Recent comments

  • Smarter AI: global pathfinding using distance maps   14 years 20 weeks ago

    Oh thx DarkGod I tought was becoming mad and that was an allucination. :D

    Well, the way of do it it's a bit obscure and to be honest a bit nonsense/unlogical. It's that really intentional (the cooldown between orders/changes and the max hp)? If not I hope u put it later as separate skill (or have a dedicate key regarding summoned creatures for creatures orders/inventory).

    BTW I would prefer the taunt skill as an normal order than really a skill. A improving healing/refit would be desirable instead.

    Anyway from my little exp it's fun playing as alchemist too.

  • Smarter AI: global pathfinding using distance maps   14 years 20 weeks ago

    It's the Refit Golem talent, if not at full health it will heal it, if at full health it will open talk the your golem.

  • Smarter AI: global pathfinding using distance maps   14 years 21 weeks ago

    DarkGod this could been stupid but what is the key to "talk" to the golem/give him weapons etc. I found that option by accident and didnt found it again. Also that command seems to not be listed in key bindings.

  • T-Engine4 / ToME4 beta9 unleashed!   14 years 21 weeks ago

    Yeah I have fixed it for beta10 :)

  • T-Engine4 / ToME4 beta9 unleashed!   14 years 21 weeks ago

    And fortunately, you don't compile or cache the Lua script, so editing it worked. :)

  • T-Engine4 / ToME4 beta9 unleashed!   14 years 21 weeks ago

    Found the above bug by the way, line 49 in data/quests/mage-apprentice.lua (as it says above):

       -- Special handling for the staff of absorption
                            if o.define_as 115ans116 o.define_as == "STAFF_ABSORPTION" then
    

    "ans" should probably be "and"

  • T-Engine4 / ToME4 beta9 unleashed!   14 years 21 weeks ago

    Finally found the start of the apprentice mage quest.... but somehow a bug has been introduced in the Lua script and I can't finish the conversation.

    If I edit the script to fix it, will it affect the game in real time? Or do I get to kill the process and resume from my last save? (it's been a looooong time)

    [CHAT] selected I will keep that in mind function: 0x10fe1a80 nil
    Lua Error: /engine/interface/ActorQuest.lua:31: /data/quests/mage-apprentice.lua:49: 'then' expected near 'ans'

        At [C]:-1 
        At [C]:-1 error
        At /engine/interface/ActorQuest.lua:31 grantQuest
        At /data/chats/mage-apprentice-quest.lua:70 action
        At /engine/dialogs/Chat.lua:72 use
        At /engine/dialogs/Chat.lua:42 on_input
        At /engine/KeyCommand.lua:61 receiveKey
        At /engine/KeyBind.lua:208 

    [CHAT] selected I will keep that in mind function: 0x10fe1a80 nil
    Lua Error: /engine/interface/ActorQuest.lua:31: /data/quests/mage-apprentice.lua:49: 'then' expected near 'ans'
        At [C]:-1 
        At [C]:-1 error
        At /engine/interface/ActorQuest.lua:31 grantQuest
        At /data/chats/mage-apprentice-quest.lua:70 action
        At /engine/dialogs/Chat.lua:72 use
        At /engine/dialogs/Chat.lua:48 ?
        At /engine/KeyBind.lua:198 

    38 ticks in 10.285 seconds = 3.6947 TPS
    [CHAT] selected I will keep that in mind function: 0x10fe1a80 nil
    Lua Error: /engine/interface/ActorQuest.lua:31: /data/quests/mage-apprentice.lua:49: 'then' expected near 'ans'
        At [C]:-1 
        At [C]:-1 error
        At /engine/interface/ActorQuest.lua:31 grantQuest
        At /data/chats/mage-apprentice-quest.lua:70 action
        At /engine/dialogs/Chat.lua:72 use
        At /engine/dialogs/Chat.lua:48 ?
        At /engine/KeyBind.lua:198 

    316 frames in 10.022 seconds = 31.5306 FPS

  • Beta 9 OSX version is up   14 years 22 weeks ago

    Such a promising Happy Day! Thx! :)

    PS. Since now mobs HP tooltip is auto-updated is less annoying have to mouse out/mouse over all the time. :)

  • T-Engine4 / ToME4 beta9 unleashed!   14 years 22 weeks ago

    well since no new mac version is out i went to windows check how new version was doing. WTF is wrong in this version? I hope that ur idea of balancing isnt that now the first mob i find is a lvl12 troll or get surrounded swarms of enemies. How and where to progress a lvl1 char? Also there is a lot of mobs without letter. they seem like "invisible"...

  • T-Engine4 / ToME4 beta9 unleashed!   14 years 22 weeks ago
  • t-o-m-e.net DNS is back online   14 years 24 weeks ago

    Also no news about the Mac version! ;D

  • t-o-m-e.net DNS failure   14 years 24 weeks ago

    Pssh... play tome?!? I've way to busy writing up talent descriptions and cluttering up the forums with chronomancy posts to actually play. But since said forums are down... maybe I'll level a fighter or berserker up and see how the warcries look.

  • T-Engine4 / ToME4 beta7 unleashed!   14 years 27 weeks ago

    OMG! OMG! There is also a fresh Mac release! thx DG! :D

  • New class: Alchemist   14 years 27 weeks ago

    Hum no it should work just fine.. hum

  • New class: Alchemist   14 years 27 weeks ago

    REALLY love the new version, I still play angband and moria on occasion =P Okay, I may have "went outside the lines" on my berserker build, but I decided to give it a try. I took my category points and tried to make him a dual wielder. Game wont seem to let me equip an offhand, even though Im using a one handed weapon in my main. Is this a definite NO to being able to dual wield as a berserker? Your thoughts please sir.

  • T-Engine4 / ToME4 beta6 unleashed!   14 years 28 weeks ago

    Still waiting for an OSX version too. ;)
    DarkGod i tryed the last beta in Windows and had a strange bug. In early gameplay phase as playing as a warrior killed some mobs and then my dmg hit turned negative so i couldn't kill anymore none of the enemies.

  • T-Engine4 / ToME4 beta6 unleashed!   14 years 28 weeks ago

    I'm still waiting for the OSX build too:/ I'll post it as soon as I get it.

    As for bug reports please use the forums :)

    PS: Stores are a tad uggy in beta6

  • T-Engine4 / ToME4 beta6 unleashed!   14 years 28 weeks ago

    Still waiting for those OSX binaries.. help a brother out!

  • T-Engine4 / ToME4 beta6 unleashed!   14 years 28 weeks ago

    Going back the the quantity comfirmation box when selling/buying multiple items in the shops, maybe Im not doing something right but i have yet to get the count working correctly, cant zero it out or clear the prelisted number with backspace, delete, keypad or qwerty numbers

  • ToME forever: Announcing ToME4 beta!   14 years 28 weeks ago

    DarkGod - I've been a fan of ToME since it's inception, and before that Angband, Moria, etc. I've enjoyed each incarnation of ToME you've developed, but you've outdone yourself with this one. The change in direction lends itself to incredibly flexible possibilities. I look forward to seeing where ToME 4 goes.

    One minor thought: A suicide key would be great, particularly in Beta - after using my last phase door and ending up in an impenetrable thicket of trees, I was unable to get out, or to kill myself.

    Keep up the extraordinary work!

  • T-Engine4 / ToME4 beta6 unleashed!   14 years 28 weeks ago

    I think when i tried to sell a bloody phial (blood of life) at the weapon shop it added 100 gold to my treasure list as that is the value listed of the item.

  • T-Engine4 / ToME4 beta6 unleashed!   14 years 28 weeks ago

    Dwarf berzerker, running berzerk and precise strikes left me 49 STA, cant use rush (45 sta) for some reason. says i dont have enough stam

  • T-Engine4 / ToME4 beta6 unleashed!   14 years 28 weeks ago

    Actually, I think that monster HP thing has to do with a bug... apparently if you look at a monster, then exit look mode, then look at it again, it doesn't update the status - you have to look at something ELSE first!

  • T-Engine4 / ToME4 beta5 unleashed!   14 years 28 weeks ago

    A few notes:

    - Using an unfamiliar build process definitely doesn't help. Yes, autoconfiscation _is_ an abomination, but there must be better ways...
    - There are bugs in building using newer binutils (Linux mostly): You can't rely on libraries that have been linked to libraries to be included automatically in the final link. In short, the TEngine.make LIBS macro has to add "-lm -lpthread"
    - Here the link complains about the use of tmpnam at src/lua/loslib.c:60, suggesting change it to mkstemp
    - Is there some VCS for this (preferably git, but I'd take almost anything)? Chipping in is hard if only tarballs are published....

  • T-Engine4 / ToME4 beta6 unleashed!   14 years 28 weeks ago

    One more thing... do high-level monsters regenerate HP, or is their true HP hidden from the player or something? Even after fighting some OoD monsters (say, a grizzly bear on level 1 of Trollshaws) for a few turns, they're still at 100% HP...