Recent comments

  • Hmmm   13 years 40 weeks ago
    Yup

    Saves aren't compatible between versions.

  • Exploratory Portal Weirdness   13 years 40 weeks ago

    Whoops!

    Fixed

  • Major Problem in b26   13 years 40 weeks ago

    I used regeneration for leveling up to face the boss monster at the bottom of an area. With many starter dungeons and possibly more to come as new races receive starting towns, these starter dungeons offer a good option for leveling up. However, even in a fantasy realm, repopulation of cleared ares is realistic. I challenged Bill the stone troll at level 7 and retreated to the world map to explore the other dungeons to gain more levels. When I returned to challenge Bill again, he had not recovered any of the hit points he had lost. The game needs some measure of repopulation and regeneration by the monsters.

  • Major Problem in b26   13 years 40 weeks ago

    i've red the whole changelog, but i thought the tree was opened by default, it wasn't specified.

  • Major Problem in b26   13 years 40 weeks ago

    It's unlocked by completing a certain quest. If you read the changelog it should be pretty obvious.

    (Honestly, you'd think some people don't read the 100+ lines of changes in each release... ;) )

  • Major Problem in b26   13 years 40 weeks ago

    just to know, i'm playing a rogue and there's no poison tree in the list, should it be unlocked?

  • Major Problem in b26   13 years 40 weeks ago

    Uh ? It should be in the changelog, it was wehn I pre posted it ..

    Anyway no stuff don't regen, that's an experiment; I am really quite convinced it's totally unneeded for progression, you should reach the level you need just by doing the zones.
    Now if you still want an "endless" supply of mobs/objects you can always use the new sher'tul exploratory farportal

  • Tales of Maj'Eyal beta25 aka "Terror of the Woods"   13 years 40 weeks ago

    Na it just does not complete, it does in b26

  • Tales of Maj'Eyal beta25 aka "Terror of the Woods"   13 years 40 weeks ago

    I found the entrance to Bill's level in the Trollmire, and have killed Bill and all his friends, as well as looted everything there. However, the quest still shows as active. Is there anything else there I need to do?

  • Died... in town!   13 years 40 weeks ago

    Can we get some holes in the walls? Phase door probably would've saved you.

    BTW: While we're on the topic, does drowning work on personal timer, or on global timer? Ie. Could he have lightning speed/movement infusion to get out of there?

  • Died... in town!   13 years 40 weeks ago

    YASD indeed :)

  • No Unlocks? - v25   13 years 41 weeks ago

    You can change graphics from the escape key menu

  • No Unlocks? - v25   13 years 41 weeks ago

    Finding that the new version does not take well to alt-tab (which I need to do from time to time) and does not exit nicely. (Makes you quit twice.) Also there is no way to avoid fullscreen (instead of windowed) mode, so alt-tab is the only temporary exit if you don't want to just close the program.

    What happens is if you alt-tab when you come back all keyboard input is disabled which ruins the ability play comfortably.

  • No Unlocks? - v25   13 years 41 weeks ago

    Much thanks! That did the trick. Now to remember all the things I've forgotten in a few months.

  • No Unlocks? - v25   13 years 41 weeks ago

    Check out the b21 announcement:

    http://te4.org/blogs/darkgod/2011/03/news/t-engine4-tome4-beta21-aka-world-wide-tome-ii-unleashed

    Either you need to connect your online profile or do the manual change told there

  • A T-Engine game scored the 4th position on the annual 7DRL contest!   13 years 41 weeks ago

    That's quite an accomplishment.

  • No Unlocks? - v25   13 years 41 weeks ago

    I should note that the unlocks all work fine in 20b (my last previous download of the t-engine/tome 4 game.)

  • No Unlocks? - v25   13 years 41 weeks ago

    Also is it normal now to have to ctrl-alt-del out of the game at start up if you want to go back to the beginning screen or exit the game instead of being stuck in character creation mode? ESC does not work, nor does clicking the "x" at the top right.

  • alchemist   13 years 41 weeks ago

    well if you can get the golem will up to 36 you can give it the sandworm queens heart and the wyrm bile to give it sand drake mastery. This allows the golem to learn sand breath wich scales nicely with strength

  • Summoned   13 years 41 weeks ago

    My favourite tactic with a summoner is to simply summon a flame ritch at a corner before turning it, or in the middle of an open area before entering it. This guarantees that monsters in that area target the summon instead of you, since they don't even see you, and it reveals their existence. True, you occaisionally waste a summon this way, but once you have the jelly summon it becomes trivial to reduce your equillibrium. I've literally dropped it from 150 to 0 just by standing in a narrow hallway throwing jelly after jelly in front of my opponents. Then, once equilibrium reaches 0, bam, fire drake time.

    Even if you end up in melee combat, your time is still better spent summoning or healing yourself than attacking. It's useful to boost your defence and armour, but if you're reduced to attacking with your weapon, you're not doing very well. It does help to be a dwarf, as their racial power makes it easier to stand around getting hit while your summons take care of business. A good healing and regeneration infusion are very useful here, too. I got lucky on high power psychic infusions for both, but if you watch the stores you shouldn't need too much luck to get those fairly common items.

    And yes, it's true that boosting your cunning only makes a difference every 10 points, but what a difference! Reaching 30 cunning is a critical, high priority goal for any serious summoner. Having three minions means you can produce a melee summon like a jelly or war-hound to hold the enemies off while you bring out some ranged support, and still have a slot open in case you get bushwacked by unseen foes and need to pull out your reserve hydra.

    If you realy want some personal combat abilities for emergencies, wait for the sand-drake powers to become available and spend a category point. Unlike melee attacks, they'll take advantage of your high willpower.

    My best moment was when I beat the boss in the spellfire scar without ever even seeing it, as my fire drakes and hydras kept running off around the corner and dying, so I just summoned new ones in the same place.

  • alchemist   13 years 41 weeks ago

    This page seems kind of bare. I came looking for ideas since I've not managed to get anywhere near endgame yet. I'm most interested in how people setup their golems, since that's one item I don't see in online character sheets.

  • Summoned   13 years 42 weeks ago

    My first and only summoner was pretty early and got farther than anything I'd run, but it brickwalled *hard* at some of the early bosses that are pushovers to easier classes like fighters and mageblades and archmagi and alchemists. I lost several lives running from things my pets couldn't scratch in the sandworm hole and couldn't even threaten the lake ruins boss.

    I went towards firedrake, hydra, and pudding spam with high mental stats and avoiding melee.

  • Summoned   13 years 42 weeks ago

    Thanks for the comments, as I am fairly new in the game, every new information is indeed very useful. :)

    @groovyj: Yes, that tactic is very useful, but it may be somewhat risky if the terrain is not known, because you can easily run into another monster. On the other hand, if you are lvl1, it doesn't really matter if you die, so I guess you are right. :) Still, I found the other classes easier to start with, at least, in the troll forest. The dwarven starting area is very different, especially because of the companion.

  • Summoned   13 years 42 weeks ago

    Cunning is only useful at every 10 pts as it changes the number of summons. (:

  • Summoned   13 years 42 weeks ago

    I found the opposite - that summoners are way more survivable than other characters, simply by using the summon-and-run approach you described. The best use I've found for weapons is to get magical ones that boost your defences, willpower, cunning, or one of the stats that are passed on to your summons (armour penetration and stun resistance, for example.) I actually like paired daggers for this, since they give you two items and thus two enchantments without wasting skill points to be able to use a shield. Actually attacking with weapons is pretty pointless unless you want to waste a lot of stat points boosting your strength and dexterity instead of working on willpower and cunning.