Two-Handed Weapon Display
Vanguard Class
02/18/13 1.1.1 Changelog: Fix to Unstoppable Force setting accuracy to 100.
Vanguard Class
02/18/13 Changelog: 1.1.0:
Optimized the add-on code to better integrate with base game code. Many talents will behave more intuitively.
Several minor bugs and spelling mistakes corrected.
Critical Massacre can only be incremented once per turn. It's healing and stamina regeneration are affected by offhand weapon damage when dual wielding to balance the increased frequency of dual wielding critical hits.
Vigilance and Countervail bonuses should now apply properly.
Talent values no longer scale beyond maximum health (e.g. Heroism runes). Once you are at or below 0 health, calculations will be made at 0 health.
Vanguards are now considered Warriors and no longer start with a shielding rune, for those who would like to use anti-magic.
Thank you to all who have provided feedback and helped me tune this mod, especially lukep.
Super Mega
Yeah... Been playing a while now. Just died with my highest-level-yet chap... well actually it was a female.
Thought that female power would get me far or something.
Anyway Level 18 Summoner, with about 80% exp for the next level. Died in Dreadfell.
Well, to start thinking that the character has the powers to overcome and destroy all that comes...
is a mistake I keep making.
But what the hell, I'll start again. Nice to get good challenge from those that killed me.
I have no idea how to get those, but I guess it's a good way to stay humble.
I wasn't ready for Dreadfell takeover yet.
Right on, I'll be back in the near future, perhaps Saturday, and fight my way to at least new personal level record.
Would like to unlock some classes too.
Peace!
v2
Auto-Transmo Gems
Vanguard Class
02/16/13 Changelog: 1.0.1: Minor changes to starting process (equipment, stat points, talent points) to correct a few inconsistencies.
02/16/13 Changelog: 1.0.2: Changes to code to remove unnecessary check and add fail-safe checks.
02/16/13 Changelog: 1.0.3: Minor bug fix on Pyrrhic Maneuvers. Removed critical-hit from Unstoppable Force. Enemies no longer spawn as Vanguards. Missing requirements on Carpe Commodum and Critical Mass added. Secondary weapon talents must be unlocked with Category Points.
Magebow v12
no reloading v1
removes reloading from the game for archers (and anyone else).
