Menu
235 players are currently having fun. Join Them!
Tools & Stats
News
April 16, 2025
December 15, 2024
December 15, 2024
April 16, 2024
December 15, 2023
User login
Players Blogs
Recent comments
2 weeks 21 hours ago
2 weeks 2 days ago
2 weeks 6 days ago
2 weeks 6 days ago
3 weeks 6 days ago

Hey I'm using your addon and I love all the talents and the mechanics but the "Draining Gaze" talent leaves a stacking purple haze over everything it touches obscuring the view of normal things like mobs and items. I'm running 1.2.2 so that might have something to do with it, but other than that I really like the main core of it! btw I'm using shockbolt 32x32 and here's a screenshot of the stacking purple haze:
Thanks for making it! :)
Just run around with two weapons and show anyone who's the boss around here
Hey HousePet! I love your work, so I'm curious about this. What's it's purpose? Thanks!
Awesome. I actually stopped playing ToME for several months because the pits were removed. Thanks!
I'm not the one making the add-on, I'm just a guy commenting on it!
Thanks for taking up the work on this aravan. I unfortunately dont have much time to work on this any longer. There were some pretty cool suggestions and requests on the extended auto-use form http://forums.te4.org/viewtopic.php?f=50&t=40017 that may be useful.
"Gaining a high difficulty achievement also grants lower achievements"
THANK YOU. I've been wanting this ever since you added all the high difficulty variants. I wonder if it works for roguelike counting for adventure or just nightmare counting for normal, insane for nightmare and normal, etc.
"Gaining a high difficulty achievement also grants lower achievements"
THANK YOU. I've been wanting this ever since you added all the high difficulty variants. I wonder if it works for roguelike counting for adventure or just nightmare counting for normal, insane for nightmare and normal, etc.
when i died, it would just keep me at -1 health and not let me move
Nice job combining those addons, I used them both (not at once) and I love the functionality.
Would be very cool if several auto-use options could be turned on at once for the same ability (for example: when below half life or when suffering from a detrimental effect). If you're to add more triggers it's essential.
I'm not sure if it's intentional that "Auto-use when available" doesn't trigger while resting. Were it possible to set two conditions this wouldn't be a problem.
Thanks for you work!
Hoping for this to get revived.
I know it's a kind of experiment, I wanted to try it to minimize the download, well it failed.
Here is the output from the terminal I ran it :
--- begin ---
Adding file: lib64/libte4-web.so
[BSPatch] Adding request to copy: patch/lib64/libte4-web.so -> lib64/libte4-web.so, now 1
[BSPatch] Copy start
zsh: illegal hardware instruction (core dumped) ./t-engine-launcher
--- end ---
Ok, I'll download the package without music then and move it to this directory...
I felt like a smelly badass playing as the barbarian. It's so much fun :3 Thanks -badboy
A must-have install for me.
I'm having so much fun!
Definitely looking forward to experiencing the improvements!
It's great news! Thanks!
Thank you Darkgod, been waiting for this. My previous long running character died just the other day.
Except LIES! it says this post was made 30 may...
for the clarification.
``+0.2 mastery (or unlock) Cunning/Stealth, +0.1 mastery Cunning/Scoundrel
(or learn and unlock at 0.9).
Invisibility damage penalty is halved.´´
It only unlocks stealth if it's known(grey), whilst it reveals and unlocks the scoundrel.
Well, Aria died a quick and painfull death.
Her new spawn picked up the "Tricks of the Trade" prodigy. And lo! It didn't give her the stealth prodigy, only the scoundrel.
Is this a bug or feature?
No idea how that could have happened. I've re-uploaded the module, and it appears to download correctly now. I also added a proper MD5. We Apologize for the Inconvenience.™
It does work with current version but unlearn function conflicts with a few key mods. Btw making a revamped branch of this mod to add in a few things I've wanted to fix and add especially since it seems to have become a defunc dead mod since its forum is locked for messages.
When I download this module, the file is 0 bytes.
That'd be fun ;)