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I mostly play casters, so grain of salt etc etc, but I generally find the Spellblaze is about as hard as the Elven Ruins...probably easier. The boss of the area is tough, and you see a lot of ranged enemies about, but I suspect it could be brute-forced pretty easily any time between the tier two dungeons and Dreadfell itself.
Thanks :)
Wow. I've had a couple drinks but still managed to delete what I *was* going to write. Pteriforever? STFU. If Shockbolt gfx are ugly, then you can play in ASCII mode- in which case custom tiles for donating wouldn't matter to you in the first place. Stop trolling while you're young, bad habits will hold you back all through life.
Graphics are easily changed in the settings. No need to complain about something that is not a permenant setting.
Oh, and Shockbolt gfx are ugly
It's not the money that upsets me. As I'm 14 and therefore don't have a credit card, it's more the hassle.
And even that's not too bad. What saddens me is that this signals that the developers value people who give them money over the rest of their adoring fanbase.
You are entitled to your opinion, but in mine, rewarding supporters with rather minor feature bumps is pretty trivial.
I donated and have not taken advantage of the bonus features and do not intend to.
Given the devotion and responsiveness of the developers and the quality and pace of their work, it disappoints me that some of the userbase might make such sweeping and harsh judgements from such small provocation. I hope none of the contributers take your thoughts as representative.
It really hurts me to see what depths this game has come to since this time last year.
Really? They've gone so low as to sell ingame features for real money?
It used to be my favourite, but the game I loved is long gone.
...Oh well, at least DCSS is still good.
Just getting into the genre(started out a few weeks ago with Dredmor) I am so happy I stumpled upon Tome! If I haven't misunderstood, a roguelike winning the roguelikeGOTY poll more than once was until now unprecedented <3
with Darkgod's coding , vision and with shockbolts gfx , along with the community help , i think this may be the best roguelike ever for me.
I look forward the official release of the game !
Thanks :))
This contest had me try other roguelikes that I otherwise would not have tried (ToME was my first roguelike years ago when it didn't look anything like it does now, so I stuck with it), and while I found many that are great and worth playing, ToME is still #1 in my book!
GO TEAM TE4!!!
And I hope to continue to turn more of my eRepublik friends onto it. It is a much better and far more enjoyable use of one's recreational time.
Good job everybody! :D
What can we learn about DarkGod's psyche from the in-game acquisition of a house? I think DG secretly fears the "horror" loan officer. Good luck DG!
maybe the describe will just like "find your home underwater and complete the quest"? X3
I suspect there have been a few improvements made since this blog post as I don't recognise the problems brought up by shwqa. I'm playing an alchemist on insane with 5/5 in golem power and resilience (for a respectable 30% resist all), I've reached level 20 so far without too much trouble. The golem is the main damage dealer, and he's only been destroyed once, when I rested next to a trap and he decided to walk back and forth over it until he died - the main weakness I've noticed so far. :/ I've never had problems with the golem wandering into masses of enemies - invoke golem is very useful for keeping him close if he gets into trouble. Setting the golem's leash to 1 is a must when exploring. For fights with dangerous AOE users, you want to change leash distance to 5 or more to minimise damage to your vulnerable caster.
Its nice to see addons. I like how simple the addon is but it still provides a cool concept.
The sqrt part is fine but when i came to log10 i totally go crazy.
I am wander when this article will get update.
Been busy lately, so figured I'd wait for this release before playing again. Thanks DG and everyone! :D
(Hm, "new temporal spiderkin" is listed twice... does that mean there's twice as many of them? :P)
Once an item is picked up, viewing it in the inventory no longer offers the option of pressing to compare with the currently worn/wielded item of the same type. However the comparison option is still available if you either view it before picking it up or if you open the Wield diaglog.
Yeah, new beta! Goodbye Skyrim.
A tutorial would be phenomenal! Regardless, I'll probably pick apart your addons and use them to begin developing my own. Thanks for sharing these.
Please do. I'll be looking to convert some stuff over soon myself, maybe bring the entire MoRE compilation over.
Yes this means I am still around.
I am *on this*