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December 15, 2024
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Should the full details on the "the Brotherhood of Alchemists" quest be put here?
At the very least, it would be nice to know what areas the hermit spawns in (I've seen him in three locations: north of the Sandworm den, down one river in mid-Maj'Eyal, and somewhere up north), what each elixir does, and how the quest progresses as you get more elixirs (not sure myself, having not completed it yet.)
Elixirs:
In Elvala; there is:
Mysitcism: +3 Magic, +3 Willpower (someone: does this add to base, or adjusted)
Savior: +4 to all saving throws
Mastery: +4 Stat points
In Derth:
Fox: +3 Dexterity, +3 Cunning
Avoidance: +6 Defense, +6 Ranged Defense
Precision: +4% Physical Crit
In Last Hope:
Brawn: +3 Strength, +3 Constitution
Stoneskin: +4 armor
Foundations: +2 Generic Talent points
Hermit:
Explosive Force: +4% Magic Crit
Serendipity: +5 Luck
Focus: +2 Class Talent points
Oh, I forgot to mention, the Yeek town did not give me the option to enter it, so I could not sell anything from my full inventory. This was a real problem when the Hive Mother hit me with a weakness disease.
The stairs never appeared, but the level above re-spawned monsters. After many times going back and forth between levels, hoping I had missed something, the re-spawns finally put a permanent end to my warrior's search for an escape. He will be remembered.
I haven't fought a boss yet. I know the purple exit portal does not appear on the map, but the boss has yet to present itself.
Once fonts are replaced by Japanese fonts, Tome4 can display almost all contents as Japanese,for example chats,lores,texts,names of objects,descriptions of talents. I think names of talents can not be changed,but Tome4 can be playable for Japanese if some descriptions in lua files are translated.
The exit appears when you kill the boss... Did you mean that you have killed the boss?
Well yes although I doubt it is really feasible, the game is not at all made with I18N in mind, strings are all over the place
I can't use the keypad to move, whether numlock is on or off, I can't even rebind keys from the options menu.
This is on Linux, Ubuntu 10.04. Standard US keyboard layout, except that Caps Lock is bound as a second left Control key. It worked fine under beta 23 (last time I really played.) Did anything change regarding keyboard input in that time?
It is lot of fun to play Tome.
I would like to translate the game into Japanese.
I am wondering if you give me permission to make a patch.
Nice!!!!
Looks really good right now...this should make things much easier...although please make the description scrollable...
@pyris311: You should note the construct race already, as for class...take a careful look when the class selection is at Wilder group...
Yeah, that does look better. Heh, to be honest, the whole time I was watching the vid I was trying to spot any new classes you got for us! I've been itching for something new!
A couple days after I posted that the interim characters that weren't showing up started doing so again. Not sure why. Also a couple that died seem to be gone for ever, like a level 25 Shaloren Anorithil I had in version 25 and a couple others.
Fixed ;)
I can see them:
http://te4.org/user/1821/characters
I don't give my golem any of the AoE abilities. Too likely to hit friendly fire, and ruin my game.
Can either the AI or the effect on one or both of them change so that we can use these abilities on the golem?
Carry large buckets of water just in case?
Hence my last comic ;-)
That's great!
We need more comic strips :)
This problem comes from trying to play the game too quickly. Let the map load up before doing anything with your stats.
I've killed it multiple times and restarted it, but I have not tried logging out. Thanks.
I had this problem with the previous version, ended up killing the process, logging out and back in. That seemed to fix it.
My latest characters STILL don't show up on here. Are they no longer showing up for anyone?????
My limited testing on drowning suggests it's linked to your personal timer.
If we don't already have it, I could see doing a 'need air' display thing not unlike what happens for getting serious damage. Have it take strong effect just short of 50%, so us idjits can get back to land after noticing the whole air supply thing.
//Torrenal
Ill bite... what does this have to do with my question?