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I know it's a kind of experiment, I wanted to try it to minimize the download, well it failed.
Here is the output from the terminal I ran it :
--- begin ---
Adding file: lib64/libte4-web.so
[BSPatch] Adding request to copy: patch/lib64/libte4-web.so -> lib64/libte4-web.so, now 1
[BSPatch] Copy start
zsh: illegal hardware instruction (core dumped) ./t-engine-launcher
--- end ---
Ok, I'll download the package without music then and move it to this directory...
I felt like a smelly badass playing as the barbarian. It's so much fun :3 Thanks -badboy
A must-have install for me.
I'm having so much fun!
Definitely looking forward to experiencing the improvements!
It's great news! Thanks!
Thank you Darkgod, been waiting for this. My previous long running character died just the other day.
Except LIES! it says this post was made 30 may...
for the clarification.
``+0.2 mastery (or unlock) Cunning/Stealth, +0.1 mastery Cunning/Scoundrel
(or learn and unlock at 0.9).
Invisibility damage penalty is halved.´´
It only unlocks stealth if it's known(grey), whilst it reveals and unlocks the scoundrel.
Well, Aria died a quick and painfull death.
Her new spawn picked up the "Tricks of the Trade" prodigy. And lo! It didn't give her the stealth prodigy, only the scoundrel.
Is this a bug or feature?
No idea how that could have happened. I've re-uploaded the module, and it appears to download correctly now. I also added a proper MD5. We Apologize for the Inconvenience.™
It does work with current version but unlearn function conflicts with a few key mods. Btw making a revamped branch of this mod to add in a few things I've wanted to fix and add especially since it seems to have become a defunc dead mod since its forum is locked for messages.
When I download this module, the file is 0 bytes.
That'd be fun ;)
Should we expect to regain consciousness while hanging from the ceiling of an ice-cave? Maybe a mind-star out of reach? B]
At least a non-orc is planned (and already coded :> ).
Beholder-likes will be in at some point, either in the dlc or in vanilla ;)
Make sure you add the Beholder adaptation that's being mulled over on the forums (to this or vanilla), and this update will be perfect.
Is it planned to allow play as a non-orc race?
Thank you so much! Please keep it up!
First of all, I wanted to say what an enjoyable class this is! There are a few problems I have run into when i attempt to use weapons other then a bow, (like a dagger). Most notable is that second level sustained bow ability (the magic arrow one) cannot be active when using such weapons, a few other bugs too, (but mostly along those lines with similar causes...)
On a side note I do have other addons active, so this problem may not be entirely a fault in the programing.
Anyways, thanks for the great addition and I hope i am lucky enough to see a fix.
Appears theres no notification (or I just missed it) that shows when somebody replies to the addon post itself...
Anyway...
Just applied a fix to the defense bug, thanks for that.
I'll allow free-aiming with Bush Whacker after the initial test of this experimental version is done.
Thorn Body's stats might be a bit on the high side, but I don't think it's too imbalanced compared to what some other classes get.
Moss is a Vanilla tree, so I've no power over that. :p
It's overall burst damage is taking a slight hit in favor of more constant damage, so I look forward to what you think of that.
And quite glad you ended up liking it, thanks for giving it a shot all the way through.
Thanks for finding that, I was using another addon as a quick template and forgot to change some things. So its fixed now.
Feel free to ignore the versions that say Debugging, I was helping DarkGod test some issues with the site.
When starting a witch doctor character, it seems I'm getting +5 strength and +4 constitution instead of +4 to magic and willpower. This is... pretty problematic.
So I just finished my playthrough with this class and I have to say it's pretty damn fun. So good job :)
Here are some things I noticed during said playthrough...
I found a pretty gamebreaking bug. The defense you gain through Hedge Portal doesn't go away after 5 turns resulting in my character having over 300 defense.
I don't really know about balancing, maybe the class is a bit overpovered with all the sustain and massive dps it has available but I'm not too sure. Especially Thorn Body seems VERY strong, at level 30 or so it gave me about 20 Str, 118 bleeding dmg on hit and like 40 armor. Also the moss skill tree seems a bit underwhelming in comparison to the other skill trees but I guess it's pretty nice for the CC it offers.
Also, could you make Bush Whacker free aimable when using the numpad? I found myself using that skill between enemies or away from them more often than directly on top of them. Oh and Thorn Body doesn't say anything about needing a two-handed weapon and heavy/massive armor in the skill description.
I only just noticed your comment now. Glad you found a solution.