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December 15, 2022
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added a link to the wiki: http://te4.org/wiki/tome4-charhints
Well done indeed
You make it sound as if it was a walk in the park, it was not, was it ?
Alright, the Anorithil patch has been submitted to DG and I believe is live on the SVN. Any feedback positive or negative I appreciate hearing.
Once beta 16 is released I plan to start work once more on Chronomancers though I can't promise when anything will be finished I do feel motivated to get at least a couple more trees done. We'll see where it goes from there.
I also want to get some Entropic Horrors and Paradox Demons written up but that will require some new talents to get finished (so they won't be in until beta 17.)
Grats Powerwyrm!!
I really didn't want to get the Blood-Runed Athame and Resonating Diamond before talking to the guy in Minas Tirith. My character was supposed to visit every dungeon in the west, find nothing, go to Moria, find the portal there destroyed, then go to Minas Tirith to get the quest to build the return portal. I hope I didn't screw anything up by killing Lithfengel before getting the quest...
Three cheers for Drupal! I work on this software as my day job, though I'm mostly involved in contributed e-commerce plugins... glad to see you're putting it to good use here. Would be nice for many more indie games to start using it. : D
There is no unlock yet, I'm pondering it :)
I know it's only in SVN but knowing the unlock would be nice-to-have.
I like how you took my story twist and twisted it some more!
No go kick his ass!
Ok, this is too bizarre! I downloaded T-Engine 4 1.0.0 Beta 15b aka 'Speed of Light' version OSX,
I Install and the info window says that beta15b is now avaliable. Go download it and have some fun! This version should fix the weird bugs of beta 15. You really want to upgrade.What? So the version downloaded isnt the last one? Upright version say 0.9.15 (not with b)! So I'm confused, it says I have 0.9.15 (the old bug version?), that I should go download the new version however the file downloaded from site was "t-engine4-osx-1-1.0.0beta15b". So I'm good to go or not??? Can I play without fear? What a hell! :(
I'm certainly not opposed to people making new games with TE4 :)
Thank you :)
Then again, maybe this opens the way for a Theme port?
Darkgod. You..are..GOD.
This game is the 8th wonder of the world.
I love you.
May you live forever. May you continue to develop this game.
You rock, man.
You rock.
Not to be an ass, but I've known other authors to grant licenses to games on the basis of their being non-commercial and promoting of the general franchise. While I respect the fears of the C&D, the right way to solve those fears is to ask for the license. The downside is that this is a GPL product, so consultation with a lawyer is probably a good idea.
Well don't yet nothing in mac to celebrate with you 1 year of new TOME but congratulations for ur work. Also I agree with "leaving" Middle-earth. I see in changelog and thankyou for equilibrium regen and avoid stupid fails (fail eq when was zero is absurd). You removed now "consumables" but already before should have also equi. potions. If mana users could have regen potions like not equib users that had the handicap of not use equ. when in escort and special missions. Finally I hope don't have absurd of have +300 equiibrium in the valley where he help the "ring" guy. BTW Platinium(?) rings already with one stone could be upgraded with the second one instead of need from the scratch. Thx for all
I think it would be good to limit the number of names to list at a given time. With ME it was no problem because people are already familiar with them, but when I saw Beta14 introduction I was overwhelmed and couldn't keep up with all the new names that fast.
Optional module means supporting both, this is *HUGE*.
And this isnt just a reskin of ME, the ME depicted in T4 was a hugely distorted one anyway with mages running wild, magic abound, ...
This new setting is a high-fantasy setting much more fit for magic & RL stuff, and it's not just a reskin, it is based on a whole history I made and flesshed out by multiple stories, some already available in game, with each race having it's own peculiarities and so on.
So why not leave middle earth as an optional module?
Didn't we fall back on Middle Earth due to threats from the Pern folks back in the day?
My main issue with the reskinning is that this isn't a full redesign, and so it still feels like tales of middle earth, but with cosmetic changes.
Tales of Maj'Eyal.
Maj'Eyal is the main continent of the world (or rather people that live here call it the main one ;> )
So what does ToME stand for, then? Tales of Medieval Eyal?
Yeah I was not very explicit on the "why" part :)
Two main reasons: to be more free to create the story&gameplay I want (it is a REAL stretch of imagination to have mages ina middle-earth setting. The most powerful spell gandalf cast was like a flaming pinetree); and the fear of problems with the tolkien estate.
Ditching Middle Earth? That's an odd decision, especially for such an old game. Was not expecting that at all. Not sure what to think of this
I'm a level 19, exp. 99% summoner stuck at this level. I know longer get points when I kill "difficult" monsters. I stopped at level 19/exp. 99% in the maze. I'm now at Carn Dum level 7 and still stuck at level 19/ exp 99%. Is this a know bug? Is it something I can fix at my end?
Thank you,
Frank
P.S. Otherwise, I like this game.