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Yeah, he was definitely inside a vault. I'm still very new to the game and have always been able to clear vaults without much issue, so I don't think I was giving them the proper respect. Thanks for the tips, folks!
I will look up the tools and examples necessary for creating add-ons as soon as I post this, but it still may be a good idea to post a link to them in the post announcing the contest.
Some people with great ideas may be unsure as to how easy it is to create new content. Having an easy way to check this may be useful.
Really, Flurry is one of the hardest hit talents, or THE hardest hit talent.
Stack some +damage on hit and you can dish out 1000+ damage by level 15-20, depending on your luck on gears. Later in game, each piece of gear can give you 40+ damage. I think I've seen some gers that have some crazy +100 damage on them.
Of course, you will have to balance offensive with defensive too. And having at least 2 movement skills are essential as well(unless you have 1 that is 100% reliable). In TOME4, many deaths are from when you cannot run away from the bad situations quickly enough.
Little slow to respond and haven't played in a while due to real life getting in the way. I have to say thanks again for all the tips and advice. Haven't got to try putting any of them in practice just yet though.
Wasn't even considering Flury being enhanced by other stealth based abilities which is a colossial derp on my part. ><
As for classes so far Necromancer is one of my favorites (Except for friendly fire which is a monumental pain) and tenetively toying with Moonmage/cleric/whateveritis which is turnign out to be pretty fun. Archmage was fun as well but I never liked summoner that much and can NOT explain why really.
Maybe I'm a bit strange but I enjoyed the zone my self. Only got to do it once and to me it really painted a bigger picture of the orcs and the length they were willing to go to protect their own intrests and species. It was dark, it was disturbing, and it was fun.
The creatures there would do Shub-Niggurath proud which is worth bonus points to me.
It also gave me something to point my P&P DM to and say 'Look it's been done in a game why can't I do it in character?' reguarding the creation of a near limitless army produced by magicaly tortured 'assistants' that could be recycled by necromancy after expiration for twice the effect. >.> <.<
If people are so bent out of shape by an area just add a 'censor' option to the game settings to allow people to turn off the zone without it effecting other player's games. A designer and writer should NEVER have to fear people's reaction to their work and if there is negetive reaction the best middle ground is one that doesn't change your vision or ideas.
I'm tired so the level of sense I'm making might not be on the upper teirs at this point but yea... sad to see the zone go really.
You stumbled upon an OOD (out of depth) enemy. You can have them outside of vaults in regular dungeons, though they're pretty rare. A while ago I played an Arcane Blade and went to the Maze, enemies were level 10-ish. Then suddenly I saw a Brittle Clear Ooze who was level 25... and who spammed more level 25 Oozes when I hit it. I finally beat it (by using stair scumming to rest) but it was a nightmare.
That's RogueLikes for you. ToME4 is even unusually "fair" in that regard. :)
Be wary of doors that prompt you before opening them with warnings. Those are Vaults and can be very dangerous. Some players choose to leave and come back to these at later points because they know they shouldn't risk it.
I highly doubt that a level 25 bandit spawned outside of a Vault in Kor'Pul.
...and then the Vor pride, and read the Orc's account of the war, and I must say, I've never felt so uncomfortable about my characters action's in a video game before. That is a testament to the writing for the whole game, and the far east zones especially. Going from feeling surprisingly conflicted about the whole genocide thing (considering it's a video game), to reading the orc history and finding out that yeah, my character could justifiably be considered a monster (and to rub salt in an old wound, my character was a halfling), was a pretty profound experience. It's the sort of thing that shows just how powerful an art form video games are.
Having said that, I'm not trying to badger DG to put it back in. I fully understand that there are people who want to play this game, and don't want to have that specific sort of experience. Genocide really has and continues to happen in the real world. These topics are not escapism, and ToME isn't advertised as an art game about the moral relativism of war, or the rational behind why people commit genocide. Clearly, DG's willingness to pull the section shows that this is not the the way he primarily thinks of the game either. That many fans of this game weren't offended by the zone, doesn't somehow negate the fact that some people obviously were, or make their reasons invalid. No decent person likes to have offend other people, regardless of their intentions. I don't assume DG had much fun making this decision, and I don't think pressuring him to go through it all again is the same as sticking up for him.
I just wanted to say that while I'm not offended that the zone is removed, I'm glad I had a chance to play through it. It made me feel bad about what I was doing. That's not something that a book, or a movie, or a painting can do. It's what makes good video games something special.
Thanks.
Thanks for the locations of icons.
It'd be very helpful to know if there is a way we can look at the talent information. Probably not very easy :(
TOME4 is really a gem. Too bad it's not getting attentions.
- Max Thick Skin is a must for all classes, IMHO.
- You will probably want to max Guardian of the Wood too. Together, you are getting 25% all resist. The effect is exponential when the % is higher.
- If you can still take points out from stealth tree, put them in Dual Strike and Flurry first.
- With your max Back stab, max Flurry will do insane damage.
- Try getting movement infusion. Trust me, it is very useful.
- Flurry also goes very well with +damage on hit. Some pieces of equipment will give you +40 or more damage per hit.
Rogue is one of the more difficult melee classes.
In general, melee classes are more difficult than range classes.
Try archer for a very straight forward (and kinda repetitive) range class. Alchemist is also very straight forward, but you need to do a bit of micromanagement.
For the easiest class to play, try summoner. I know what some people may say, but the majority of players agree this class is way overpowered. You may still die though, because you will get so careless playing this class.
You can also get all icons from the repository of the source code:
http://git.net-core.org/darkgod/t-engine4/tree/master/game/modules/tome/data/gfx/talents
or the mirror:
http://git.develz.org/?p=tome.git;a=tree;f=game/modules/tome/data/gfx/talents;hb=HEAD
Browse your game directory for the 'modules' folder. Inside, you can find .team files.
Extract tome-gfx.team with 7-zip or another type of archiver, and browse around for the 'talents' folder.
Inside is an (extremely) long list of all talent icons.
Well this has been fixed, DarkGod unblocked my char and I made my first win soon after ^^
What does the seating of the ram sticks on your motherboard have to do with the hex editor that you used to modify your character file?
thanks for the idea, sadly :
1. no tp I'm AM and no dreamwalk
2. no digging possible I checked for it as I checked for the door
3. I tried goign out from where I went in just as all the other places, didn't work
4. I've checked the chat a long time today even while not playing but so far no luck ^^
Kinda strange, but there are a few things I might think of:
1. try to use teleportation rune (it can teleport you outside of the vault, but not inside)
2. try digging, though I havent seen walls, than can be digged insie of vault (outer walls)
3. digging/going through a wall which was door before
4. wait till DG will be online and ask him to teleport you, I think he can do it, rhough not sure
Having never yet made it to the zone in question, I can only say I'm sorry I won't be able to experience it. Count me in on those who would like to see DG's full vision realized, it is HIS game afterall.
Personally, those who have issues about things like this in a game where you run around killing/dying/mutilating/dying/slashing/hacking/slaughtering/dying again etc etc should go play a different game. It isn't supposed to be a politically correct or happy world and it isn't supposed to be a friendly game made for everyone. Those who have issues with the zone should skip it, rather than ruin it for those who don't. I would like to see the zone returned to the game at some point.
Agree on almost every point you made :)
Blood Knight version 4.0 changelog:
- Fixed Overblood triggering
- Fixed Sacrificial Air Bug
- Removed Conditioning talent tree (was to OP)
- Added Mobility talent tree (locked, 0.8 modifier)
- Added Thuggery talent tree (locked, 0.8 modifier)
- Bleeding pain changed from sustain to passive
- Blood Feed changed from sustain to passive
- Dusty Veins changed from sustain to passive
- Crippling Wound changed from sustain to passive
- Overblood sustain cost increased
A well-written, succinct summary of the situation; one I agree with wholeheartedly.
I'm pretty sure you have to PM Darkgod for that, for now, anyway.
I'm disappointed you backed down on this one, darkgod. It would have been better to remain silent, and let the vocal minority be aggravated over fictional orc sexual horror all by themselves.
This is the internet. It is where people go to champion causes that aren't worth recognition or time. I hope you put it back, simply because you made it, and it was a small part of the story you wrote for your world. Then, I hope you never make the mistake of acknowledging the kind of people who get spend their time getting upset over harmless nonsense.
To all of you reading this who were part of the "omg orc baby killerz i luv mah level 100 orc shaman wtf this is racist" gaggle: Go outside and occupy your sense of injustice with something meaningful. This is a world with actual, meaningful horrors that need attention. You people need a reality check upside your nerd heads.
Changes to v3:
- Finally registered and uploaded the addon to te4.org site. It won't invalidate saves anymore
- Unlocked all weapon types to be used with this class. 2h weapon are still preferred and are getting small bonuses in the Carnage tree
- Crimson tree toned down
- Many sustains have their cost reduced
- Bugfixes
Is there a way to get a website key to redeem for donator credit through this bundle, if we already have the Steam version?