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December 15, 2024
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Oh thx DarkGod I tought was becoming mad and that was an allucination. :D
Well, the way of do it it's a bit obscure and to be honest a bit nonsense/unlogical. It's that really intentional (the cooldown between orders/changes and the max hp)? If not I hope u put it later as separate skill (or have a dedicate key regarding summoned creatures for creatures orders/inventory).
BTW I would prefer the taunt skill as an normal order than really a skill. A improving healing/refit would be desirable instead.
Anyway from my little exp it's fun playing as alchemist too.
It's the Refit Golem talent, if not at full health it will heal it, if at full health it will open talk the your golem.
DarkGod this could been stupid but what is the key to "talk" to the golem/give him weapons etc. I found that option by accident and didnt found it again. Also that command seems to not be listed in key bindings.
Yeah I have fixed it for beta10 :)
And fortunately, you don't compile or cache the Lua script, so editing it worked. :)
Found the above bug by the way, line 49 in data/quests/mage-apprentice.lua (as it says above):
"ans" should probably be "and"
Finally found the start of the apprentice mage quest.... but somehow a bug has been introduced in the Lua script and I can't finish the conversation.
If I edit the script to fix it, will it affect the game in real time? Or do I get to kill the process and resume from my last save? (it's been a looooong time)
[CHAT] selected I will keep that in mind function: 0x10fe1a80 nil
Lua Error: /engine/interface/ActorQuest.lua:31: /data/quests/mage-apprentice.lua:49: 'then' expected near 'ans'
[CHAT] selected I will keep that in mind function: 0x10fe1a80 nil
Lua Error: /engine/interface/ActorQuest.lua:31: /data/quests/mage-apprentice.lua:49: 'then' expected near 'ans'
38 ticks in 10.285 seconds = 3.6947 TPS
[CHAT] selected I will keep that in mind function: 0x10fe1a80 nil
Lua Error: /engine/interface/ActorQuest.lua:31: /data/quests/mage-apprentice.lua:49: 'then' expected near 'ans'
316 frames in 10.022 seconds = 31.5306 FPS
Such a promising Happy Day! Thx! :)
PS. Since now mobs HP tooltip is auto-updated is less annoying have to mouse out/mouse over all the time. :)
well since no new mac version is out i went to windows check how new version was doing. WTF is wrong in this version? I hope that ur idea of balancing isnt that now the first mob i find is a lvl12 troll or get surrounded swarms of enemies. How and where to progress a lvl1 char? Also there is a lot of mobs without letter. they seem like "invisible"...
Also no news about the Mac version! ;D
Pssh... play tome?!? I've way to busy writing up talent descriptions and cluttering up the forums with chronomancy posts to actually play. But since said forums are down... maybe I'll level a fighter or berserker up and see how the warcries look.
OMG! OMG! There is also a fresh Mac release! thx DG! :D
Hum no it should work just fine.. hum
REALLY love the new version, I still play angband and moria on occasion =P Okay, I may have "went outside the lines" on my berserker build, but I decided to give it a try. I took my category points and tried to make him a dual wielder. Game wont seem to let me equip an offhand, even though Im using a one handed weapon in my main. Is this a definite NO to being able to dual wield as a berserker? Your thoughts please sir.
Still waiting for an OSX version too. ;)
DarkGod i tryed the last beta in Windows and had a strange bug. In early gameplay phase as playing as a warrior killed some mobs and then my dmg hit turned negative so i couldn't kill anymore none of the enemies.
I'm still waiting for the OSX build too:/ I'll post it as soon as I get it.
As for bug reports please use the forums :)
PS: Stores are a tad uggy in beta6
Still waiting for those OSX binaries.. help a brother out!
Going back the the quantity comfirmation box when selling/buying multiple items in the shops, maybe Im not doing something right but i have yet to get the count working correctly, cant zero it out or clear the prelisted number with backspace, delete, keypad or qwerty numbers
DarkGod - I've been a fan of ToME since it's inception, and before that Angband, Moria, etc. I've enjoyed each incarnation of ToME you've developed, but you've outdone yourself with this one. The change in direction lends itself to incredibly flexible possibilities. I look forward to seeing where ToME 4 goes.
One minor thought: A suicide key would be great, particularly in Beta - after using my last phase door and ending up in an impenetrable thicket of trees, I was unable to get out, or to kill myself.
Keep up the extraordinary work!
I think when i tried to sell a bloody phial (blood of life) at the weapon shop it added 100 gold to my treasure list as that is the value listed of the item.
Dwarf berzerker, running berzerk and precise strikes left me 49 STA, cant use rush (45 sta) for some reason. says i dont have enough stam
Actually, I think that monster HP thing has to do with a bug... apparently if you look at a monster, then exit look mode, then look at it again, it doesn't update the status - you have to look at something ELSE first!
A few notes:
- Using an unfamiliar build process definitely doesn't help. Yes, autoconfiscation _is_ an abomination, but there must be better ways...
- There are bugs in building using newer binutils (Linux mostly): You can't rely on libraries that have been linked to libraries to be included automatically in the final link. In short, the TEngine.make LIBS macro has to add "-lm -lpthread"
- Here the link complains about the use of tmpnam at src/lua/loslib.c:60, suggesting change it to mkstemp
- Is there some VCS for this (preferably git, but I'd take almost anything)? Chipping in is hard if only tarballs are published....
One more thing... do high-level monsters regenerate HP, or is their true HP hidden from the player or something? Even after fighting some OoD monsters (say, a grizzly bear on level 1 of Trollshaws) for a few turns, they're still at 100% HP...