Recent comments

  • Let there be gnomes   11 years 44 weeks ago

    ...needs a Wild tree.

  • Tales of Maj'Eyal 1.2.5 aka "Back and back and back to the future" is released!   11 years 44 weeks ago

    ... that is, until I finish the 1.2.4 Doombringer ;).

  • Challenge playthrough videos   11 years 44 weeks ago

    Sorry for not seeing this comment sooner, it probably would have helped a lot in the tail end of this thing. For some reason, this very basic thought never occurred to me and it really should have. Of course it's better to use a turn to swap to a full quiver of 10+ arrows than it is to reload 5; I'm really sad that I never thought of that on my own. Thank you, I'll make sure to keep that in mind for future runs.

  • Tales of Maj'Eyal 1.2.5 aka "Back and back and back to the future" is released!   11 years 44 weeks ago

    Fiery grasp does work right for me but I have to be in range for melee combat.

  • Tales of Maj'Eyal 1.2.5 aka "Back and back and back to the future" is released!   11 years 44 weeks ago

    Does this patch fix the bug where Fiery Grasp wasn't dealing weapon damage?

    Edit: looks like it did, thanks!

  • Sun-Mage   11 years 44 weeks ago

    ...Since I can't do anything right alone! ♥
    I got alot of information from your tourist class addon and the psiooze and archreaver addons made by Micbran!
    When you see the (I think you call it) variables and factors, you most likely understand them after staring 2 hours at them, breathing XD
    So I could take bits and pieces of different codes and merge them together into a simple little addon which doesn't add anything at all but a compilation of trees to play just like the way i love it!

  • Sun-Mage   11 years 44 weeks ago

    W00t pixie is making addons now ! yay :)

  • Sun-Mage   11 years 44 weeks ago

    This addon does not alter or add any talents, nor talent-trees.
    It includes NO new Zones, Classes, Monsters, Items or whatsoever.
    It simply fuses the talent-trees Spell/Fire, Spell/Phantasm, Celestial/Sunlight, Celestial/Light, Celestial/Chants and Spell/Divination, unlocked, in one celestial subclass.
    Sunmages are also granted these locked talent-trees: Spell/Wildfire, Celestial/Radiance and Cunning/Survival.
    I created this addon for my entertainment purposes only in the first place!

  • Sun-Mage   11 years 44 weeks ago

    I wasn't able to reference correctly to "Sun-Mage" within the code, so I just let it be as it is, since it's just the name!

  • No "Into Darkness Quest" quest chain   11 years 44 weeks ago

    I think you may have to get to the main continent before it starts up? Not sure. But the quest chain doesn't actually give you anything, so it isn't really a big deal if it doesn't show up.

  • Thievery   11 years 44 weeks ago

    Haven't yet had a chance to play it, but the idea itself is great. Once you get the unlock, there's really no advantage to siding with the Assassin Lord (unless you're simply too weak to beat him) because the Prodigy is pretty meh for most characters contrasted with what you lose out on. I appreciate the attempt to add complexity to the player's choices.

  • Te4.org background   11 years 44 weeks ago

    Those are the Sher'Tul. Read your in-game lore!

  • Te4.org background   11 years 44 weeks ago

    They are from Eyal :)

  • Te4.org background   11 years 44 weeks ago

    I change my mind those are definitely potatoes wearing armour and wielding weapons. Maybe the light they're staring at is the sky as they're about to be pulled out of the ground?

  • Ashes of Urh'Rok released!   11 years 44 weeks ago

    I have similar issue and i would like to know the solution too. It is not that unusual.

  • Gray's Illusions   11 years 44 weeks ago

    You should learn a lesson from other race/class addons and just start the game with the trickster unlocked. I can tell you worked really hard on the dungeon but maybe just make it a trickster only zone instead of manditory to unlock the class (like the peaceful meadow for cursed). I went through it thought the hidden trees and stuff were cool but the psychic molds are annoying as hell! Also for some reason the vaults in there are only dropping T1 loot (even though you have to be around lvl 20) for me, cleared a vault and got a 60 health per turn regen infusion *facepalm*

  • Blazblue Custom Tiles!   11 years 44 weeks ago

    "original" aside, I'd welcome more things like this with open arms! *big weeb*
    I never really liked ToME's default graphics to begin with, and these are right up my alley xD

  • just some thoughts   11 years 44 weeks ago

    I dont think i ever thought of it that way,the out of depth .. 1 hit KO seems in line with roguelikes but you do have a point.Maybe the first 5 floors could have regular scaling with 1 T1 or T2 boss or something then scale normally?

  • Can't log in.   11 years 45 weeks ago

    Work is going on to try to make it more stable

  • Can't log in.   11 years 45 weeks ago

    It also lists my donator status as disabled and the stonewarden as inactive. :/

  • Can't log in.   11 years 45 weeks ago

    Not sure if it is Ashes itself, or higher server load since the expansion or what, but I've been getting disconnected from the server or unable to log in in the first place constantly since ashes came out. Really annoyed me when my level 37 doombringer suddenly became unverified.

  • Can't log in.   11 years 45 weeks ago

    I have experienced the same..

  • Ashes of Urh'Rok released!   11 years 45 weeks ago

    0 size download fixed, sorry about that :/

  • Ashes of Urh'Rok released!   11 years 45 weeks ago

    W00PS!
    Mightly sorry, I added the steam check to the dlc page itself but not the downloader :/

    Fixed!

  • Can't log in.   11 years 45 weeks ago

    Yep... Ashes fails to work too when login randomly fails.