Recent comments

  • Playable Shertul Race   3 years 48 weeks ago

    i have interest your addon.

    but no balance addon is lua error.

    The content is the same as the one above.

    I ask for a quick resolution. I am very interested.

  • Nyles GOD Mode light   3 years 48 weeks ago

    I can't find it after installing the addon.

  • Spell Merchants   3 years 48 weeks ago

    I've finally updated this addon to 1.7
    The "Blood Soaked Ruins" are now fixed and will no longer crash your game or corrupt your save!
    ALL necromancer spells have been added to the Necromancer Merchant!
    Fixed a bug where Gurock would teach you Arcane Dynamo the moment you touched him (you will now have to purchase it).
    Added the ability to buy the steam generator!

  • Spell Merchants   3 years 48 weeks ago

    All these should be fixed as of 1.7.2 Thank you very much for bringing them to my attention!

  • Playable Shertul Race   3 years 49 weeks ago

    Trying out your addon. Thrice; the second with the "DLC", Third with only your addon. Every time, same Lua error when clicking New Game (it never reaches the new game screen)

    ERROR:
    Game version: tome-1.7.4
    Addons: cleaner-descriptions-1.7.0[X], easy_map_v2-1.6.0[X!], ashes-urhrok-1.7.4[O], orcs-1.7.4[O], PlenumTooltipCustom-1.7.4[X], items-vault-1.7.0[O], shertul-1.7.4[X], convenient-digging-1.5.5[X!], turn_separators_v2-1.6.0[X!], tinkering-1.7.0[X], possessors-1.7.4[O], cults-1.6.0[O!], invorder-1.7.0[X], clean_doll-1.7.2[X], inv_tiers-1.7.2[X], audiomancy-1.7.4[X], compare-1.7.0[X]

    Lua Error: /engine/utils.lua:2475: cannot open /data-shertul/talents/sher_tul.lua: No error
    At [C]:-1
    At [C]:-1 error
    At /engine/utils.lua:2475 loadfilemods
    At /engine/interface/ActorTalents.lua:42 loadDefinition
    At /engine/interface/ActorTalents.lua:40 load
    At /data-shertul/talents.lua:49 f
    At /engine/interface/ActorTalents.lua:44 loadDefinition
    At /hooks/shertul/load.lua:25
    At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
    At /mod/load.lua:267
    At [C]:-1 require
    At /engine/Module.lua:161 load
    At /engine/Module.lua:1084 instanciate
    At /engine/utils.lua:2999 showMainMenu
    At /engine/init.lua:207
    At [C]:-1 dofile
    At /loader/init.lua:217

    Addons for 2nd try:
    Addons: ashes-urhrok-1.7.4[O], items-vault-1.7.0[O], shertul-1.7.4[X], possessors-1.7.4[O], orcs-1.7.4[O], cults-1.6.0[O!]

  • New Alchemist   3 years 49 weeks ago

    Edit: Removing Arcanum did not fix.

    Double Edit: Removed a bunch of addons. It solved being unable to access the menu, and refunding the Gem Spell talents stopped the repeating lua error.

  • New Alchemist   3 years 49 weeks ago

    Ran into a run ending error - unable to take actions or access the menu. Was having a good time before then, though.  

    Lua Error: /data-new-alchemist/talents/spells/gem-spell.lua:230: attempt to index local 'death_note' (a nil value)
        At [C]:-1 __index
        At /data-new-alchemist/talents/spells/gem-spell.lua:230 
        At /engine/interface/ActorTalents.lua:1222 callTalent
        At /mod/class/Actor.lua:6206 fireTalentCheck
        At /mod/class/Actor.lua:3062 takeHit
        At /mod/class/Actor.lua:2508 baseonTakeHit
        At /mod/addons/arcanum/superload/mod/class/Actor.lua:149 onTakeHit
        At /mod/class/NPC.lua:311 onTakeHit
        At /mod/class/interface/ActorLife.lua:42 takeHit
        At /mod/class/Actor.lua:3060 
        At /data/damage_types.lua:553 defaultProjector
        At /data/damage_types.lua:808 projector
        At /data/timed_effects/physical.lua:438 on_timeout
        At /engine/interface/ActorTemporaryEffects.lua:97 timedEffects
        At /mod/class/NPC.lua:304 timedEffects
        At /mod/class/Actor.lua:633 actBase
        At /engine/GameEnergyBased.lua:119 tickLevel
        At /engine/GameEnergyBased.lua:64 tick
        At /engine/GameTurnBased.lua:51 tick
        At /mod/class/Game.lua:1582 

  • ToME Russian translation (Русский перевод)   3 years 49 weeks ago

    Супер! Спасибо за труды, наконец-то!)

  • Player AIoo :idle TOME   3 years 50 weeks ago

    OK, it seems that this addon crush with the Improved Auto-explore and Rest addon by dracos12.

  • Player AIoo :idle TOME   3 years 50 weeks ago

    When I set some skills to auto-use when available, the ai will use the skill infinitely many times but not start to explore. Is it possible to fix that problem?

  • Sonist Class Evo   3 years 50 weeks ago

    Tired of having to run into your enemies every time you want to smack them? Frustrated by archmages dealing massive dmg with their disruption shield and powerful melee enemies jumping on your face? Meet sonist, brand new class evolution for bulwark that uses power of sound to strike from afar!

    Technical information:
    This addon adds new class evolution along with a new timed effect "Resonated" that makes enemies affected by knockback vulnerable to distant melee attacks. Addon changes the code of basic attack and all class attacks available for bulwark except rush. It also changes code of repulsion, shattering shout, battle call and battle cry. Onslaught, altho while active will make attacks resonate enemies while being sonist, is left untouched. Precise strikes and spell shield were also affected by changes.

    Overview:
    Sonist is basically a bulwark that has an opportunity to use their attacks as if they were ranged. With shattering shout or battle cry sonist can apply "resonated" from a large distance and smash enemies without having to go to them, this is a good engage option. Then, using onslaught you can refresh "resonated" mark with every attack and knockback enemies even further, suppressing helpless enemies. But what if your enemies are knockback resistant or are dangerous even when they are not standing close? Well, I suppose they need line of sight to attack you but as a sonist you don't! Your attack pass through terrain, also remember that bulwark has track, so after resonating enemies you can hide behind a wall, use track and strike your enemies from the safe position! Good luck on your way to use sound as a weapon, which does not make any sense but sure is fun!

    PS:
    First version had some problems with bulwark vocal abilities resonating enemies even when user were not sonist, it is fixed in latest version.

  • My love-lazyness relationship with ToME and the 5th reset (probably)   3 years 50 weeks ago

    I'm your complete opposite it seems..

    Instead of keeping 50 or so active, live characters, I tend to.. kill off.. characters I'm bored with, stuck with, or simply deemed not viable for continued playing.. simply so that I could re-use the names.. ;)

    I still have about a dozen or so alive-and-active characters though..

  • Restart Sustains v3b.3   3 years 51 weeks ago

    I've got a bug recently while playing shadowblade. Not quite remember what exactly happened, but seems like I got applied 'BURNING_SHOCK' effect, and then when I press R\Z, the burning shock effect didn't disappear, instead it went to negative countdown, and never disappear.

    And after that everything fallen apart, I can't right click to my talent\can't view my talent in the character sheet\can't open the talent hotkey sheet. Everything related to viewing talent will throw error.

    The error seems happened on /mod/class/interface/actorinscription.lua unknown inscription if I checked my talent. Forgot the first error...

  • Proper Possession   3 years 51 weeks ago

    Would it be possible to remove the possession talent hard cap? Currently possessors can only gain up to 8 talents, even if there were more effective levels in full control (cat point+adept gives 9.8).

  • No Bunnies Were Harmed   3 years 51 weeks ago

    I killed every single bunny a couple days ago and it felt right. Stop oppressing me.

    Seriously, I wish I'd had this one. It's a nice main campaign version of the EoR orc prisoner camp achievement, which I've managed all of one time. One time out of dozens of attempts.

  • Elkan's Infinite Dungeon Tweaks   3 years 51 weeks ago

    In the future nameinf the file names so it is easy to distinguish what this mod is would be great =] I cn see Elkan id (infinitedungeon) tweaks however if i left and got on 6 months from now i wouldnt fkn know =p

  • My love-lazyness relationship with ToME and the 5th reset (probably)   3 years 52 weeks ago
    hah

    Been playing for years and I still suck, keep coming back. Very good game

  • Adjustable Levelup (Vexamen's modification)   4 years 5 hours ago

    My testing shows that some of the options on this addon also affect NPCs.

    I'm not sure if all options are affected, as I didn't notice if enemies are getting more talent levels and such, but when I got suspicious of it I decided to greatly increase some stats to test and noticed that enemies were being affected (life being the more noticeable one).

    It may well be just life and resources that affect enemies though, I'm not sure, and as I don't actually play with those two values altered it doesn't really affect my own game so I'll leave this as a note for other players and/or the creator.

    As a side note - it'd be good if the options saved between characters, currently most of them reset when you start a new game.

  • Arcane Archer   4 years 4 days ago
  • OldRPG Again Part 1   4 years 6 days ago

    I installed Addon but it didn't work. How do I enable it

  • OldRPG Again Part 2   4 years 6 days ago

    Should this be installed along with OldRPG, or do the two packages fulfill all functionalities of the former 6?

  • OldRPG - Overdrive - 1 of 6   4 years 2 weeks ago

    I've tried to get into TOME4 several times but the default tileset is (1) really hard to see what's what, and what's going on; and (2) hideous, godawful hideous, just so hideous, oh save us, it's so darn ugly.

  • ASCII Tactical Borders   4 years 2 weeks ago

    v2.0.1 is live and the addon should work properly immediately now.

  • ASCII Tactical Borders   4 years 2 weeks ago

    The current v2.0.0 version is slightly broken. If you find that your target cursor is replaced, but the regular borders (except bosses) are not, try selecting a style option and restarting.

    I will try to fix this issue soon.

  • So I just won!   4 years 2 weeks ago

    Congrats on your first win!

    Been playing on an off for nearly 10 years now. Some years ago I got to the end on exploration mode with arcane blade, but that doesn't count :-) I'm yet to finish the original campaign properly, but it's always fun.

    Furthest I ever got on Normal mode and no cheating was level 40 with a Higher Doombringer - could have gotten a bit further if I hadn't been dumb enough to walk into the dragon vault! That's what hubris will do to you!

    https://te4.org/characters/137176/tome/17ed5842-04f6-4ef6-9175-fe534412152f

    Still a fairly good run, though.
    Overall, Doombringer and Arcane Blade are my favourite classes. Never played with a bulwark, I'll probably try it next time.