Recent comments

  • Greenwatch   3 years 19 weeks ago

    It's probably this line in superload/mod/class/interface/Archery.lua :

    return base_archery_projectile(self, tx, ty, tg, self, tmp)

    Since base_archery_projectile is an alias for archery_projectile and it doesn't make much sense to have "self" twice as an argument I think it should be this instead:

    return base_archery_projectile(tx, ty, tg, self, tmp)

     (the same line is also in your other addon "now you see me")
    

    Edit : Nevermind, It's normal LUA syntax.
    Guess I'm too used to other languages.

  • Item Description Filter Plus   3 years 19 weeks ago

    Huge quality of life upgrade.

  • Perfect Perfection   3 years 20 weeks ago

    This add-on would be even more amazing for Adventurers. I'm currently in playing an Adventurer and can't retroactively add this mod, but it's definitely going on the next one I start/

  • Naloren Pack   3 years 20 weeks ago

    I've made a quick update to the addon to allow Naloren to leave and return at will, letting them complete the starting dungeon when and if they wish. Note, bonus options at the Exotic shop still require the quest to be complete.

  • Naloren Pack   3 years 21 weeks ago

    I agree with Dadlun.
    there's only 3 levels in the initial dungeon, PC must fight the boss on character level 2(or 3) when the boss is level 8.
    The fight is unwinnable for most classes, while the boss may get some random artifacts(like Fall of Kor'Pal staff) and do 200+ dps, make the situation even worse.
    The only solution is to ask Aidelon to transport the character to the global map, which use a "bug" to get out.
    There's two ways to get with it.
    1. make the inital dungeon larger and get the PC to character level 5 or above to fight the boss.
    2. allow PC get out to finish original dungeons and get back later.

  • Gnomes   3 years 22 weeks ago

    Just remove the two lines labeled "Safety net" in the golemancy.lua
    they were here to prevent crash while testing but should not have been in the file I gave you.
    (right now they only prevent classes that don't start with golem from learning golemancy.)

  • Skirmisher Evolutions   3 years 22 weeks ago

    Looks like I screwed up and gave Werekracken the golemancy.lua I used for testing instead of the final one.

  • Tome ru (Русификатор, бета версия)   3 years 22 weeks ago

    Там только классы, и то не все. Лор вообще не переведён, но я в этом смысле пользуюсь переводом по картинке.
    Параметры переведены и почти все предметы, но тоже не все.

  • Skirmisher Evolutions   3 years 22 weeks ago

    Without Greenwatch and Banished, I was able to bomb sling. It looks like it's the Gnomes race addon of all things that's messing with refit golems. It was one of the last I checked, cause I thought it was so unlikely compared to Mannendrake's Escort fork, Revamped Skirm, or Arcanum. Used a cornac and Vexamen's Adjustable Levelup to quickly run through the levels for testing.

  • Skirmisher Evolutions   3 years 22 weeks ago

    I had some time to test it out and was not able to reproduce the issue. I tested with the addons I know deal with archery stuff, Greenwatch, Banished, and Revamp Skirmisher, but still didn't have any problem with the proc.

    My golem appeared as expected when I learned the first talent in Golemancy, so no issue there, either.

    I'd say an addon conflict is still the most likely problem, but with the likely suspects eliminated, I couldn't even guess what it might be.

    If you can narrow it down to some specific situation or a particular addon, I can try to poke around more.

  • Skirmisher Evolutions   3 years 22 weeks ago

    Given that Banished (iirc) uses no overloads, no intrusive hooks and no superloads (apart from adding a weapon mastery), I'd suspect Greenwatch. Test Banished as well, though, making sure never hurts.

  • Skirmisher Evolutions   3 years 22 weeks ago

    You should automatically learn Refit Golem when you take the evolution, along with the Interact with Golem talent. You may need to check your spellbook if they aren't placed on your bar automatically.
    Bomb slinging worked as intended in testing, not sure what the issue could be. I can take a look, though. Any other addons running, maybe one that might affect weapon swapping or ranged weapon/ammo?

    Edit: I believe I found your toon, out if the active addons I would suspect possibly Greenwatch or Banished may be conflicting, but I'll still take a look when get time.

    Thanks for trying out the addon :)

  • Skirmisher Evolutions   3 years 23 weeks ago

    Crystalslinger doesn't seem to be working as intended, there doesn't appear to be a way to summon the golem, and it doesn't appear after changing maps either. Also, the proc for the throwing bombs consumes gems from offhand but doesn't actually throw them, it spams the log with "you need to ready alchemist gems in your quiver" but there's no damage in the log. Otherwise, I really like it!

  • Greenwatch   3 years 23 weeks ago

    I just found that shoot lua error only appears when using both this addon and Recaiden's Class: Wisp addon.

  • Mage Knight   3 years 23 weeks ago

    Additionally, experienced defense and endurance don't actually have the special effects they claim to have.

  • ToME Russian translation (Русский перевод)   3 years 23 weeks ago

    Ты просто офигеннен.
    Меня поразило то что ты не тупо перевёл, а сохранил стилистику, характер персонажей, а ещё и грамотно перевёл различные стихи (переводить стихи это вообще жопа, надо не только сохранять смысл, но и поддерживать рифму со слогом, что может быть очень тяжело учитывая различие в длине и окончаниях слов)

  • Greenwatch   3 years 26 weeks ago

    Bother. I honestly don't know why this is happening; it's never shown up on my game. I don't have Embers of Rage, which might have something to do with it. I'll see if I can learn anything.

  • Greenwatch   3 years 26 weeks ago

    I'm glad you're enjoying it. Sorry I'm only intermittently around to answer questions and whatnot... =)

  • Greenwatch   3 years 26 weeks ago

    Thanks for letting me know about that. I will put in something to fix that in the next update.

  • Class: Wisp   3 years 27 weeks ago

    This is not mentioned in the description, so I presume it's a bug. It is also extremely annoying (not to mention deadly) if an enemy spawns with high-level wisp talents, because each one is a big ball of damage halving and pin.

  • Auto Talent Assistant   3 years 27 weeks ago

    This seems to happen pretty frequently whenever I am using the addon: when I enter an area (especially Last Hope) I will sometimes get a popup saying the save file is broken and I have to force quit. And then there is a positive chance that I would fail to reload.

  • Spell Merchants   3 years 27 weeks ago

    I remember someone else mentioned this issue, they said they were able to get around them by using the pickaxe. When I'm able to get back to work on this addon, I'll see about changing his spawning.

  • Greenwatch   3 years 28 weeks ago

    I see you did an update and I re-enabled the addon after the update and started a new character. But it seems the issue with the shoot generating lua errors is still there.

  • Greenwatch   3 years 28 weeks ago

    Note: None of this is a comment on the strength of the class.

    Woods Walker has a problem with the way it is coded that lets you completely break the game with two of the talents.
    Said problem being the energy refund talents - Arrowspring and the first Favor of the Wind talent.
    Both of them state that [action] now only takes X% of a turn. The way they are coded, however, makes them refund (1-X)% of a turn after the action is taken.
    This leads to a massive problem: if you can get the speed of that action down enough, you can go infinite, not letting anything else get a turn.

    With the first Wind talent, that's trivial - just pick the Swift Hands prodigy. Boom, infinite turns by holding down the "quick swap gear" button.
    With Arrowspring, you need high mastery and a bunch of attack speed boosts, but it's still possible.

    Edit: The first one is obviously also applicable to Anamage.

  • Greenwatch   3 years 28 weeks ago

    Does 1.1.0 fix the spellpower issue for Anamage? Really like the idea and design and I want to play it more, but I've been waiting for that fix.
    Edit: Decided to just delve into the code to check and I do see that a fix was implemented, great!

    I'm enjoying the class a lot! The visual effects for the class are really great, too, especially the stones and the trees :)

    Woods Walker looks fun as well, especially if I'm in the mood for a very passive bumpy/shooty run, but I haven't really tried it out too much yet.

    Really nice work!