Menu
206 players are currently having fun. Join Them!
Tools & Stats
News
December 15, 2022
April 16, 2022
December 15, 2021
June 28, 2021
User login
Players Blogs
Recent comments
1 hour 53 min ago
1 day 5 hours ago
1 day 22 hours ago
3 days 1 hour ago
3 days 18 hours ago
Yeah its a slightly tough quest to complete anyway unless you get an artifact (randarts work just fine here) to complete it with. Otherwise you need to hold on to any rings/necks you find. Staves work too but weigh 5 which is a lot for most non-fighters and not insignificant even still.
Daikara is definitely no easy dungeon though at level 17 you should be fine as long as you have a way to avoid or remove confusion which is the most constant problem there. Also corridor fighting tactics (running backward to put monsters on traps, teleporting out when in trouble and making sure you aren't surrounded) are very important as well.
A house is coming!
Now that it is persistent I think it woudl make a lovely home. A little new paint. Some replacement brickwork. No window treatments needed... ;)
Correction, it is the Novice Mage, not the Apprentice Mage and ironically, he showed up right after this post. Unfortunately my halfling lost his life in Daika...the mountain zone.
These tiles are SOOOO SWEET!
Please make some more.
I like mushroom hermit tiles myself but options are good :)
You might want to make stralite dark, it's a dark metal :)
PS: Mushroomhermit, go draw monsters !
I've had no problems at all running the game with GDB, although getting the crash to happen while on it is something really close to a miracle.
By the way, remember that the GDB log is saved in the t4 folder and it's called gdb.txt.
This game is really unplayable with the gdb in the background. I will continue to use it when creating new characters in the hopes of catching the exception that made the game crash. Otherwise Im done with it.
"Ever" eh? Hyperbole much? Having play-tested quite a few games (most in beta or alpha) I can confidently contradict that generalism. However, I assume that here it is not likely. Just wishful thinking more than likely. Thanks for the .02.
I highly doubt saves will be compatible between versions, let alone between betas - just like with most every other game released ever.
Have you not seen Japanese Anime cartoons, where the hero typically wears an 8 feet long, 1 foot wide great sword, and wields it with the ease of a foil.
Predawn
If you downloaded the game in the very first minutes it was available, please redownload :)
I also find it amusing. While a halfling using a tree trunk bigger than him/herself is unrealistic, complete realism is not fun. If size restrictions were introduced, certain race/class combinations would be next to imposable. Besides, such ridiculous sights are fairly common in the fantasy genera. Who can not name one character that wields a weapon that would be utterly impractical in reality?
I like the idea, :) Or maybe a pawn shop where the inventory is persistent but has to be bought back?
Yup... Pretty much following your suggestions... Although I am finding that raising Dex and Con together works out better. And I race to Shield Pummel 5. So many things to Stun! :) My current DF is running around in a Gold Leather Bikini named the "Skin of Many". Level 11 and I have yet to even see Steel Plate. Light Fighter equipment coming out of every orifice, but no heavy stuff yet. Ah well... it will come! :)
no i don't. it just seems amusing. sorry, can't stop myself from ranting.
What, you want me to add equipment restriction based on size ? ;>
Thank you....that saves me a lot of trouble.
This was changed way back to an other kind of unlocking that does not require scumming or dumb luck :)
If you want to spoil yourself you can go look at http://te4.org/wiki/tome4-unlockables
Possibly ..
But you'd need to earn it :)
While you would most likely get better armor by the time you had the strength to wear that set, I agree that a chest, locker or house would be handy.
Aye, by the time you get 60 Str to equip it, you'll probably have found something better than non-ego voratun plate armor, or at least something competitive enough that you won't regret having sold it.
With you maxing strength the 17 encumbrance shouldn't even be noticeable - especially sense you really shouldn't bother carrying around kit that isn't egoed, double egoed, greater egoed, or artefactual for sale. And once you do hit your encumbrance cap, just start to drop the lower material leveled items and work your way up. Really, unless you're actually going to use it, you really don't even need haul it out to sell it - gold drops are so high and frequent now that you can live just off of that really.
Also, the 'suggested build' you say you are using, is that possibly mine - found here - http://te4.org/blogs/finalmaster/2010/12/dwarf/character-builds-1-dwarf-fighter ?
If so, AWESOME!
added a link to the wiki: http://te4.org/wiki/tome4-charhints
Well... the final fight was a cakewalk, except I had to restart it twice due to bugs in beta 13. With archmage, you simply "freeze" the blue wizards with Time Prison (Alatar) and Stone Wall (Pallando), phase to the summoning portals, close them all, get rid of the few summons, kill Pallando, kill Alatar, the end...
Oh and having Aeryn alive really helps... She keeps the wizards busy attacking her while healing and never really losing hps.