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I've noticed when one of your summons die, they remain in your party menu, clogging it up.
There are only three clues, but there are two "elements" mentioned in each.
When you click on a orb you get something like "a fire is burning inside" etc.
Anyways, the order is like this:
Water -> Dust -> Wind -> Seed -> Magic -> Fire
Click yes on the orbs in that order and the door will open.
I'm not sure where on the wiki info like this would go, so someone who knows better can feel free to repost/move this there.
The basic steps that worked for me in Xubuntu 12.04 (Precise):If you're using normal Ubuntu (specifically, with Unity) you might have to adjust the windows-and-icons bit below a little. I'm using xubuntu specifically to avoid Unity, my knowledge of how it works is at the very-beginner level.
More detailed info for windows-and-icons users:- You can unzip untar the downloaded file by finding it in your Downloads directory (probably something like /home/(yourusername)/Downloads/t-engine4-linux32-1.0.0beta40.tar.bz2) and selecting Extract Here from the context menu. You only need to do this once per release.
- Look in your newly created t-engine4 directory (something like 't-engine4-linux32-1.0.0beta40') and double click the file t-engine to execute it.
More detailed info for command-line users:I am a total Ubuntu/Linux neophyte.
I would like to see an entry decribing in detail what steps I should follow from the time I download the LInux tarball from the site. I also need to know how to run the program once it is unzipped into the correct place
Thank you
Get better soon!
Interesting, well I definitely notice an increase on my end since b38 :)
Didnt increase.
Random is random :)
Chance is 1/25
What a terrible accident! The RNG was definitely on your side. I wish you a speedy recovery.
Is it me or did the rare spawn rate increase last patch.. and not the random elite? was that noticed by anyone else but me? Or is this intended?
can't believe i missed this yesterday glad your ok and best of luck healing
Though it's not really clear as to which side of this rather robust debate you consider absurd.
For what it's worth, I hope everyone keeps playing. ToME is the finest roguelike I've seen in thirty years.
This is exactly my point. Highers are physically superior to Cornacs in nearly every way, and tend to rule over them as a result. Beyond what the raw numbers tell us, outlined in my most recent comment to TehRei above, our sole informant Greynot tells us that Highers tend to be nobles and scholars (and vice versa), whereas the only careers we see described for non-adventuring Cornacs are "manual laborers" and "bandits." Is there any other point in the game where we see Highers making disparaging remarks about Cornacs? Do Cornacs themselves dispute the demonstrably greater abilities of the Highers? So how can we call Highers "racist" if all they're saying is that they're superior to Cornacs?
Racism is an irrational sentiment based on xenophobia and hate; the Highers seem to be basing their beliefs instead on indisputable and obvious physical facts. This is why I think it's so important for the Human narrative to be expanded in this game: although it's not on purpose, it's the game that ends up looking racist, not the members of the race itself. If the narrative would incorporate more racial tension between the two human groups, and perhaps make Highers' abilities appear more artificial, this effect would vanish. "Higher" would just become an affectation, rather than a simple, accurate description.
The point that everybody seems to agree on is that Highers are explicitly a different race of humans; if they weren't there would be no point in having a discussion about racism to begin with. Yes, they are supposed to have magic in their blood, as did the people of Atlantis and Númenor.
TehRei is right; the "separate but equal" concept of avoiding racism doesn't work. The Supreme Court itself weighed in on this one, and if my history degree is functioning properly the phrase "'separate but equal' is inherently unequal" was employed in the majority opinion. If someone has to sit at the back of the bus because of their race, it's racism, pure and simple.
I wholeheartedly advocate the idea that Highers only think they're superior, and that's why I suggested the narrative be expanded to reflect this in my original post. I'm just not seeing it in the game mechanics or narrative as they now stand. The narrative says little about the Highers' opinions of themselves outside of the Analysis of the Races, and even that is explicitly retrained by scholarly neutrality. Everything I'm seeing in the game mechanics appears to indicate that they really are correct in their self-assessment.
Highers get positive modifiers to two thirds of their attributes and a full suite of racial superpowers, necessitating a 15% experience penalty for balance. They're blond-haired, grey or blue-eyed, have fair complexions and average six feet tall.
Cornacs get an extra category point, the second-lowest life per level and (by far and away) the worst overall stat modifiers in the game, at least based on what I've personally unlocked so far. As if this weren't bad enough, they're also the only race to receive no special abilities whatsoever. They have brown hair and eyes, ruddy complexions, and average 5'9". About the only other thing I can see that they have going for them is that their overall weakness makes them immune to the experience penalties the other races must contend with. So at least they learn fast, which is a good thing, because they tend to get beaten up by halflings a lot.
Sorry the debate is annoying you, TehRei. Your input has been quite valuable to me, as has your polite and balanced approach to the topic at hand. I thank you for both.
Good god man, that picture is just scary. So glad you survived, looks like you're on Adventure mode :)
Awesome! Glad to see the accident didn't affect your hands too much. ;p
I've dug a lot of the walls looking for more signs but only found one hidden area and only 3 of the clues.It looks as though they're not here or I'm going to have to methodically dig away every wall I can :(
You'd have to have a halfling foot hanging from your mirror to be any luckier. That is by all accounts one of the worst wrecks I've seen in a long time. Here's to a quick recovery and a new car soon. Just take it easy for a while, 'kay?
-Nim
I'm from Ukraine, so sorry for possible bad English )
It's very good to know that you survived such crash!
I've been enjoing ToME for a couple of months now and some of my colleagues are already addicted too)
I would like to send a few EURO to support you but my VISA is valid for internet payments only in Europe and CIS countries (
Be careful when driving and good luck :)
You definitely earned that blood of the life vial! Just take care.
so good that you're relatively okay, save for the loss of your car. stay tuff!
That's a pretty amazing wreck to walk away from. Hope you get better soon, and that you got reasonably good painkillers until then. :)
Yikes! Sorry to hear that DG. Glad you're alive and in relatively good shape.
So sorry to see this but wonderful you are okay! I for one will donate to the TOME 4 Auto Fund ;) Please let us know how to best do this.
Heal well and thanks for all you have given *us*!
~Robin
Sorry to hear about the accident, although I'm very happy you survived without serious injury. I wish you a speedy recovery of those the remaining pains and bruises.
And thanks you all for your kind messages.
I'm still hurting a lot but its getting a bit better, my right shoulder is the worst, but I dont need to move it to code! :)