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Just light, heavy and massive I believe. :-/
Does body armour for Cursed Gifts include feet, head, hands, cloak, etc, or only light, heavy, massive?
Oh wow. Yes, definitely. Adventurer parties won't be quite so much a death sentence anymore.
That will definitely improve the survivability in the east and against adventurer parties.
Ignore this.. I jump on the gun far too quickly!
I could be wrong, but it seems certain dependencies for beta 29 are missing, at least for building on Windows. The make program would refuse to build T-engine without OpenAl and libvorbis... Additionally, I could find no prebuilt libvorbis library with the header files included on Windows, so I had to build libogg(which is a dependency of libvorbis) and libvorbis.
Indeed it does. Thank you, dg and Hedrachi.
build 3823 should have this fixed.
And it happened to be independence day for americans...
Did you start the game as a yeek or undead? They have abilities which are used in place of the orb of scrying.
Oh, and I know I should have used the forum to report this - but it doesn't allow me to register with a @fastmail.in address. Sorry :)
Omen, no. Delay yes. I kinda go hung up on a bug and they distracted by other things. Rest assured, It's nearly done and it will be released.
And we are now running on the new server! Enjoy!
After playing a bit more, I still think travel/auto-explore would be very useful. Having to look at the tiny map to spot the "entrance/exit" of a level and (worst of all) having to touch the mouse to travel there is.. well, sub-optimal ;)
Cheers!
I knew the minute I agree everyone would disagree... even the OP...
Yaaay!
Nice offer!
Maybe pfhyyhtsche is right. As I wrote, it was my first thought.. especially because of Trollmire. Let's see if that will change.
I also went to the first dungeon, and, because you mentioned it, there I thought fast travel would have been very useful. Marching manually from stairs to stairs, when leaving the dungeon or getting to the deepest previously visited level again, is just very unexpected micro-management, which takes too much time in my opinion.
Calling someone "Copycat" because s/he implemented a feature from another open-source software is stupid. The idea behind all this open-source stuff is for others to use it and/or advance it!
Cheers!
OVH (http://www.ovh.com); the server is the 16G listed there: http://www.kimsufi.com/fr/
Out of curiousity, who is the hosting provider?
I don't think autoexplore is appropriate for ToME. DCSS needs autoexplore because it has very large, open, same-y floors, and lots of them. I enjoy playing DCSS but it is a different experience from most other roguelikes, in that the player rapidly jumps from significant event to significant event (via autoexplore, fast travel to branches or stashes, using the find feature to search for relevant drops). In my opinion DCSS is very focused on one aspect of roguelikes, it is like a "kick down the door" D&D campaign: the player is focused on "kill things/don't die" and anything in between is a waste of time meant to be skipped through. ToME has much less "empty space" than DCSS, with the exception of maybe the trollmire exploration is never tedious, while in DCSS I would die of boredom without autoexplore.
This is not a bad thing, it is simply a design choice. ToME has a different design: the presence of a world map and game lore, with meaningful dungeons and bosses within that world (not to mention quests), make the game not just about "kill things/don't die". The player is experiencing their own story in a game world. Autoexplore and fast travel are not only unnecessary for ToME but they would detract from this world experience, not to mention trivializing certain aspects of the game such as maze dungeons.
I don't think ToME "needs" it, but you're not alone in wanting this feature (I've seen a few posts about this), and IMO it would be nice.
Is autoexplore a common feature in roguelikes? I'd hate for Darkgod to implement such a thing just to get barraged by comments such as "copycat!"... I think he's already had a lot of that in the past if I'm not mistaken.
I am very excited about MoRE, but i have heard not a peep in almost a week. ill omen?
Donated, after a few unsuccessful attempts over the last few weeks.
Thanks for all the hard work!
new classes skill tress and races!! yup:) im looking forward to this to. let me say thanks preemptively for all the hard work im sure your putting into this:)