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dreaming horrors
Wow, made it to level 19, personal record.
Killed a dreaming horror! Twisted being :)
Although it was not the same dreaming horror as the one that killed the previous Summoner,
it's at least his/her cousin :) (different dungeon)
Man, love this game!
Vanguard Class
02/21/13 1.2.1 Changelog:
Relentless Assault has had its damage moderately lowered.
Breaking Point will now:
Trigger slightly earlier at all levels.
Provide immunity for 1 turn against the triggering source (5 turn cooldown afterwards).
Critical Massacre will now:
Trigger on slightly fewer critical-hits.
Only recover Health, which now scales more linearly.
Permanently increase Health by 1.
No longer increase critical-hit damage.
Inform you when you recover Health, as well as how much was recovered.
Trigger off of Carpe Commodum double/triple strikes.
Carpe Commodum will now:
Trigger double/triple strikes slightly more frequently.
No longer permanently increase your Health.
Recover Stamina and permanently increase it by .25.
Defiance will now:
Scale downwards in terms of %Health penalty when triggered (10% -> 5%) instead of a flat 10% every time.
Clear all foreign negative effects and provide immunity to further negative effects for its duration.
more!
- )
yeah we gotta learn some day...
now I'm level 14 again, the roguelike-difficulty is a good teacher.
I'm coming at you, dreaming horror (who killed my last summoner), after 10 more levels or so :)
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Talent Point Planner v9
New in this version:
- An additional alchemist quest reward is now supported, as well as the Blighted Summoning prodigy for the golem.
- Certain talent sources that can be made available to the golem are now available to include in the golem's point plan.
Vanguard Class
02/19/13 1.2.0 Changelog: Removed the experience gain stance. All stances are now available at level 10.
Stalwart Constitution no longer gives quite as large of a resistance to status effects. However, it now adds to your constitution while active, granting health and a bonus to Con-based talents.
Battle of Attrition has been slightly increased in damage-absorption.
Cooldowns have been slightly reduced on most talents.
No Rest For The Wicked is now affected by your Healing Mod.
Critical Mass is now affected by your Healing Mod.
The Conditioning talent tree has been added as an unlockable option.
Defiance duration now scales with talent level and reduces your maximum health rather than Constitution.
Stat-modifiers for each talent tree are now (mostly) homogenized and follow standard progression scales.
The bonuses from Prowess should now actually take effect and be reflected in the character sheet.
Vanguards now start with a heroic infusion. If this infusion is activated, Defiance will not trigger until after its effect has ended or you have surpassed its limit.
Creating awareness!
Ok, so here's the scoop. I love this game. It's seriously great. The most fun I've ever had with a Roguelike.
I really want to support it. See it prosper, right? Here's my problem; I'm one broke SoB. I have no pretty monies to hand out.
Right, so DarkGod suggests that as an alternative to this, we simply put a message out saying how much we like the game and how thankful we are.
That's a really swell thing to do and all (and believe me, DarkGod, you have my personal utmost support and congratulations on creating such a wonderful experience) but I feel like just putting a smile on his face really isn't going far enough to show my appreciation.
So, you see, without any real idea or expectation of the results that may come from this, I am going to be campaigning strongly for the awareness of Maj'Eyal by the gaming community at large!
This is such an excellent game that I feel anyone who enjoys roguelikes or RPGs in general should be given the chance to give it a chance, so to speak. Every major gaming forum and discussion board I visit, I will spread the word to as many people as possible. PMs will be sent, topics will be bumped regularly, and I hope to infect others with this patriotic vision of manifest destiny that has come over me in the hopes that they too will share in this activity.
I believe that this community thriving individually will make it stronger as a whole, and that it being a better, bigger community will just as beneficial to the individual.
I am not doing this simply in hopes that some generous souls will come along and pick up the slack in donation where I can't, but the possibility of generating more revenue for it does exist, so it's still a win-win for everyone involved.
I hope for a very bright future for this game and I believe in my cause, so I'll do everything in my power to see it through!
Wish me luck everyone! Your blessings are just as noble a deed and serve as the perfect motivation to keep on keeping on!
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Auto-Transmo Gems v2
Changed in this version:
- The list of talents that prevent placing gems in the transmo chest is now Create Alchemist Gems, Imbue Item and Matter is Energy.
- Clarified the game option description to more clearly explain the preceding.
Notes to Self v5
New in this version:
- You can now re-order notes using the Shift-Up and Shift-Down keys.
