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You can get it through several means but DarkGod benefits the most if you get it directly from the site here!
so it seems that i have 60 coins left after purchasing the last expansion, and thus i'd like to donate 1€ to be able to afford this one. is there a way to do this? if no, why not? the practice of having fixed donation amounts that don't add up to a useful amount of coins just feels offputting to me.
A missing flag on steam's side, they said it'll be active very soon (it may already be actually)
Still having the issue, and as I stated, it definitely appears to be on te4.org's side.
Hi,
So, is there a preferred way to buy the expansion ? Like, is it better for Darkgod if I pay on this site, or pay via steam, or via GOG ?
Thanks,
Same for me. And while I'm here thanks DG :)
I loved all of you, now it's time to PLAY!
Steam often updates at 1pm EST. Check back in a half hour and see if it works then.
Same
Thanks for expansion =)
I hope it bring you a lot of new minions and their souls (and money) ^^
I can't wait to play it. However, although I've purchased it for the Voratun Coins, there appears to be a bug in the "Add to Steam" feature, as it is not actually appearing to add it to steam, and the link to do so remains active after I've tried to do so.
I've been looking forward to this for a long time. I am super excited for it.
+ 1
"This game will unlock in approximately 3 hours"
I'm dying here.
Cornac Paradox Mage
For Darkgod ode to cataclysm
You can just unlearn them before you exit, then head to Zigur and grab psyblades.
I'm refreshing the DLC page like every 10 minutes. Darkgod pls :(
i bet someone is already working to an addon that makes the races avaible even in the main campaign
Eh, I think it shouldnt be too bad I think, you still have vines and stoneshield, and I think stone spikes use no mana so you can learn that too.
EDIT: nvm that, forgot that eldritch stone isnt unlocked at start
EDIT2: also, it does use mana, in case anyone was confused.
Well, stone wardens can get mana, but since they're dwarf it's kinda hard to not learn a single spell by the time you get out of Reknor.
Access to Zigur is toggled if you have no magical resource bar (=vim, mana, pos. en., neg. en., paradox, souls) when first entering the world map, i.e. if you dont have any abilities that use these at that point.
Thus to get psiblades from zigur you can just unlearn all relevant abilities at level 1 and relearn them after you entered the world map once (note that you do not necessarily have to unlearn all spells, just all spells that use those resources).
The only classes where this doesnt work are alchemist and necromancer as far as i know, since they have non-unlearnable resource using spells.
Oh man, I'm so hyped to play Sawbutcher. Looks like exactly my jam. You've done it again!!
Stone Wardens have a lot of abilities that count as spells... So how would they get good* psiblades anyways?
I'm sure the bikini thing is unintentional, you might want to report that to the forums.
As for Wyrms... I'm sure some bribery is involved. "C'mere Rex, cmon and get your treat human!"
Or maybe they lift them up in cranes and just set them in there.
I can't really code that well and I just make changes I like and that's it. To make stuff configurable is over my head, Sorry. Feel free to use whatever parts you want though.
With a sword and 2H weapon, certain Adventurer starting builds are now in much better shape - at least not going nuts trying to find a shield or 2H weapon. :P