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Fire and poison are the gifts that keep on giving. :)
They all start off at a base radius of 2 and gain 1 radius for every 2 (raw not adjusted) talent points you put in. At tl 4 they'll all have a radius of four (which I felt was pretty decent when designing them).
The duration also goes up by a point every talent level but this rounds up and goes off adjusted talent level. At tl 5 every circle should be radius four and last ten turns at base mastery.
The damage they deal is a bit lower then say corrossive vapour but this is intentional on my part because A) you'll never damage yourself and B) every Circle gives the caster some kind of other advantage as well.
Really though it's a talent heavy tree. If you invest points in them the duration and radius can get pretty big and the usefulness will go way up. Otherwise Sanctity and maybe Warding are worthwhile even at a point or two but I'd skip shifting shadows and blazing light unless you plan to spend at least four points in them. (I did in playtesting and they did a lot of damage, but I also don't like using most of the sun tree aside from sun flare unless I'm playing a paladin).
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I am struggling to get the images to link to the actual full size ones. :-/
Some do. When you are eligible to use a circle save up a few points and see how it scales upward. That is the best way to test any talent you are considering using. (Remember you can remove points if you right click on the talent as long as you don't leave the screen.)
Does the radius increase with level?
Useful yet less so than the basic talents. I found the sanctify circle and the warding circle to be the most useful of the 4.
Awesome job. I'm hoping for the same results with my Anorithil. I haven't unlocked circles yet, how are they?
Remember: If you're a barbarian, you can do this to your enemies!
http://te4.org/characters/1821/tome/de07deca-1f22-11e0-85da-001cc000edf0
Get SVN and GIT from here.
This has SVN and GIT in their own MinGW/msys environment.
And I highly recommend making a backup of the freshly downloaded directory trees, because it's much faster to restore them when you screw them up than to download them from the net again.
Windows 7 x64.
No, not long at all. A few minutes on my 2.4Ghz Q6600 machine. Most of the game is in LUA code which compiles when you start the engine the first time.
I should have noted that the make command in the wiki is incorrect if you have defined the CFLAGS environment variable. Just do "make CC=gcc" instead.
On windows? Did it take long to compile? I really need to learn to do this so my personal development version isn't weeks behind the svn.
Would be cool if we could add comments to the vault characters. Sorta like oook.
Hopefully they aren't to fun or I'll never get Paradox Mages done in time for beta 20.
I won that battle with my Ghoul Cursed (didn't got the achievement due to having added some debugging code to the engine at that time) and it was fairly straightforward. I simply jumped to a spot where only 3 orcs could attack me, and then let the gloom life-drain + infusions keep me alive while I whittled the enemies. I also killed the boss last to avoid getting killed after him (as it prevent the free resurrection).
Congrats. I beat one of the bosses by teleporting away a lot until I had diminished his followers to a reasonable flood.
One level of Hymn of Perseverance (from a Lost Anorithil) is good for 30% stun resist while it's active. Armor with the "of stability" ego is good for 70%. That 100% will also make Freeze only slow you instead of stopping you cold.
Of course you'll still need other resistances later on, but those are generally findable in the early game.
Stunning is a common way to die. The monster stuns you then stuns you again and its all over. The way to prevent this is to be aware of what monsters do that that AND find stun resistance gear. Good luck with your new one.
your wyrmic dekar reminds of my cornac berserker i named him rokhan
i did a run through maze then a cold drake appeared and killed him
i understand your pain but good luck on further adventure
Have managed to make it through the whole of the western quests so far (level 26) as an Anorithil without dying. I expect that will quickly change as I encounter the orc prides. The character is pretty good at crowd control but there have been a few tight moments with hp at critically low numbers. Thankfully the character has a lot of different defenses and escape routes. We shall have to see how things progress tomorrow.
For the Wildfire tree, the Alchemist is the best thing to use to unlock
For the Uttercold tree, Wyrmics are the best thing to use to unlock
For Reavers, the best place to go is the maze
The fight against the Cursed is probably easiest with a hard hitting melee class like Fighter/Berserker
For Wyrmics and killing the queen you're probably best off as either a Berserker/Archmage/Fighter
Sorry to see it died. I was a little lucky with the Queen as she didn't summon before I status locked her with Starfall and Mindblast.
My current incarnation is here http://te4.org/characters/1821/tome/de07deca-1f22-11e0-85da-001cc000edf0
I used berserker to unlock many of the earlier classes with ease. Once you get the ball rolling (level 15ish) you suddenly can crit like crazy, heal super fast, and do massive damage. Get your resist up and you can cruise through the early and mid game.
Awww ;< that's sad.
But then again, it's your fault for playing Hardcore anyway... seriously >.> ^^
thihi... Hardcore-mode huh? Rather Frustration-mode imo :>
If you guys keep that up, the developers might add some weird cemetery features :]
GL HF nxt time, but u should reconsider ur class and difficulty :]
yours sincerely
Huberto-san
I wish you more luck for the next time!