ghoul Necromancer level 24
7th Allure 123rd year of Ascendancy at 04:03 see stats
 Poisonous (Madness (Adventure) difficulty)
			Sided with the assassin lord.
			Poisonous (Madness (Adventure) difficulty)
			Sided with the assassin lord.By Aronaks the Ghoul Necromancer level 41
61st Pyre 123rd year of Ascendancy at 14:42 see stats
 Savior of the damsels in distress (Madness (Adventure) difficulty)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
			Savior of the damsels in distress (Madness (Adventure) difficulty)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Aronaks the Ghoul Necromancer level 30
40th Regrowth 123rd year of Ascendancy at 10:58 see stats
 Size is everything (Madness (Adventure) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Madness (Adventure) difficulty)
			Did over 1500 damage in one attack.By Aronaks the Ghoul Necromancer level 21
2nd Decay 122nd year of Ascendancy at 05:34 see stats
 Size matters (Madness (Adventure) difficulty)
			Did over 600 damage in one attack.
			Size matters (Madness (Adventure) difficulty)
			Did over 600 damage in one attack.By Aronaks the Ghoul Necromancer level 5
5th Mirth 122nd year of Ascendancy at 14:43 see stats
 Sliders (Madness (Adventure) difficulty)
			Activated a portal using the Orb of Many Ways.
			Sliders (Madness (Adventure) difficulty)
			Activated a portal using the Orb of Many Ways.By Aronaks the Ghoul Necromancer level 46
55th Haze 123rd year of Ascendancy at 15:29 see stats
 Tales of the Spellblaze (Madness (Adventure) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.
			Tales of the Spellblaze (Madness (Adventure) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.By Aronaks the Ghoul Necromancer level 37
4th Pyre 123rd year of Ascendancy at 20:31 see stats
 That was close (Madness (Adventure) difficulty)
			Killed your target while having only 1 life left.
			That was close (Madness (Adventure) difficulty)
			Killed your target while having only 1 life left.By Aronaks the Ghoul Necromancer level 19
50th Haze 122nd year of Ascendancy at 18:49 see stats
 The Arena (Madness (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Madness (Adventure) difficulty)
			Unlocked Arena mode.By Aronaks the Ghoul Necromancer level 7
9th Flare 122nd year of Ascendancy at 16:51 see stats
 The Legend of Garkul (Madness (Adventure) difficulty)
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul (Madness (Adventure) difficulty)
			Learned the five chapters of the Legend of Garkul.By Aronaks the Ghoul Necromancer level 37
4th Pyre 123rd year of Ascendancy at 20:31 see stats
 The Right thing to do (Madness (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do (Madness (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Aronaks the Ghoul Necromancer level 34
72nd Regrowth 123rd year of Ascendancy at 17:05 see stats
 The bigger the better! (Madness (Adventure) difficulty)
			Did over 3000 damage in one attack.
			The bigger the better! (Madness (Adventure) difficulty)
			Did over 3000 damage in one attack.By Aronaks the Ghoul Necromancer level 23
6th Allure 123rd year of Ascendancy at 05:04 see stats
 The secret city (Madness (Adventure) difficulty)
			Discovered the truth about mages.
			The secret city (Madness (Adventure) difficulty)
			Discovered the truth about mages.By Aronaks the Ghoul Necromancer level 6
1st Flare 122nd year of Ascendancy at 06:30 see stats
 Treasure Hoarder (Madness (Adventure) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Madness (Adventure) difficulty)
			Amassed 3000 gold pieces.By Aronaks the Ghoul Necromancer level 22
6th Decay 122nd year of Ascendancy at 11:36 see stats
 Treasure Hunter (Madness (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Madness (Adventure) difficulty)
			Amassed 1000 gold pieces.By Aronaks the Ghoul Necromancer level 12
8th Dusk 122nd year of Ascendancy at 18:43 see stats
 Vampire crusher (Madness (Adventure) difficulty)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Madness (Adventure) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Aronaks the Ghoul Necromancer level 40
33rd Pyre 123rd year of Ascendancy at 06:09 see stats
Log
Today is the 9th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 06:13.
There is an item here: Honeywood Chalice
There is an item here: Honeywood Chalice
There is an item here: Summertide (17 def, 15 armour, 260 block)
There is an item here: Fire Dragon Shield (16 def, 9 armour, 220 block)
There is an item here: Blightstopper (18 def, 12 armour, 240 block)
Ran for 2 turns (stop reason: object seen).
There is an item here: Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)
There is an item here: Colaryem (159% power, 12 apr)
Ran for 2 turns (stop reason: object seen).
There is an item here: Masochism (0 def, 0 armour)
There is an item here: Breath of Eyal (10 def, 10 armour)
There is an item here: The Untouchable (14 def, 12 armour)
There is an item here: Death's Embrace (18 def, 18 armour)
Ran for 2 turns (stop reason: object seen).
There is an item here: The Black Crown (0 def, 15 armour)
There is an item here: Malslek the Accursed's Hat (2 def, 0 armour)
There is an item here: Infused Cerebrum (8 def, 0 armour)
There is an item here: Eye of the Forest (8 def, 0 armour)
There is an item here: Aletta's Diadem (0 def, 0 armour)
There is an item here: Yaldan Baoth (0 def, 10 armour)









































































