Tales of Maj'Eyal beta29 aka "A new birth"

As promised here comes T-Engine4 and ToME4 beta29 ! See http://te4.org/

Don't forget to help ToME by with donations( http://te4.org/donate ) !

 

As soon as this release is out the profile server will change to compute stats using the new config version.

Your data should transfer from b28 to b29 fine, pre-b29 to pre-b29 will still continue to sync but it will not be used for stats on te4.org. You are advised to upgrade as soon as possible.

 

Release highlights:

  • Many fixes
  • New and much improved birth screen
  • Most everything should now have a tile, many floor transitions now have proper .. transitions
  • Switch to LuaJIT2: more performances!
  • Improved UI
  • Many new egos (160!)
  • More lore, including graphical lore
  • New server-side profiles handling
  • More achievements
  • Improves artifacts
  • Three new Cursed/Doomed trees

Expanded changelist:

  • Sun Infusion now has a blindness component to it but is not instant cast anymore
  • Mind Power Infusion deleted
  • Heroism Infusion now increases your three highest stats and increases them by more
  • New feature: automatic talents. Any talents can be setup to automatic cast, which means they will be used as soon as off cooldown. THe UI will warn you if the talent requires a turn or a target. Check out the 'm' menu or right click on the hotkeys list to configure
  • New birth UI!
  • All NPCs now have tiles!
  • Anomaly: Summon townsfolk now correctly uses tiles
  • New death option: restart a new character
  • Novice Mage on the worldmap now has a tile
  • Once the player won he can enter the Infinite Dungeon (from the ruined dungeon entrance) to meet a glorious end in the depths of the world
  • Vargh Redemption now provides increased air capacity
  • Power is Money grants the same bonus to all three saves
  • Fix item tooltips on a few artifacts
  • Improved performance of dialogs using ListColumn and TreeList
  • Example modules only show up in the list if cheat mode is enabled
  • If modules list only contains one entry it is auto selected
  • The mummified eggsack can not appear in shops
  • Flying text incoming damage now "sinks" instead of rising up
  • Transmogrification option in the item menu doesnt close the inventory
  • Farportal exits are correctly displayed as & in ascii mode
  • Ruined dungeon orbs cannot be trapped
  • Very high level Explosion Expert will not make NPCs instakill
  • Ben Cruthdar now always drops his battleaxe
  • New artifact for staff-happy alchemists
  • Added tstring:tokenize() and tstring:diffWith()
  • Talents levelup screen will now show value increases in the talent descriptions in a much more concise format
  • Resting will stop if life regen is below 0
  • All actors have a default esp range
  • Shield attack section and Gloves attack section will only show in descriptions if you can use them
  • Character sheet now displays a diff between the previous time it was invoked and the current state for even easier global comparaisons.
  • Total realtime playtime is now registered
  • Improved keyboard running algorithm
  • Players can now whisper one another in the ingame chat system. Either select the user to whisp in the talkbox or just type her/his name followed by :
  • Shift+t now cycles between: tactical border+healthbar, only healthbar, nothing
  • Worldmap patrols now all have tiles
  • Limit gamma setting
  • Add tstring:extractLines()
  • Agrimley and Ritch Hunters now have tiles
  • New trees and grass tiles
  • New artifact gem
  • New lore added to the Deep Bellow
  • Reduced the chance of lore randomly dropping
  • Big UI update, the game log and chat logs are now displayed side by side in transparency over the game map, hotkeys are "flattened" over more width, making room for more map displayed at once
  • Random bosses/elites using Fearscape will be much rarer
  • Added a "run" command that prompts for a run direction, bound to . by default
  • Some eagles (purely cosmetic) will randomly fly over derth
  • Replaced SDL_Mixer with OpenAL for audio system
  • Added support for grouping images into tilesets for faster loading
  • Updated the worldmap with new tiles
  • Fixed mountain tiles graphical glitches
  • Improved lavafloor/walls tiles
  • New underwater tiles
  • Added about 160 new egos
  • Objects can now grant talent use on spell hit
  • Improved many artifacts
  • One can never fail de-activating a sustain
  • Fixed Shadow Simulacrum
  • Renamed "Divine" classes to "Celestial", since they never had any relations with gods (since there are no gods)
  • Player tiles now reflect the currently worn equipment!
  • Pheonix egg got a tile
  • Levers have a tile now
  • Added two new generic terrains: GENERIC_LEVER and GENERIC_LEVER_DOOR
  • Archers and Slingers now start with a rought leather armour
  • As a thanks to donators I have added a feature for them: custom player tiles. Donators (who are logged on) will be able to select a custom tile for their character from a list of over 180, ranging from "classics" to "downright wonky". Have fun, and thanks to you all!
  • Added support for LuaJIT2 (beta8)
  • Fixes some arena bugs and tweak the unlock a bit
  • Players now use 'moddable' tiles: their equipment will show on their char
  • Alchemist golem now use moddable tiles
  • Random elites & bosses based on player races (like adventurer parties) now use moddable tiles
  • All traps now have tiles
  • Updated the music & sounds dialog to be able to disable all sounds and control music & effects volumes independantly
  • The horror level of the lake of nur now has .. ambient sounds
  • The four attack runes now take no turn to activate, but put a 1 turn cooldown on all other attack runes
  • Removed actTurn, instead the engine will call actBase (if it exists) based on its own energy counter, so even if you somehow are frozen, timed effects, regen, cooldowns, ... will tick anyway
  • Added achievements for more damage than 600
  • Fixed Rune of the Right range
  • Display the character tile in charsheet
  • Limited the maximun slow that slowing talents can provide
  • Health bars are a little smaller than a full tile, so they do not "merge" when actors are near
  • Added an option to control the number of log/chat lines to show
  • Right click instead of left click on the chat log to see user infos
  • Lore can now have pictures attached
  • Fix Sun Flare
  • Random elites/bosses can not get Aim and Last Stand
  • Feeding/Grappling will be interrupted by creatures multiplying/cloning/splitting
  • The Fall of Zigur quest correctly boosts Hexes mastery if hexes are known
  • Objects granting esp now correctly say what (like "demon/major" instead of just "major")
  • Fix Paradox mastery effect on failure chances
  • Death messages have been improved and will display in a special color in chat log
  • Chat tooltips now also work in the chat log dialog
  • New option: chat filters, you can select what kind of chat messages you want to see and which to ignore
  • Arrows & Shots projectiles now have a correct tile
  • Fix a rare freeze when particles are on screen
  • Improved online profile code, it should be more efficient and more controlled. Serverside storage changed completly, it will allow for much nicer server features.
  • Due to the online profile storage change localy stored achievements will be lost, if you use an online profile they should come back correctly.
  • When b29 is released the new server code will switch to prod, all previous betas will continue to sync but it will not update data seen by the server anymore and >=b29 versions wont see it. Basically: upgrade
  • The Sher'Tul Fortress new has graphical lore, be sure to check out the paintings on the walls!
  • Wilderness will not generate on birth anymore, thus speeding birth process
  • Melnela is now correctly flagged as a woman
  • Sandworm queen heart now has a tile
  • Summoning circle in undead start now has tiles
  • Wilderness is not kept inside the main save anymore, making saving faster
  • All alchemist quest ingredients and rewards now have tiles
  • The artifact whips, the blood runed athame, the lost merchant and the assasin lord now have tiles
  • Unvisited locations now have a slight "sparkle" effect on the worldmap, their tooltip also says they have never been visited
  • Greater Weapon Focus procs are now logged
  • Many typos fixed
  • Added radius info to many talents that missed it
  • Better description for the ring of the dead
  • LuaJIT2 is now the default premake target
  • Activating caps-lock will put the map in scroll mode, allowing keyboard-only scrolling with the direction keys
  • The custom death messages now account for drowning, suffocating, and other such fun deaths
  • Self-kill messages are now denoted as such
  • New achievement "Fool of a Took!"
  • Added missing tooltips to the charsheet
  • Much boosted the spell Heat
  • Firestorm can not hit the golem anymore
  • Farportal zones will try very very hard to make a portal back, if the boss is not found on the last level every 100 turns the game will try to make a portal back
  • Fixed the appearance of high level npcs in the bottom of the raloren camp last level
  • Using the cloak of deception will make a hood appear on the player's head (as opposed to most other cloak which do not)
  • Artifact daggers correctly use str/dex as other daggers
  • Darkness color name is a bit ligther
  • Pacification hex will now check for saving throw each time it applies the daze (it wont prevent applying the daze this time but if it fails it will remove the remaining hex)
  • Dragonskull Helm requirements changed to willpower
  • Use talents dialog now groups talents by status instead of trees
  • Added a new tile size option: custom, allows you to select any size between 10 and 128
  • Buffed True Grit
  • Changed doomed's Dark Vision to only add damage bonus inside Creeping Darkness
  • Changed hate lost per turn (slower at higher levels of hate, faster at lower levels)
  • Fixed some line of sight issues with doomed's Feed
  • Added cursed Strife talent tree
  • Added doomed Primal Magic talent tree
  • Added cursed/doomed Fateful Aura talent tree
  • Improved a few cursed/doomed particle effects for smaller tiles
  • Balance adjustments in cursed/doomed trees
  • Fixed NPC "The Mouth" to support pinning correctly
  • Removed the cooldown on Extract Gems

Have fun!

Ignore this.. I jump on the

Ignore this.. I jump on the gun far too quickly!