Recent comments

  • Improving the Wiki   14 years 50 weeks ago

    You can now add your guides to the main page of the wiki under
    'FAQ and guides'

    Don't forget to link them to the wiki after you write them ;).

  • Wiki   14 years 50 weeks ago

    test

  • Wiki   14 years 50 weeks ago
    tes

    ttest

  • Improving the Wiki   14 years 50 weeks ago

    Any articles in particular that you think are needed? The fast development pace of this game is awesome, but it leads to some information becoming outdated relatively quickly. For example, the talent pages that I did are up to five months old, and many of the skills have been changed since then. If you could suggest some needed articles that would have a good chance of staying correct without maintenance for a long time, I'd take a look at writing them.

  • Tales of Maj'Eyal beta34 aka "Say no to jittering"   14 years 50 weeks ago

    Announcement isn't on the forum yet. What's the svn number?

  • Screenshots updated!   14 years 50 weeks ago

    Awesome!

    We need some screenshots of chat logs ;) Might draw in some people if they see how the games chat feature works.

    • Maybe I'll submit some, without smooth shading my screenshots look pretty meh to the ones I see other people post*
  • Improving the Wiki   14 years 51 weeks ago

    ive never written a article before for anything. what about some guidelines for making class guides, lvling guides?

  • The Nameless One, a Cursed Ghoul of Zigur   14 years 51 weeks ago

    im going to find a way to make an antimagic ghoul cursed work, I need to invest a lot more points into retch a lot earlier instead of so many in gifts and blessings I think.

  • The Nameless One, a Cursed Ghoul of Zigur   14 years 51 weeks ago

    Great post :)

  • The Nameless One, a Cursed Ghoul of Zigur   14 years 51 weeks ago

    Its a tragic story!

  • howtocompile   14 years 51 weeks ago

    Gentoo only has SDL1.2, so the instructions given will not work for b33. I have found very little on how to install (or upgrade to) SDL1.3

  • wyrmic   14 years 51 weeks ago
    .

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  • Tales of Maj'Eyal beta32 aka "Marauding Undeads"   14 years 51 weeks ago
    .

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  • howtocompile   14 years 51 weeks ago

    Building r4371 ( I think, between b33 and b34 ) on 64bit Windows.

    I had some problems and to fix them you probably have to do the following:

    Install the latest MinGW and install it over the http://te4.org/dl/tmp/MinGW2_TE4.rar .

    Add
    "/c/mingw/include/vorbis",
    to the includedirs.

    That way I was able to compile successfully.

  • Tales of Maj'Eyal beta33 aka "Metalblood"   15 years 19 hours ago

    My kingdom for some free time...

  • Tales of Maj'Eyal beta32 aka "Marauding Undeads"   15 years 2 days ago

    Talk to last hope alchemist

  • Tales of Maj'Eyal beta32 aka "Marauding Undeads"   15 years 2 days ago

    Where/how does one access it?

  • Tales of Maj'Eyal beta32 aka "Marauding Undeads"   15 years 3 days ago

    Amazing update judging by our massive change log, and the load speeds are amazing... just uh... custom tilesets how now? since modules are packaged up into files.

  • MoRE 0.0.2 released   15 years 3 weeks ago

    Actually at lower stealth it isn't actually an issue, because enemies spot you a lot, so it's actually when you have more points invested in it that it becomes an issue in the first place.

    I was thinking 20% chance to break stealth with it possible to lower it down to 5%.

  • MoRE 0.0.2 released   15 years 3 weeks ago

    How about make the chance to break stealth scale with talent level. so at tlvl 1 its 20% not to break stealth to 100% at tlvel 5

  • MoRE 0.0.2 released   15 years 3 weeks ago

    If i decide to use stealth i go 5 points + category point + high cunning, in which case stealth is very powerful. i look forward to run a test with throwing daggers and charlatan when i come back in 3 weeks. :)
    Tagedieb

  • OldRPG Beta4 pre-release (tileset)   15 years 3 weeks ago

    More :)

  • MoRE 0.0.2 released   15 years 4 weeks ago

    Actually, I would rather just reduce the damage in that case. I doubt it though, the monsters spot you when stealthed a LOT when you use throwing daggers, so it's not as powerful as it sounds, though a full 5 points in stealth might change that.

  • MoRE 0.0.2 released   15 years 4 weeks ago

    Hey Catwhowalksbyhimself,
    Thx for the fast reply and work. Unfortunatly iam away for 1 month, afterwards i will do some intensive testing, as i really like the ideas. If throwingdaggers should be too powerful, it would be a possibility to make them just work with stealth the normal way, so they have a chance of break stealth like a normal attacks if u skill for it.

    Iam curious to see, what More will be like in 1 month.
    Greetings,
    Tagedieb

  • MoRE 0.0.2 released   15 years 4 weeks ago

    Hey Catwhowalksbyhimself,
    Thx for the fast reply and work. Unfortunatly iam away for 1 month, afterwards i will do some intensive testing, as i really like the ideas. If throwingdaggers should be too powerful, t would be a possibility to make them just work with stealth the normal way, so they have a chance of break stealth like a nrmal attack if u skill for it.

    Iam curious to see, what More will be like in 1 month.
    Greetings,
    Tagedieb