EndFightBalance
In vanilla, the end fight at the Maj'Eyal campaign is either almost impossible or laughably easy due to three factors.
1.Freeze has extremely odd scaling, getting extremely high damage at talent levels and cooldown reductions that aren't available to the player. Elandar can crit for 7k damage with it, and has a very high level of cold damage penetration
2.Invisibility has a 70% damage reduction attached to it, and Elandar has a high chance of rolling this.
3.Disruption shield's new style isn't balanced around Elite Boss values, meaning it can ALSO hit for values >7k dmg.
All of these aside from change issue 2 WILL be changed in the next boss. This patch aims to introduce similar changes to the ones planned. I'm not copying the code straight up as I'm not sure if DG would frown on that,
but the principles will be there.
It will also disable the invisibility spell from NPCs - a 70% damage reduction means it would only ever be useful on debuff enemies, but those sort of enemies are naturally invisible without it.
EndFightBalance on Steam's Workshop
See addon usage in the character's vault.
Name | Module Version Required | Released | File |
---|---|---|---|
CompatibilityVersion | 1.6.1 | 2019-11-27 01:41 |
tome-endfightbalance.teaa |
SmallTweaks | 1.6.1 | 2019-11-24 08:08 |
tome-endfightbalance.teaa |
1.6.2
this should all be fixed in 1.6.2