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"When pressing space to talk without being subscribed to any channel, a warning is displayed"
From an experience design standpoint, should this perhaps redirect to a "select channel" dialog rather than throwing up a warning?
Absolutely fantastic. I have thought forever that this should be stock functionality and I am thrilled that you made it.
Huge fan here. Heard of release of Ashes of Urh'Rok and rushed to buy. Bought Tales a long time ago. Tried to buy Ashes of Urh'Rok thru steam and was informed I needed to buy tales first. Tried to buy Ashes of Urh'Rok thru TE4 website and was informed I didn't have enough coins. So, donated 5 euro and got 50 coins. Now I go to the Ashes of Urh'Rok page and click the 'Get it now' button at the bottom, only to be told I still don't have enough coins.
Why isn't this incredibly easy? What am I doing wrong?
Initial thoughts:
Initial mana cost on Shadow Bolt seemed a bit high: It was a bit more then a third of my mana pool each cast! I also feel like they could use another unlocked tree. 3 unlocked class trees and 4 unlocked ones is a bit odd.
Tooltips are confusing for the summons. What's the difference between summoning a succubus and a...Felguard, was it? The description for the latter calls it a succubus, with no differentiation from the other talent.
There's a few general typos(Particularly for the succubus talent, as well as "your mindpower enhance the pet" for other summons). It's a case of missing plurals, mostly. Should be enhances in the example(And fights not fight for the Succubus). It's one of those things that's no huge problem since it's a beta, though. Just figured I'd point it out.
I need to balance the things before to advance to beta stage, correct the bugs and so on... In general things to do:
Temporary demons
Damage balance
General balance
Quests specific for the class
Bugs.. bugs... more bugs :P
so i need all the testing we can do!
For the weirdest reasons, this reminds me of the Warlock from TL2's Synergies mod. Maybe just the use of the name emberstones? Hehe.
Looks good so far, though. Can't wait to see what you do with it. :C
... but I've been playing around with this a bit lately, and figure at least someone should mention the two major bugs.
The bigger one is that unlearning a talent only unlearns one talent level at a time. This makes pruning down your 'm' menu an exercise in incredible mind numbing tedium that takes a vaguely gratuitous amount of time -- it's actually the major thing making this addon difficult for me to really dig in to, since just letting the magic menu grow leads to terrible performance issues and a great deal of irritating clutter.
The less big, but still fairly large, one is that talents also only get learned one level at a time, which is fairly contradictory to the message log output that suggests you learn the whole thing in one go. Instead, each use of deep scan increments the appropriate talents up by one level. Between that and 100 turn cooldown, harvesting talents can be rather time consuming, even once you pick up a few cooldown resetting talents.
As a third thing, it's not a bug, but something that would be incredibly nice (that, if I'm not mistaken, the glutton addon has tried and failed to do), would be a method to prevent relearning talents once unlearned.
Those bits noted, these guys are pretty fun to play in the "wildly imbalanced" way they roll -- obviously, a lot like the early glutton builds (understandable, considering there's still bits of glutton code in parts of the LUA, ha) before they were considerably reigned in. If someone could get around to fixing those two major issues (and maybe even that one request/suggestion/wish), this would definitely be my go-to power-trip addon.
I believe it'll show up as soon as you kill one of the bosses for it, at the latest.
could you please make a UI thing to help save characters from bad game loads where the UI is operational? it would be accessed from the thing on the right side of the ui where you can save game etc...what it would do is increment the lives left count by one then nuke the character with 100 thousand points of damage with 1000 percent resistance penetration. this should send the character to the afterlife where upon if they return to the mortal plane the game should fix the previous bad load.
I also find this bothersome. Perhaps each time you log in, the game could drop a token on your machine that validates it for 24 hours. That way you only have to "phone home" once a day, instead of constantly.
I totally understand why some things are authenticated before working and while most* of the time it doesn't affect me I get that it's a big deal for some people. When my internet has gone out similar things have definitely annoyed me. Seems to be a big sticking point for people at GoG as well (understandably I suppose given the general stand of the site). Hopefully eventually a useful solution can be found that still serves some of the original intent.
I seem to recall reading somewhere that grabbing the base game from another service (Steam for example) would give you a number of Voratun Coins equivalent to the purchasing price, is this true/still valid?
If I donated directly to you, and then purchased the expansion (Plus base game? DLC mentions specifically that one needs to 'Buy the base game either here or elsewhere', not seeing a pricetag/option on the here outside of general donating) is there a service similar to the link-it-to-steam for GoG?
i feel you should get a token if you return tarelion's lost staff to it's rightful owner :)
its a randart drop that has the dude's name in it's title. says that he lost it even. so it stands to reason that he's be grateful if you returned it to him. furthermore if the randart does not show up then no toke. so it's down to luck if you get it or not. plus you could keep it if you want to.
I also feel that the academy is not unbalanced. it does not really do that much for you to be honest a few magic based talent trees aren't going to improve your power all that much. in fact; you could give several more tokens without unbalancing the game.
Okay, finally did the quest. It was pretty neat, though...um....the Everything Is Unique add-on made it...how shall I put this?...completely insane. :P
But that's an issue on my end, not yours. I chose to use that add-on. I really enjoyed the quest otherwise, though the initial quest dialogue after I return to the main map following siding with the Assassin Lord seemed to be missing text that was hidden beneath the bottom limits of the dialog box. I was on 1434 X 781 Windowed video resolution, and all I saw was the first line. It wasn't a huge deal since I could check my quests page to see what I was supposed to do, but I imagine you'd want to fix that anyway. Otherwise, nice add-on. It had no bugs that I could discern (aside from the abovementioned) and it provided a real challenge and solid interactive content.
This Add on is not visible in the add on settings in V1.2.5. Probably was something changed, so that many addons are no longer working.
Very interesting! Glad to see this on even more distributors, as well as GOG gaining an amazing new title.
I loved the new font, all became easier to read and the game seems more beautiful.
fearfire mantle also fixed, cool :)
I'm a tiny bit disappointed this wasn't some chronomancer update after reading the title. Still, progress is progress so it's all good :)
The auto-update for addons is a very wellcome feature for every free/normal user :)
Also good for every dlc user of course ;)
Damn, I kinda hoped it would include wyrmic & temporal warden reworks. Still, love addon auto-update feature
Because updates are disabled until the server code is upgraded to not horribly lag when it does ;)
Worry not the actual data is still recorded so when I fix it it'll update with the real up to date data.
...needs a Wild tree.
... that is, until I finish the 1.2.4 Doombringer ;).
Sorry for not seeing this comment sooner, it probably would have helped a lot in the tail end of this thing. For some reason, this very basic thought never occurred to me and it really should have. Of course it's better to use a turn to swap to a full quiver of 10+ arrows than it is to reload 5; I'm really sad that I never thought of that on my own. Thank you, I'll make sure to keep that in mind for future runs.