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I have to say, it's funny to think that people have literally beaten you at your own game. ;)
Congrats, I look forward to doing the same one day. Keep up the great work!
Cheers, read that in the patch notes just now. I'll go and give it a whirl.
I think it's a bug, because there was mention of changing the savvy talent (which is part of that tree) in the patch notes for b20 - no reason to do that if you're getting rid of it altogether! I reported it on the forums.
Has anyone mentioned how much you rock? Really awesome that you did all this so quickly. :D I look forward to creating new v20 characters.
I deleted the tome.team file in modules/, and I was able to connect to the server profile.
Since downloading beta20b, it is always giving the message when I start or load a game
[LOG] #LIGHT_RED#Profile disabled(switching to development profile) due to bad game version.
[ENGINE] Setting requested FPS to 30 (33 ms)
Since downloading beta20b, it is always giving the message when I start or load a game
[LOG] #LIGHT_RED#Profile disabled(switching to development profile) due to bad game version.
[ENGINE] Setting requested FPS to 30 (33 ms)
These guys aren't charging in to die, they are charging in to make sure you don't steal all their kills and get all the good loot. They may be tired, injured, and retired but those instincts don't go away. They don't see a troll horde, they see a bunch of xp pinatas and who can resist a pinata?
I agree, and I have no complaints. My initial surprise was soon replaced with a grin. In fact, it might be nifty to play a roguelike where nothing is explicitly declared "dead". After each blow, your character evaluates the enemy. It might be safe to turn your back on that "pulped" orc, but loot that "pulped" gelatinous cube with care. Might lead to some interesting battle choices.
If a flurry is six strikes in the time a normal dude would hit once...well then they are pretty awesomely fast strikes. You don't seriously suggest that your character should, after each & every strike, check your foe's vital signs and then evaluate whether or not to attack again?
Nonono. You focus, and then unleash them in a blink of an eye. You victim will remain upright for the duration, before dropping down, perplexed and quite dead, regardsless.
"There is no such thing as overkill"
-unknown halfing rogue on steroids.
NPCs with instinct of self-preservation are too bizzare for roguelike world where all rotates around stupid deaths :) You can often stay on their way and they won't move, though.
Actaully you can do it as many times as you wish but there is a timer between them
They are desperate to get to their destination. You can tell them (once) to stay behind by right clicking on them, and selecting "give order". This is in Beta 19, however they don't stay there too long (10 turns maybe less?), and you can only do it once.
entering the Darkair mountains, he decided to end the reign of rungof the warg titan, he then found a rift in time and space and thought that to be a fitting grave for a warrior of his calibre
Started a Dwarf Berserker, and ho boy is he a blast. I've gotten him all the way to the first quests on the far eastern continent (my first time even close to getting this far). Just got into Ardhungol and have been fighting HUNDREDS of undead, its been nothing but a solid wall of attackers for almost a half an hour. thankfully between my awesome sword and infusions i've only gotten below half hp a couple of times throughout the fight. Unfortunately all the loot on the ground and monster effects are really starting to make my poor laptop really start to chug, hopefully it doesnt lag out with too much lost.
Not exactly sure what will happen there, but you'll get a chance to cooldown your skills, and get ready (to an extent) for where you died.
Having set upon the antimagic quest I have now been set upon by a kidnapped merchant.. in I go. Hmm level 3v10 this may have been a bad idea.
Whops forgot about the runes, time to start again.
Can't delete runes from their skill list. Having a golem popping teleport randomly is a PITA. Probably shouldn't be able to use more than 3 runes either.
Nice, first level back was a sun paladin who I was able to save. now I can chant and sing.
Wow I can hold my breath for a long time.
Whops,arrogance killed me again. There was nothing in the old forest that could hurt me. Then the horrors under the lake owned my last life.
RIP Dragon Bones
I still don't know what saving throws do to be honest but, yes, i came to realize that +2 to magic is not very important so i'm experimenting .
Chant of fortitude does not provide a bonus to mental though. I'm wondering whether i should invest massively in willpower or whether there's a different talent that i haven't encountered yet.
Chant of Fortitude is actually pretty nice now. The saving throws (at least up until level 20 or so when I got bored with my mage) actually seem to be making a difference.
Besides, it's not even a question of Hymn of Perseverance vs. Chant of Fortitude, they're given by two different escorts and both can be active at the same time.
Besides, rather or not it's worth it is irrelevant, you give up nothing for it, except maybe the little bit of magic he'd have given you or a measly +3% physical resist.
Earlier I found a bug in b19 which incorrectly deactivates all sustains when energy reaches zero. As some of these sustains are the primary tools for gaining energy, this is obviously very bad. This doesn't account for you losing all your energy, but it does mean that once you reach zero energy, you're in trouble. To get energy back, you could prime the energy pump by using a leech talent to get above zero energy, then switch on a shield. It's already been fixed in SVN.
Sorry you had a lousy experience. If you try again, let me know what's draining your energy unexpectedly. Any lua errors in stdout.txt would be very helpful, too.
Again, I understand the words but not the meaning. It might be me though as English is only my primary language. I kid. But seriously it seems there is a disconnect between your information and what I am experiencing in the game. Not that I have gone back to the class after my abysmal first experiences. When I do I will try and apply what you said though it seems to me my energy drained without EVER touching an aura.
Oh also in b19 you can make your escortee stop for a few ticks which can save it from running headlong into a deadly enemy. On the otherhand that only works once (he tells you to go to hell the next time you try to stop his suicidal intentions) so choose wisely when to use it.