Recent comments

  • ToME won the 2011 roguelike of the year award!   14 years 21 weeks ago

    It's not the money that upsets me. As I'm 14 and therefore don't have a credit card, it's more the hassle.

    And even that's not too bad. What saddens me is that this signals that the developers value people who give them money over the rest of their adoring fanbase.

  • ToME won the 2011 roguelike of the year award!   14 years 22 weeks ago

    You are entitled to your opinion, but in mine, rewarding supporters with rather minor feature bumps is pretty trivial.

    I donated and have not taken advantage of the bonus features and do not intend to.

    Given the devotion and responsiveness of the developers and the quality and pace of their work, it disappoints me that some of the userbase might make such sweeping and harsh judgements from such small provocation. I hope none of the contributers take your thoughts as representative.

  • ToME won the 2011 roguelike of the year award!   14 years 22 weeks ago
    :(

    It really hurts me to see what depths this game has come to since this time last year.

    Really? They've gone so low as to sell ingame features for real money?

    It used to be my favourite, but the game I loved is long gone.

    ...Oh well, at least DCSS is still good.

  • ToME won the 2011 roguelike of the year award!   14 years 22 weeks ago

    Just getting into the genre(started out a few weeks ago with Dredmor) I am so happy I stumpled upon Tome! If I haven't misunderstood, a roguelike winning the roguelikeGOTY poll more than once was until now unprecedented <3

  • ToME won the 2011 roguelike of the year award!   14 years 23 weeks ago

    with Darkgod's coding , vision and with shockbolts gfx , along with the community help , i think this may be the best roguelike ever for me.

    I look forward the official release of the game !

  • ToME won the 2011 roguelike of the year award!   14 years 23 weeks ago

    Thanks :))

  • ToME won the 2011 roguelike of the year award!   14 years 23 weeks ago

    This contest had me try other roguelikes that I otherwise would not have tried (ToME was my first roguelike years ago when it didn't look anything like it does now, so I stuck with it), and while I found many that are great and worth playing, ToME is still #1 in my book!

    GO TEAM TE4!!!

  • ToME won the 2011 roguelike of the year award!   14 years 23 weeks ago

    And I hope to continue to turn more of my eRepublik friends onto it. It is a much better and far more enjoyable use of one's recreational time.

  • ToME won the 2011 roguelike of the year award!   14 years 23 weeks ago

    Good job everybody! :D

  • One year of donations!   14 years 24 weeks ago

    What can we learn about DarkGod's psyche from the in-game acquisition of a house? I think DG secretly fears the "horror" loan officer. Good luck DG!

  • unlockables   14 years 25 weeks ago

    maybe the describe will just like "find your home underwater and complete the quest"? X3

  • Nobody like golems?   14 years 27 weeks ago

    I suspect there have been a few improvements made since this blog post as I don't recognise the problems brought up by shwqa. I'm playing an alchemist on insane with 5/5 in golem power and resilience (for a respectable 30% resist all), I've reached level 20 so far without too much trouble. The golem is the main damage dealer, and he's only been destroyed once, when I rested next to a trap and he decided to walk back and forth over it until he died - the main weakness I've noticed so far. :/ I've never had problems with the golem wandering into masses of enemies - invoke golem is very useful for keeping him close if he gets into trouble. Setting the golem's leash to 1 is a must when exploring. For fights with dangerous AOE users, you want to change leash distance to 5 or more to minimise damage to your vulnerable caster.

  • Addon to add skill reward to allying with the Assassin Lord   14 years 27 weeks ago

    Its nice to see addons. I like how simple the addon is but it still provides a cool concept.

  • combat-damage   14 years 28 weeks ago

    The sqrt part is fine but when i came to log10 i totally go crazy.
    I am wander when this article will get update.

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 28 weeks ago

    Been busy lately, so figured I'd wait for this release before playing again. Thanks DG and everyone! :D

    (Hm, "new temporal spiderkin" is listed twice... does that mean there's twice as many of them? :P)

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 28 weeks ago

    Once an item is picked up, viewing it in the inventory no longer offers the option of pressing to compare with the currently worn/wielded item of the same type. However the comparison option is still available if you either view it before picking it up or if you open the Wield diaglog.

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 28 weeks ago

    Yeah, new beta! Goodbye Skyrim.

  • Addons on the horizon   14 years 28 weeks ago

    A tutorial would be phenomenal! Regardless, I'll probably pick apart your addons and use them to begin developing my own. Thanks for sharing these.

  • Addons on the horizon   14 years 28 weeks ago

    Please do. I'll be looking to convert some stuff over soon myself, maybe bring the entire MoRE compilation over.

    Yes this means I am still around.

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 28 weeks ago

    I am *on this*

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 28 weeks ago

    I can't wait to play! Thank you so much for the update!

  • Addons on the horizon   14 years 28 weeks ago
    • clamors*
  • Over 3000 of donations!   14 years 29 weeks ago

    Hell yeah we do! I'm *really* pleased to hear that Shockbolt is getting a share of the donations, money well-spent :D

  • Over 3000 of donations!   14 years 29 weeks ago

    We donators rock!

  • Doomed, Equipment, and Antimagic afterthoughts   14 years 35 weeks ago

    @Benli

    Just to toss some ideas out.
    Ceremonial/sacrificial daggers if you want the dark/cursed mage style would be interesting. Maybe an ego provided by the fateful aura tree.

    Staffs are an easy though.

    Gem wielding as foci aren't a bad idea from the mindpower standpoint and the Mindslayer precedent.