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Nice to see this released. Lets hope this inspires others to create content. t engine could use more and bigger modules. And this should be a nice way to add a little content.
Be sure to download the version that has sound atleast once now and you should be fine not downloading the future music versions.
I play on mac and since beta 28 i think, there"s no sound, is it normal ?
I appreciate the work you are putting into this, I was wondering where MoRE disappeared to. Good luck, and thank you again!
They were way, way too common in b30.
"Greatly increase the rarity of water breathing egos"
Do you mean they are now less rare, or they are even harder to find?
Yeah, fixed
this doesn't happen all the time, but when i try to left click to move or attack on the bottom 7 tiles or so, often the chat log will appear. it keeps me from being able to attack my enemy or stategically avoid enemies because the only direction i can move is back up. now sometimes i CAN get down to the bottom of the screen but then i cant move back up again.
Just light, heavy and massive I believe. :-/
Does body armour for Cursed Gifts include feet, head, hands, cloak, etc, or only light, heavy, massive?
Oh wow. Yes, definitely. Adventurer parties won't be quite so much a death sentence anymore.
That will definitely improve the survivability in the east and against adventurer parties.
Ignore this.. I jump on the gun far too quickly!
I could be wrong, but it seems certain dependencies for beta 29 are missing, at least for building on Windows. The make program would refuse to build T-engine without OpenAl and libvorbis... Additionally, I could find no prebuilt libvorbis library with the header files included on Windows, so I had to build libogg(which is a dependency of libvorbis) and libvorbis.
Indeed it does. Thank you, dg and Hedrachi.
build 3823 should have this fixed.
And it happened to be independence day for americans...
Did you start the game as a yeek or undead? They have abilities which are used in place of the orb of scrying.
Oh, and I know I should have used the forum to report this - but it doesn't allow me to register with a @fastmail.in address. Sorry :)
Omen, no. Delay yes. I kinda go hung up on a bug and they distracted by other things. Rest assured, It's nearly done and it will be released.
And we are now running on the new server! Enjoy!
After playing a bit more, I still think travel/auto-explore would be very useful. Having to look at the tiny map to spot the "entrance/exit" of a level and (worst of all) having to touch the mouse to travel there is.. well, sub-optimal ;)
Cheers!
I knew the minute I agree everyone would disagree... even the OP...
Yaaay!
Nice offer!