Menu
272 players are currently having fun. Join Them!
Tools & Stats
News
April 16, 2025
December 15, 2024
December 15, 2024
April 16, 2024
December 15, 2023
User login
Players Blogs
Recent comments
4 days 15 hours ago
5 days 10 hours ago
6 days 23 hours ago
1 week 1 day ago
1 week 6 days ago

You should automatically learn Refit Golem when you take the evolution, along with the Interact with Golem talent. You may need to check your spellbook if they aren't placed on your bar automatically.
Bomb slinging worked as intended in testing, not sure what the issue could be. I can take a look, though. Any other addons running, maybe one that might affect weapon swapping or ranged weapon/ammo?
Edit: I believe I found your toon, out if the active addons I would suspect possibly Greenwatch or Banished may be conflicting, but I'll still take a look when get time.
Thanks for trying out the addon :)
Crystalslinger doesn't seem to be working as intended, there doesn't appear to be a way to summon the golem, and it doesn't appear after changing maps either. Also, the proc for the throwing bombs consumes gems from offhand but doesn't actually throw them, it spams the log with "you need to ready alchemist gems in your quiver" but there's no damage in the log. Otherwise, I really like it!
I just found that shoot lua error only appears when using both this addon and Recaiden's Class: Wisp addon.
Additionally, experienced defense and endurance don't actually have the special effects they claim to have.
Ты просто офигеннен.
Меня поразило то что ты не тупо перевёл, а сохранил стилистику, характер персонажей, а ещё и грамотно перевёл различные стихи (переводить стихи это вообще жопа, надо не только сохранять смысл, но и поддерживать рифму со слогом, что может быть очень тяжело учитывая различие в длине и окончаниях слов)
Bother. I honestly don't know why this is happening; it's never shown up on my game. I don't have Embers of Rage, which might have something to do with it. I'll see if I can learn anything.
I'm glad you're enjoying it. Sorry I'm only intermittently around to answer questions and whatnot... =)
Thanks for letting me know about that. I will put in something to fix that in the next update.
This is not mentioned in the description, so I presume it's a bug. It is also extremely annoying (not to mention deadly) if an enemy spawns with high-level wisp talents, because each one is a big ball of damage halving and pin.
This seems to happen pretty frequently whenever I am using the addon: when I enter an area (especially Last Hope) I will sometimes get a popup saying the save file is broken and I have to force quit. And then there is a positive chance that I would fail to reload.
I remember someone else mentioned this issue, they said they were able to get around them by using the pickaxe. When I'm able to get back to work on this addon, I'll see about changing his spawning.
I see you did an update and I re-enabled the addon after the update and started a new character. But it seems the issue with the shoot generating lua errors is still there.
Note: None of this is a comment on the strength of the class.
Woods Walker has a problem with the way it is coded that lets you completely break the game with two of the talents.
Said problem being the energy refund talents - Arrowspring and the first Favor of the Wind talent.
Both of them state that [action] now only takes X% of a turn. The way they are coded, however, makes them refund (1-X)% of a turn after the action is taken.
This leads to a massive problem: if you can get the speed of that action down enough, you can go infinite, not letting anything else get a turn.
With the first Wind talent, that's trivial - just pick the Swift Hands prodigy. Boom, infinite turns by holding down the "quick swap gear" button.
With Arrowspring, you need high mastery and a bunch of attack speed boosts, but it's still possible.
Edit: The first one is obviously also applicable to Anamage.
Does 1.1.0 fix the spellpower issue for Anamage? Really like the idea and design and I want to play it more, but I've been waiting for that fix.
Edit: Decided to just delve into the code to check and I do see that a fix was implemented, great!
I'm enjoying the class a lot! The visual effects for the class are really great, too, especially the stones and the trees :)
Woods Walker looks fun as well, especially if I'm in the mood for a very passive bumpy/shooty run, but I haven't really tried it out too much yet.
Really nice work!
The mod doesn't seem to work in embers of rage 1.7.4 ver, level 50 is the cap as usual. Might be some sorta conflict in my mods, but i don't have any that touches levelling.
Curious. I haven't been able to get this one to replicate. Regardless, I put a check in to hopefully keep it from happening again. Thank you!
I have the same issue. TBH I have a ton of addons, but this one seems not to want to play nicely so I have it disabled.
self.mkp_status_ignore.physical is not defined until you actually pick the talent, I'm guessing, so that errors upon mouse over if you enable that option.
getting a bunch of the following error report whenever anything shoots (me, gunslinger rares, etc.)
Lua Error: .../mv-greenwatch/superload/mod/class/interface/Archery.lua:59: attempt to call method 'knowTalent' (a nil value) At [C]:-1 knowTalent At .../mv-greenwatch/superload/mod/class/interface/Archery.lua:59 damtype\
Apologies I didn't see this much earlier - I'd been checking Steam Workshop but not here. Thank you for the report however! I had not tried using this with teleportation spells, only really one-turn attacks.
This is a lot of fun to mess around with. Great concepts and good execution. Frankly it can be a bit overwhelming at times due to the sheer number of options, but highly enjoyable nonetheless.
Hmm. To be honest, I did not realize that about Spellpower. That's something to fix, then.
Thank you!
Yes, for now. I plan to add sound in a later update.
Since your spellpower is divided by 1+[number of antimagic items worn] and Anamages start with and focuses on an antimagic item but uses spells, it's kind of hard for them to function later on.
Redemption of Magic and Bones of the Earth are both brilliant trees though.
I playing addon and I realize dhtere ar eno sound for any of spells for anamage atleast is it supposed to be like this?