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I seem to recall reading somewhere that grabbing the base game from another service (Steam for example) would give you a number of Voratun Coins equivalent to the purchasing price, is this true/still valid?
If I donated directly to you, and then purchased the expansion (Plus base game? DLC mentions specifically that one needs to 'Buy the base game either here or elsewhere', not seeing a pricetag/option on the here outside of general donating) is there a service similar to the link-it-to-steam for GoG?
i feel you should get a token if you return tarelion's lost staff to it's rightful owner :)
its a randart drop that has the dude's name in it's title. says that he lost it even. so it stands to reason that he's be grateful if you returned it to him. furthermore if the randart does not show up then no toke. so it's down to luck if you get it or not. plus you could keep it if you want to.
I also feel that the academy is not unbalanced. it does not really do that much for you to be honest a few magic based talent trees aren't going to improve your power all that much. in fact; you could give several more tokens without unbalancing the game.
Okay, finally did the quest. It was pretty neat, though...um....the Everything Is Unique add-on made it...how shall I put this?...completely insane. :P
But that's an issue on my end, not yours. I chose to use that add-on. I really enjoyed the quest otherwise, though the initial quest dialogue after I return to the main map following siding with the Assassin Lord seemed to be missing text that was hidden beneath the bottom limits of the dialog box. I was on 1434 X 781 Windowed video resolution, and all I saw was the first line. It wasn't a huge deal since I could check my quests page to see what I was supposed to do, but I imagine you'd want to fix that anyway. Otherwise, nice add-on. It had no bugs that I could discern (aside from the abovementioned) and it provided a real challenge and solid interactive content.
This Add on is not visible in the add on settings in V1.2.5. Probably was something changed, so that many addons are no longer working.
Very interesting! Glad to see this on even more distributors, as well as GOG gaining an amazing new title.
I loved the new font, all became easier to read and the game seems more beautiful.
fearfire mantle also fixed, cool :)
I'm a tiny bit disappointed this wasn't some chronomancer update after reading the title. Still, progress is progress so it's all good :)
The auto-update for addons is a very wellcome feature for every free/normal user :)
Also good for every dlc user of course ;)
Damn, I kinda hoped it would include wyrmic & temporal warden reworks. Still, love addon auto-update feature
Because updates are disabled until the server code is upgraded to not horribly lag when it does ;)
Worry not the actual data is still recorded so when I fix it it'll update with the real up to date data.
...needs a Wild tree.
... that is, until I finish the 1.2.4 Doombringer ;).
Sorry for not seeing this comment sooner, it probably would have helped a lot in the tail end of this thing. For some reason, this very basic thought never occurred to me and it really should have. Of course it's better to use a turn to swap to a full quiver of 10+ arrows than it is to reload 5; I'm really sad that I never thought of that on my own. Thank you, I'll make sure to keep that in mind for future runs.
Fiery grasp does work right for me but I have to be in range for melee combat.
Does this patch fix the bug where Fiery Grasp wasn't dealing weapon damage?
Edit: looks like it did, thanks!
...Since I can't do anything right alone! ♥
I got alot of information from your tourist class addon and the psiooze and archreaver addons made by Micbran!
When you see the (I think you call it) variables and factors, you most likely understand them after staring 2 hours at them, breathing XD
So I could take bits and pieces of different codes and merge them together into a simple little addon which doesn't add anything at all but a compilation of trees to play just like the way i love it!
W00t pixie is making addons now ! yay :)
This addon does not alter or add any talents, nor talent-trees.
It includes NO new Zones, Classes, Monsters, Items or whatsoever.
It simply fuses the talent-trees Spell/Fire, Spell/Phantasm, Celestial/Sunlight, Celestial/Light, Celestial/Chants and Spell/Divination, unlocked, in one celestial subclass.
Sunmages are also granted these locked talent-trees: Spell/Wildfire, Celestial/Radiance and Cunning/Survival.
I created this addon for my entertainment purposes only in the first place!
I wasn't able to reference correctly to "Sun-Mage" within the code, so I just let it be as it is, since it's just the name!
I think you may have to get to the main continent before it starts up? Not sure. But the quest chain doesn't actually give you anything, so it isn't really a big deal if it doesn't show up.
Haven't yet had a chance to play it, but the idea itself is great. Once you get the unlock, there's really no advantage to siding with the Assassin Lord (unless you're simply too weak to beat him) because the Prodigy is pretty meh for most characters contrasted with what you lose out on. I appreciate the attempt to add complexity to the player's choices.
Those are the Sher'Tul. Read your in-game lore!
They are from Eyal :)
I change my mind those are definitely potatoes wearing armour and wielding weapons. Maybe the light they're staring at is the sky as they're about to be pulled out of the ground?