Recent comments

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 24 weeks ago

    Once an item is picked up, viewing it in the inventory no longer offers the option of pressing to compare with the currently worn/wielded item of the same type. However the comparison option is still available if you either view it before picking it up or if you open the Wield diaglog.

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 24 weeks ago

    Yeah, new beta! Goodbye Skyrim.

  • Addons on the horizon   14 years 24 weeks ago

    A tutorial would be phenomenal! Regardless, I'll probably pick apart your addons and use them to begin developing my own. Thanks for sharing these.

  • Addons on the horizon   14 years 24 weeks ago

    Please do. I'll be looking to convert some stuff over soon myself, maybe bring the entire MoRE compilation over.

    Yes this means I am still around.

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 24 weeks ago

    I am *on this*

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 24 weeks ago

    I can't wait to play! Thank you so much for the update!

  • Addons on the horizon   14 years 24 weeks ago
    • clamors*
  • Over 3000 of donations!   14 years 24 weeks ago

    Hell yeah we do! I'm *really* pleased to hear that Shockbolt is getting a share of the donations, money well-spent :D

  • Over 3000 of donations!   14 years 24 weeks ago

    We donators rock!

  • Doomed, Equipment, and Antimagic afterthoughts   14 years 30 weeks ago

    @Benli

    Just to toss some ideas out.
    Ceremonial/sacrificial daggers if you want the dark/cursed mage style would be interesting. Maybe an ego provided by the fateful aura tree.

    Staffs are an easy though.

    Gem wielding as foci aren't a bad idea from the mindpower standpoint and the Mindslayer precedent.

  • tome4-backupguardians   14 years 31 weeks ago

    http://forums.te4.org/viewtopic.php?f=36&t=28688

    Mostly the consensus seems to be "...". Utter apathy.

    If I could get anyone at all to either disagree or agree, then maybe it would be worth putting the policy on the wiki as well as in that forum thread.

  • tome4-backupguardians   14 years 31 weeks ago

    Are there any ways to make pages redirect?
    In the meantime, I'm going to copy backup-guardians to this page, because this is the page that Google chose to index, and thus the first result for "backup guardians tome4". ~~~~Aussiemon

    Edit: It would seem that this is the case for a lot of pages. Is there a policy on this somewhere? Perhaps a policy page someplace would help?

  • Doomed, Equipment, and Antimagic afterthoughts   14 years 31 weeks ago

    Thanks for the comments, they are definitely helpful. I've been fixing up Cursed in my spare time and haven't looked at Doomed in a while. I was planning on turning back to it soon to address spellpower and weapons. I definitely think using mindpower/spellpower is a good idea. I was kind of hoping to scale off both will and magic somehow. I like that the class offers a lot of diverse talents, but it needs to balance them better to get people to use them all. Thematically I don't see a problem using either mindpower or spellpower (or both). Both Cursed and Doomed are intended to be creatures driven by will as much as anything else. So Doomed retains a part of its spell caster past but like you say its also like ghost in a haunted house, making things happen by desire and rage. That's why there is so much schizophrenia between will and magic based talents in the current design.

    I haven't figured out what to do with weapons yet. Staff, dual-wielding shields, slings, huge ceremonial sword, who knows. It just doesn't seem to matter much. If I can't think of something clever then it will probably just scale spellpower off of staves.

  • Doomed, Equipment, and Antimagic afterthoughts   14 years 31 weeks ago

    I very much agree with you. I think that's a good idea, but it definitely would affect the Lore and their status as Afflicted/Cursed. Cursed with psionic abilities, in the style of River Tam (of Firefly/Serenity)? Can't turn off the powers, barely controlled, latent psionic energy.

    I don't think that's a bad idea at all. They make me think of haunted houses personally. Suddenly, Darkness! Things go flying around. I could see them pretty easily as a cursed psion, and the only thing that wouldn't wholly mesh is the darkness tree. And honestly, I'd gloss over it because everything else fits so well.

    Psionics would be a good approach, and would move them over to Cunning, increasing focus on crits.

    It'd even, if the designers wanted it, let you go the AntiMagic route without looking like a bleeding sore of lore violation.

    Plus, the second stat would have a pervasive effect over all of their abilities, and would help mitigate the feeling of 'too many' stat points and what else do I invest in?

    I like that idea.

  • Doomed, Equipment, and Antimagic afterthoughts   14 years 31 weeks ago

    Another way to go about Doomed itemization is to drop the magic bit and convert them over to Mindpower. Eventually we're going to need Mindpower equipment in the game for a few different planned classes. I'd like to see Summoners converted over as well.

    If Doomed used Mindpower along with a Mindcrit function we could add items to the game for them easily and eventually have more then one class that can use it. Doomed to me really feel more like a dark psion then a dark mage. For one we have dark mages covered, corruptors and now necromancers. For two the magic is the bit that feels tacked on, not the mental powers.

  • talents-chronomancy   14 years 31 weeks ago

    Where could I/we find the mechanics for these talents?

  • Tales of Maj'Eyal beta34 aka "Say no to jittering"   14 years 32 weeks ago

    It crashes constantly when fighting the weirdling beast at sher'tul fortress. Playing lvl 10 alchemist with a golem. Only possibly remarkable thing is 3 damage-on-hit items on golem.

  • Improving the Wiki   14 years 32 weeks ago

    You can now add your guides to the main page of the wiki under
    'FAQ and guides'

    Don't forget to link them to the wiki after you write them ;).

  • Wiki   14 years 33 weeks ago

    test

  • Wiki   14 years 33 weeks ago
    tes

    ttest

  • Improving the Wiki   14 years 33 weeks ago

    Any articles in particular that you think are needed? The fast development pace of this game is awesome, but it leads to some information becoming outdated relatively quickly. For example, the talent pages that I did are up to five months old, and many of the skills have been changed since then. If you could suggest some needed articles that would have a good chance of staying correct without maintenance for a long time, I'd take a look at writing them.

  • Tales of Maj'Eyal beta34 aka "Say no to jittering"   14 years 33 weeks ago

    Announcement isn't on the forum yet. What's the svn number?

  • Screenshots updated!   14 years 33 weeks ago

    Awesome!

    We need some screenshots of chat logs ;) Might draw in some people if they see how the games chat feature works.

    • Maybe I'll submit some, without smooth shading my screenshots look pretty meh to the ones I see other people post*
  • Improving the Wiki   14 years 33 weeks ago

    ive never written a article before for anything. what about some guidelines for making class guides, lvling guides?

  • The Nameless One, a Cursed Ghoul of Zigur   14 years 34 weeks ago

    im going to find a way to make an antimagic ghoul cursed work, I need to invest a lot more points into retch a lot earlier instead of so many in gifts and blessings I think.