Recent comments

  • Warlock Class   11 years 26 weeks ago

    Initial thoughts:

    Initial mana cost on Shadow Bolt seemed a bit high: It was a bit more then a third of my mana pool each cast! I also feel like they could use another unlocked tree. 3 unlocked class trees and 4 unlocked ones is a bit odd.

    Tooltips are confusing for the summons. What's the difference between summoning a succubus and a...Felguard, was it? The description for the latter calls it a succubus, with no differentiation from the other talent.

    There's a few general typos(Particularly for the succubus talent, as well as "your mindpower enhance the pet" for other summons). It's a case of missing plurals, mostly. Should be enhances in the example(And fights not fight for the Succubus). It's one of those things that's no huge problem since it's a beta, though. Just figured I'd point it out.

  • Warlock Class   11 years 26 weeks ago

    I need to balance the things before to advance to beta stage, correct the bugs and so on... In general things to do:

    Temporary demons
    Damage balance
    General balance
    Quests specific for the class
    Bugs.. bugs... more bugs :P

    so i need all the testing we can do!

  • Warlock Class   11 years 26 weeks ago

    For the weirdest reasons, this reminds me of the Warlock from TL2's Synergies mod. Maybe just the use of the name emberstones? Hehe.

    Looks good so far, though. Can't wait to see what you do with it. :C

  • AEther Operators   11 years 26 weeks ago

    ... but I've been playing around with this a bit lately, and figure at least someone should mention the two major bugs.

    The bigger one is that unlearning a talent only unlearns one talent level at a time. This makes pruning down your 'm' menu an exercise in incredible mind numbing tedium that takes a vaguely gratuitous amount of time -- it's actually the major thing making this addon difficult for me to really dig in to, since just letting the magic menu grow leads to terrible performance issues and a great deal of irritating clutter.

    The less big, but still fairly large, one is that talents also only get learned one level at a time, which is fairly contradictory to the message log output that suggests you learn the whole thing in one go. Instead, each use of deep scan increments the appropriate talents up by one level. Between that and 100 turn cooldown, harvesting talents can be rather time consuming, even once you pick up a few cooldown resetting talents.

    As a third thing, it's not a bug, but something that would be incredibly nice (that, if I'm not mistaken, the glutton addon has tried and failed to do), would be a method to prevent relearning talents once unlearned.

    Those bits noted, these guys are pretty fun to play in the "wildly imbalanced" way they roll -- obviously, a lot like the early glutton builds (understandable, considering there's still bits of glutton code in parts of the LUA, ha) before they were considerably reigned in. If someone could get around to fixing those two major issues (and maybe even that one request/suggestion/wish), this would definitely be my go-to power-trip addon.

  • No "Into Darkness Quest" quest chain   11 years 26 weeks ago

    I believe it'll show up as soon as you kill one of the bosses for it, at the latest.

  • ZOmnibus Addon Pack   11 years 26 weeks ago

    could you please make a UI thing to help save characters from bad game loads where the UI is operational? it would be accessed from the thing on the right side of the ui where you can save game etc...what it would do is increment the lives left count by one then nuke the character with 100 thousand points of damage with 1000 percent resistance penetration. this should send the character to the afterlife where upon if they return to the mortal plane the game should fix the previous bad load.

  • question regarding online/offline mode   11 years 26 weeks ago

    I also find this bothersome. Perhaps each time you log in, the game could drop a token on your machine that validates it for 24 hours. That way you only have to "phone home" once a day, instead of constantly.

  • question regarding online/offline mode   11 years 26 weeks ago

    I totally understand why some things are authenticated before working and while most* of the time it doesn't affect me I get that it's a big deal for some people. When my internet has gone out similar things have definitely annoyed me. Seems to be a big sticking point for people at GoG as well (understandably I suppose given the general stand of the site). Hopefully eventually a useful solution can be found that still serves some of the original intent.

    • if I play during my commute I never have internet, although ToME doesn't easily lend itself to comfortable play on what I use then. If it did I'd frequently be running into this I imagine
  • Tales of Maj'Eyal is now on GoG !   11 years 26 weeks ago

    I seem to recall reading somewhere that grabbing the base game from another service (Steam for example) would give you a number of Voratun Coins equivalent to the purchasing price, is this true/still valid?

    If I donated directly to you, and then purchased the expansion (Plus base game? DLC mentions specifically that one needs to 'Buy the base game either here or elsewhere', not seeing a pricetag/option on the here outside of general donating) is there a service similar to the link-it-to-steam for GoG?

  • Arcanum Class Pack   11 years 26 weeks ago

    i feel you should get a token if you return tarelion's lost staff to it's rightful owner :)

    its a randart drop that has the dude's name in it's title. says that he lost it even. so it stands to reason that he's be grateful if you returned it to him. furthermore if the randart does not show up then no toke. so it's down to luck if you get it or not. plus you could keep it if you want to.

    I also feel that the academy is not unbalanced. it does not really do that much for you to be honest a few magic based talent trees aren't going to improve your power all that much. in fact; you could give several more tokens without unbalancing the game.

  • Thievery   11 years 27 weeks ago

    Okay, finally did the quest. It was pretty neat, though...um....the Everything Is Unique add-on made it...how shall I put this?...completely insane. :P

    But that's an issue on my end, not yours. I chose to use that add-on. I really enjoyed the quest otherwise, though the initial quest dialogue after I return to the main map following siding with the Assassin Lord seemed to be missing text that was hidden beneath the bottom limits of the dialog box. I was on 1434 X 781 Windowed video resolution, and all I saw was the first line. It wasn't a huge deal since I could check my quests page to see what I was supposed to do, but I imagine you'd want to fix that anyway. Otherwise, nice add-on. It had no bugs that I could discern (aside from the abovementioned) and it provided a real challenge and solid interactive content.

  • Difficulty Addon   11 years 27 weeks ago

    This Add on is not visible in the add on settings in V1.2.5. Probably was something changed, so that many addons are no longer working.

  • Tales of Maj'Eyal is now on GoG !   11 years 27 weeks ago

    Very interesting! Glad to see this on even more distributors, as well as GOG gaining an amazing new title.

  • Tales of Maj'Eyal 1.2.5 aka "Back and back and back to the future" is released!   11 years 27 weeks ago

    I loved the new font, all became easier to read and the game seems more beautiful.

  • Tales of Maj'Eyal 1.2.5 aka "Back and back and back to the future" is released!   11 years 27 weeks ago

    fearfire mantle also fixed, cool :)

  • Tales of Maj'Eyal 1.2.5 aka "Back and back and back to the future" is released!   11 years 27 weeks ago

    I'm a tiny bit disappointed this wasn't some chronomancer update after reading the title. Still, progress is progress so it's all good :)

  • Tales of Maj'Eyal 1.2.5 aka "Back and back and back to the future" is released!   11 years 27 weeks ago

    The auto-update for addons is a very wellcome feature for every free/normal user :)
    Also good for every dlc user of course ;)

  • Tales of Maj'Eyal 1.2.5 aka "Back and back and back to the future" is released!   11 years 27 weeks ago

    Damn, I kinda hoped it would include wyrmic & temporal warden reworks. Still, love addon auto-update feature

  • Stuck with not-updating profile - What's happening?   11 years 27 weeks ago

    Because updates are disabled until the server code is upgraded to not horribly lag when it does ;)
    Worry not the actual data is still recorded so when I fix it it'll update with the real up to date data.

  • Let there be gnomes   11 years 27 weeks ago

    ...needs a Wild tree.

  • Tales of Maj'Eyal 1.2.5 aka "Back and back and back to the future" is released!   11 years 27 weeks ago

    ... that is, until I finish the 1.2.4 Doombringer ;).

  • Challenge playthrough videos   11 years 27 weeks ago

    Sorry for not seeing this comment sooner, it probably would have helped a lot in the tail end of this thing. For some reason, this very basic thought never occurred to me and it really should have. Of course it's better to use a turn to swap to a full quiver of 10+ arrows than it is to reload 5; I'm really sad that I never thought of that on my own. Thank you, I'll make sure to keep that in mind for future runs.

  • Tales of Maj'Eyal 1.2.5 aka "Back and back and back to the future" is released!   11 years 27 weeks ago

    Fiery grasp does work right for me but I have to be in range for melee combat.

  • Tales of Maj'Eyal 1.2.5 aka "Back and back and back to the future" is released!   11 years 27 weeks ago

    Does this patch fix the bug where Fiery Grasp wasn't dealing weapon damage?

    Edit: looks like it did, thanks!

  • Sun-Mage   11 years 27 weeks ago

    ...Since I can't do anything right alone! ♥
    I got alot of information from your tourist class addon and the psiooze and archreaver addons made by Micbran!
    When you see the (I think you call it) variables and factors, you most likely understand them after staring 2 hours at them, breathing XD
    So I could take bits and pieces of different codes and merge them together into a simple little addon which doesn't add anything at all but a compilation of trees to play just like the way i love it!