Recent comments

  • telefragged   14 years 2 weeks ago

    This place isn't horrible once you know the ins and outs of it but it is a bad place for starters.

    Some things:

    + The dying and resurrect at 0 or - hp bug should be fixed in the next beta.

    + to survive the tunnels have a teleport rune or phase door rune handy (or spells if you're a mage) and follow the neutral wurms (the ones surrounded by a blue border) as they burrow new halls.

    + you always resurrect on the stairs so if you die in b.18 or earlier make sure to either immediately press the < or > keys or teleport elsewhere without moving. Moving causes the game to realize you should be dead (again) and kills you (I think) alternatively if you have a heal/regen that works too.

    + Going down before level 16 is probably a mistake unless you really know what you are doing. Even then it is an ambitious delve.

  • it's quite dark   14 years 2 weeks ago

    Hello

    I think it would be better if you posted your ongoing log (which is nice to do) in the same blog post, put them as additional comments as you go :)

  • Harkor'Zun...   14 years 2 weeks ago

    Good thing you had those extra lives!

  • Well that's uncomfortable...   14 years 2 weeks ago

    Well... Dwarfs ARE known to have stomachs of steel, but that is getting a little crazy.

    as a side note, hes swallowed *I THINK* an ancient storm dragon and that was labeled as being massive sized or something.

  • Well that's uncomfortable...   14 years 2 weeks ago

    Lemme get this straight...you used the sandworm's swallow ability...then the thing you swallowed came back to life? How do you swallow a giant, anyway? I think I see some oversights here...

  • I call SNAFU...   14 years 2 weeks ago

    No chance at all. I was meleeing him.

  • Harkor'Zun...   14 years 2 weeks ago

    This just in: He wasn't the boss of the area, even! When I did reach the boss, I was killed once (frozen and mobbed), then killed it back in TWO TURNS. Yeesh.

  • Successful compile from svn   14 years 2 weeks ago

    First try hit an error, tweaked the lua premake file a bit and it got further but ended up hitting another error.

    SDL.h no directory is the first error.

  • I call SNAFU...   14 years 2 weeks ago

    There is also a chance the mage casted a spell then you attacked and then the projectiles of the spell hit you. That has happened to me.

  • Successful compile from svn   14 years 2 weeks ago

    Got it compiling. Hopefully it will run all right once it's finished :) I also used 'make CC=gcc" and had to do cd/c:/tengine instead of cd/c/tengine as the wiki said to find my way into the tengine folder.

  • I call SNAFU...   14 years 2 weeks ago

    Ah...that was probably it. Poison/fire damage really need to better clarify the culprit.

  • first bug?   14 years 2 weeks ago

    Thank you, although i figured it eventually on my own - nothing a bit of keyboard banging won't fix.

    I should reassign them to different keys, laptop keyboards are crammed.

  • first bug?   14 years 2 weeks ago

    You probably pressed page up or page down.
    (It should tell you so in the log).

    There are three pages of hotkeys

  • I call SNAFU...   14 years 2 weeks ago

    ...as some enemies just do not know when to stop, even if they are killed in the middle of their attack sequence (e.g. by riposte).

    I do not have any log on hand, but i am fairly positive I have seen such behaviour in b18 - a series of attacks (e.g. from assault or other technique), enemy dies mid-serie due to ripostes or other passive damage source, yet the sequence continues till its end.

  • I call SNAFU...   14 years 2 weeks ago

    Fire and poison are the gifts that keep on giving. :)

  • Imperfect: Win Report *Spoilers alert!!!! Don't read if you don't want to be spoiled!*   14 years 2 weeks ago

    They all start off at a base radius of 2 and gain 1 radius for every 2 (raw not adjusted) talent points you put in. At tl 4 they'll all have a radius of four (which I felt was pretty decent when designing them).

    The duration also goes up by a point every talent level but this rounds up and goes off adjusted talent level. At tl 5 every circle should be radius four and last ten turns at base mastery.

    The damage they deal is a bit lower then say corrossive vapour but this is intentional on my part because A) you'll never damage yourself and B) every Circle gives the caster some kind of other advantage as well.

    Really though it's a talent heavy tree. If you invest points in them the duration and radius can get pretty big and the usefulness will go way up. Otherwise Sanctity and maybe Warding are worthwhile even at a point or two but I'd skip shifting shadows and blazing light unless you plan to spend at least four points in them. (I did in playtesting and they did a lot of damage, but I also don't like using most of the sun tree aside from sun flare unless I'm playing a paladin).

  • B19 whet your appetite!   14 years 2 weeks ago

    gems.png
    npcs.png
    antpit.png
    lake-nur.png
    new-trollmire.png
    new-korpul.png

    te4.org/images/tmp/gems.png
    te4.org/images/tmp/npcs.png
    te4.org/images/tmp/antpit.png
    te4.org/images/tmp/lake-nur.png
    slashware.net/roguetemple.com/wp-content/uploads/2011/01/new-trollmire.png
    slashware.net/roguetemple.com/wp-content/uploads/2011/01/new-korpul.png

    I am struggling to get the images to link to the actual full size ones. :-/

  • Imperfect: Win Report *Spoilers alert!!!! Don't read if you don't want to be spoiled!*   14 years 2 weeks ago

    Some do. When you are eligible to use a circle save up a few points and see how it scales upward. That is the best way to test any talent you are considering using. (Remember you can remove points if you right click on the talent as long as you don't leave the screen.)

  • Imperfect: Win Report *Spoilers alert!!!! Don't read if you don't want to be spoiled!*   14 years 2 weeks ago

    Does the radius increase with level?

  • Imperfect: Win Report *Spoilers alert!!!! Don't read if you don't want to be spoiled!*   14 years 2 weeks ago

    Useful yet less so than the basic talents. I found the sanctify circle and the warding circle to be the most useful of the 4.

  • Imperfect: Win Report *Spoilers alert!!!! Don't read if you don't want to be spoiled!*   14 years 2 weeks ago

    Awesome job. I'm hoping for the same results with my Anorithil. I haven't unlocked circles yet, how are they?

  • Dekar died - he was my best and favorite Dekar :(   14 years 2 weeks ago

    Remember: If you're a barbarian, you can do this to your enemies!

  • Imperfect: Win Report *Spoilers alert!!!! Don't read if you don't want to be spoiled!*   14 years 2 weeks ago
  • Successful compile from svn   14 years 2 weeks ago

    Get SVN and GIT from here.

    This has SVN and GIT in their own MinGW/msys environment.

    And I highly recommend making a backup of the freshly downloaded directory trees, because it's much faster to restore them when you screw them up than to download them from the net again.

  • Successful compile from svn   14 years 2 weeks ago

    Windows 7 x64.

    No, not long at all. A few minutes on my 2.4Ghz Q6600 machine. Most of the game is in LUA code which compiles when you start the engine the first time.

    I should have noted that the make command in the wiki is incorrect if you have defined the CFLAGS environment variable. Just do "make CC=gcc" instead.