fx4fx 1.1
--Changelog:
--v1.1:
--Major UI rewrite should make it much attachment much more convenient
--You can now attach visuals inversely, such that they run when not suffering the status, and end when the status is gained
--Implemented attachment by click on icon in Minimalist UI
--You can now attach visuals to sustained talents
--Spiral visual will no longer lead to intolerable framerates as it was in certain gamestates
--Dialog is now hidden while previewing, so you can actually see what's going on
--When running fx4fx for the first time, default settings are loaded with a few visual attachments
rest_tweaks
Critter Tweaks
First version. Tweaks rodent, canine, ant, jelly, swarm, plant and mold enemies.
fx4fx 1.01
Fixes bugs, and filter now displays statuses with an appropriate subtype, name, or desc
fx4fx
Add visual effects to status effects. Includes several visuals, including some tailored for Impending Doom, Invisibility.
Choose what you want to be notified of, and how you want to be notified. Built for compatibility and ease of adding new effects.
7drl 2013: The start
So if you don't know today the seven day rouge-like contest starts today, and like last year I am participating. So This year I am calling my game Iron and Steam (which tells you there will be iron and steam in the game). My vision currently is a version of mount and blade set in a steam punk world. You will also get to build steam powered robots. That and a wilderness map are the only 2 features I am sure about so yeah.... Regardless I am starting at 6pm est on 3/10 and have 168 hours. My progress and final attempts will be posted at http://te4.org/games/iron-and-steam . To my fellow participants I wish you the best of luck, and to all others enjoy the new rouge-likes.
- Goblinz's blog
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CHN
1.3
Tome4.Chinese Translation V1.2
Tome4.Chinese Translation V1.2
