Recent comments

  • Tales of Maj'Eyal beta30 aka "Matrix Style"   14 years 17 weeks ago

    Just light, heavy and massive I believe. :-/

  • Tales of Maj'Eyal beta30 aka "Matrix Style"   14 years 17 weeks ago

    Does body armour for Cursed Gifts include feet, head, hands, cloak, etc, or only light, heavy, massive?

  • Tales of Maj'Eyal beta30 aka "Matrix Style"   14 years 17 weeks ago

    Oh wow. Yes, definitely. Adventurer parties won't be quite so much a death sentence anymore.

  • Tales of Maj'Eyal beta30 aka "Matrix Style"   14 years 17 weeks ago
    • Runic/Infusion saturation do not prevent entering the worldmap anymore

    That will definitely improve the survivability in the east and against adventurer parties.

  • Tales of Maj'Eyal beta29 aka "A new birth"   14 years 17 weeks ago

    Ignore this.. I jump on the gun far too quickly!

  • howtocompile   14 years 17 weeks ago

    I could be wrong, but it seems certain dependencies for beta 29 are missing, at least for building on Windows. The make program would refuse to build T-engine without OpenAl and libvorbis... Additionally, I could find no prebuilt libvorbis library with the header files included on Windows, so I had to build libogg(which is a dependency of libvorbis) and libvorbis.

  • The Orb of Scrying   14 years 18 weeks ago

    Indeed it does. Thank you, dg and Hedrachi.

  • The Orb of Scrying   14 years 18 weeks ago

    build 3823 should have this fixed.

  • Celebrations!   14 years 18 weeks ago

    And it happened to be independence day for americans...

  • The Orb of Scrying   14 years 18 weeks ago

    Did you start the game as a yeek or undead? They have abilities which are used in place of the orb of scrying.

  • The Orb of Scrying   14 years 18 weeks ago

    Oh, and I know I should have used the forum to report this - but it doesn't allow me to register with a @fastmail.in address. Sorry :)

  • MoRE--Transmute this!   14 years 19 weeks ago

    Omen, no. Delay yes. I kinda go hung up on a bug and they distracted by other things. Rest assured, It's nearly done and it will be released.

  • New te4 server incoming, higher fee   14 years 19 weeks ago

    And we are now running on the new server! Enjoy!

  • op   14 years 19 weeks ago

    After playing a bit more, I still think travel/auto-explore would be very useful. Having to look at the tiny map to spot the "entrance/exit" of a level and (worst of all) having to touch the mouse to travel there is.. well, sub-optimal ;)

    Cheers!

  • op   14 years 20 weeks ago

    I knew the minute I agree everyone would disagree... even the OP...

  • New te4 server incoming, higher fee   14 years 20 weeks ago

    Yaaay!

  • New te4 server incoming, higher fee   14 years 20 weeks ago

    Nice offer!

  • op   14 years 20 weeks ago

    Maybe pfhyyhtsche is right. As I wrote, it was my first thought.. especially because of Trollmire. Let's see if that will change.

    I also went to the first dungeon, and, because you mentioned it, there I thought fast travel would have been very useful. Marching manually from stairs to stairs, when leaving the dungeon or getting to the deepest previously visited level again, is just very unexpected micro-management, which takes too much time in my opinion.

    Calling someone "Copycat" because s/he implemented a feature from another open-source software is stupid. The idea behind all this open-source stuff is for others to use it and/or advance it!

    Cheers!

  • New te4 server incoming, higher fee   14 years 20 weeks ago

    OVH (http://www.ovh.com); the server is the 16G listed there: http://www.kimsufi.com/fr/

  • New te4 server incoming, higher fee   14 years 20 weeks ago

    Out of curiousity, who is the hosting provider?

  • op   14 years 20 weeks ago

    I don't think autoexplore is appropriate for ToME. DCSS needs autoexplore because it has very large, open, same-y floors, and lots of them. I enjoy playing DCSS but it is a different experience from most other roguelikes, in that the player rapidly jumps from significant event to significant event (via autoexplore, fast travel to branches or stashes, using the find feature to search for relevant drops). In my opinion DCSS is very focused on one aspect of roguelikes, it is like a "kick down the door" D&D campaign: the player is focused on "kill things/don't die" and anything in between is a waste of time meant to be skipped through. ToME has much less "empty space" than DCSS, with the exception of maybe the trollmire exploration is never tedious, while in DCSS I would die of boredom without autoexplore.

    This is not a bad thing, it is simply a design choice. ToME has a different design: the presence of a world map and game lore, with meaningful dungeons and bosses within that world (not to mention quests), make the game not just about "kill things/don't die". The player is experiencing their own story in a game world. Autoexplore and fast travel are not only unnecessary for ToME but they would detract from this world experience, not to mention trivializing certain aspects of the game such as maze dungeons.

  • op   14 years 20 weeks ago

    I don't think ToME "needs" it, but you're not alone in wanting this feature (I've seen a few posts about this), and IMO it would be nice.

    Is autoexplore a common feature in roguelikes? I'd hate for Darkgod to implement such a thing just to get barraged by comments such as "copycat!"... I think he's already had a lot of that in the past if I'm not mistaken.

  • MoRE--Transmute this!   14 years 20 weeks ago

    I am very excited about MoRE, but i have heard not a peep in almost a week. ill omen?

  • Donations fixed, reward coming soon!   14 years 20 weeks ago

    Donated, after a few unsuccessful attempts over the last few weeks.

    Thanks for all the hard work!

  • MoRE---what it is and why you should care   14 years 20 weeks ago

    new classes skill tress and races!! yup:) im looking forward to this to. let me say thanks preemptively for all the hard work im sure your putting into this:)