Recent comments

  • Announcing: Ashes of Urh'Rok   11 years 28 weeks ago

    Will we be able to fly around in the fortress yet? :D

  • Announcing: Ashes of Urh'Rok   11 years 28 weeks ago

    Sounds fun

  • Don't Panic!   11 years 28 weeks ago

    Ahahah that would be fun ;)
    You're welcome to do that ;)

  • Barbarian Class Fork   11 years 28 weeks ago

    whoops, clicked on the wrong "reply". :P

  • Barbarian Class Fork   11 years 28 weeks ago

    ooh, thanks for the weaponlord fix. I must have been iinstagibbed like 4 times at least from fighting a barbarian npc with around 2500% attack speed, lol.

  • Don't Panic!   11 years 28 weeks ago

    Dungeon Crawl Stone Soup: T-Engine build?

    Well, a man can hope, can't he?

  • Custom Auto Use   11 years 28 weeks ago

    I'm relatively certain that this addon, though one of my favorites, is the cause of a particular "infinite lua error" throw. When I have an item set to auto-use, switching to a secondary character, such as the alchemists golem, or the slave brawler in the hidden compound, infinite lua errors occur until the main character can be selected again (which doesn't happen with the slave brawler dude).

    Since alchemist is my favorite class, I'm saddened that I can't take manual control of my golem with auto-use items on. If you can fix this, I'd be very appreciative. :) Thanks!

  • Marson's Character Recycler   11 years 28 weeks ago
    YES

    YOU WONDERFUL BASTARD

  • Classic ui buff remove quickfix   11 years 29 weeks ago

    please update this I love classic UI mode, it doesn't work in the current patch

  • Don't Panic!   11 years 29 weeks ago

    Ohoh, hopefully a lil sneak peek at the new campaign ;P More info maybe :P

    We'll see soon enough ^^

  • Improved Stores   11 years 29 weeks ago

    Hello. While I like the add-on, I have a bit of criticism concerning the rune/infusion buff. Itt might be aa bit too overpowered. After I got this add-on,I made a series of new characters. I had noticed right away pretty powerful infusions in the shops (usually in Zigur), e.g. getting a movement infusion that had over 500% move speed with a low coolddown at level 11. I had also seen a rather large amount of regen infusions healing well over 300 over 5 turns with a stat I hadn't invested in much. It's more of a preference than a problem technically, so it's up to you whether you gauge the situation or not. Either way, I enjoyed the add-on. Thank you in advance for reading this.

  • Improved Stores   11 years 29 weeks ago

    Hello. While I like the add-on, I have a bit of criticism concerning the rune/infusion buff. Itt might be aa bit too overpowered. After I got this add-on,I made a series of new characters. I had noticed right away pretty powerful infusions in the shops (usually in Zigur), e.g. getting a movement infusion that had over 500% move speed with a low coolddown at level 11. I had also seen a rather large amount of regen infusions healing well over 300 over 5 turns with a stat I hadn't invested in much. It's more of a preference than a problem technically, so it's up to you whether you gauge the situation or not. Either way, I enjoyed the add-on. Thank you in advance for reading this.

  • 'Purists' Breeding Pits Restoration Project   11 years 29 weeks ago

    I'm having a similar issue. Two characters in a row the breeding pits haven't spawned at all.

  • Weapons Pack   11 years 30 weeks ago
    I agree about the Sai, but if it helps, just call it a sword-breaker, which while slightly differing in graphic, is functionally the same piece of equipment.
    On to my topic:
    Aura Stones, Perhaps there could be more data in the description? Does it add dmg? If so, can you hook its calculations in the description to help calculate its effects in the tool tip?
    I am only at the design stages of my mods, so my engine expertise is barely level 1, but it seems like it could be made to utilize the wep comparison mod that compares equipment with the CTRL key if the code is properly implemented...
    Pending that being idea an impossibility, and w/o digging through files, I am pondering the actual effectiveness of utilizing the stone sitting in my pack.
    )

    Thanks for the great mod, and keep'em coming.

    Signed,
    Nazaxprime

  • Don't Panic!   11 years 30 weeks ago

    Ps4 version? :)

  • Weapons Pack   11 years 30 weeks ago

    Now I kind of wish you'd implement a Psi Sai :(

  • Don't Panic!   11 years 30 weeks ago

    minion like suprise, minion like it :)

  • Challenge playthrough videos   11 years 31 weeks ago
    I'll be sure to come back and let you know what I thought of the series.
    Note: It may take me a while as what little time I have left after taking care of my son is more or less consumed by my lovely better half.
    P

    Thanks again and keep on stream'n!

  • Challenge playthrough videos   11 years 31 weeks ago
    I'll be sure to come back and let you know what I thought of the series.
    Note: It may take me a while as what little time I have left after taking care of my son is more or less consumed by my lovely better half.
    P

    Thanks again and keep on stream'n!

  • Improved player targetting   11 years 32 weeks ago

    I also just noticed that it doesn't lock the camera onto whatever tile I'm targetting, so with long range things sometimes I don't see what I'm actually targetting, is it possible to fix that?

  • Improved player targetting   11 years 32 weeks ago

    But there's one thing that really bugs me about it, I was wondering if you could add an option or separate version of your mod? Basically binding the numbers to targets as soon as I activate a skill pretty much ruins this mod for me :/ Being able to double tap numbers to activate skills would be AMAZING with this mod. Just a thought! Thanks!

  • Yeeks Look Like Shalore   11 years 32 weeks ago

    10/10 best addon ever

  • Verdant Class Pack   11 years 32 weeks ago

    I get a flashing screen and the game freezes. The logs say something about "attempt to perform arithmetic on field 'start_turn'"

  • Moments in Maj'Eyal   11 years 33 weeks ago

    Exposition, go! Bonus information: Eyal's Hope and Fear are tier five mindstars which give equal spell bonuses to their mental bonuses. Hope is arcane damage, Fear is blight, and they both have nature-on-hit. Hope provides you damage affinity (all) on-hit, stacking from 3% up to 15%, while Fear debuffs the enemies resistances by 3% on hit up to 15%. (I'm pulling these numbers from nowhere you realise.) They likely have normal mindstar set bonuses, but they also have 'Zigur is no longer hostile', and, if I could code it (which I can't) you'd be able to go to Zigur. If they needed something else shiny after all of that, they'd have manathrust/soul rot as 10% on-hits. Eyal's Trust is a nature aligned tier 5 staff which also boosts mindpower, grants +mastery to aegis and fungus, and has a chance of triggering Arcane Reconstruction or Nature's Touch on you on-hit with anything.

  • 'Purists' Breeding Pits Restoration Project   11 years 33 weeks ago

    I really should have made a forum topic for this, or someone should have flagged a steam comment, but... I tested when I made it, and found the orc breeding pits, as well as making sure they were playable through.

    Yes, for those who asked, this is the OLD breeding pits, with none of the objectionable content removed, and no quest attached. It just spawns as-is on the map. (There were also more changes then just the orc children being neutral)

    Make sure that my OTHER orc pits addon isn't on sailorhudin, the 2 are exclusive. Only have one or the other on at a time. Beyond that, nothing should be capable of interfering with it.