
throat-seeking dwarven-steel steamgunRequires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Infused by arcane disrupting forces
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +9
Attack speed: 100%
Firing range: +8
On weapon crit:
* silences the target
Travel speed: +600%
Damage (Ranged): +7 nature
Attacks use: 2.0 Steam
When wielded/worn:
Changes resistances penetration: +7% nature
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

inquisitor's dwarven-steel greatsword of crippling (35-56 power, 2 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 35.0 - 56.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* Deals 21 Manaburn damage and puts 1 random spell talent on cooldown for 2 turns (checks Confusion immunity)
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +10.0%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Spinal Cage (5 def, 8 armour)Requires:
- Level 15
Powered by arcane forces
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +5 (+5 eff.)
Fatigue: +3%
Changes stats: +2 Dex
Changes resistances: +15% physical
It can be used to activate talent Bone Grab (costing 20 power out of 30/30) :
Effective talent level: 2.0
Power cost: 20 out of 30/30.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 48.71 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.

InfernospawnRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Damage when hit (Melee): 2 fire
Changes stats: +3 Mag / +5 Wil / +2 Cun
Changes damage: +12% fire
Blindness immunity: +26%
Confusion immunity: +11%
Light radius: +8
See stealth: +5
See invisible: +10
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 5.2
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 17 for 8 turns.
The radius will increase with your Cunning.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

scouring dwarven-steel shield of fire resistance (+8%) (0 def, 6 armour, 83.5 block)Requires:
- Shield usage training
- Strength 24
Infused by arcane disrupting forces
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +6
Fatigue: +8%
Effects on melee hit:
* 9 arcane resource burn
Damage (Melee): 5 acid / 16 nature
Effects when hit in melee:
* 7 arcane resource burn
Changes stats: +3 Con
Changes resistances: +8% acid / +18% fire / +14% nature
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Jaw of RogrothRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Vim per kill: +4.00
Maximum souls: +3.00
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium)
Activation costs 24 power out of 24/24.
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.

Bladed RiftRequires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 5
When wielded/worn:
Damage (Melee): 25 physical bleed
Damage when hit (Melee): 25 physical bleed
Changes resistances: +15% temporal
Changes damage: +10% temporal / +5% physical
Spellpower: +10 (+3 eff.)
Mindpower: +10 (+6 eff.)
Activating this item is instant.
It can be used to activate talent Animate Blade (costing 15 power out of 2/25) :
Effective talent level: 5.0
Power cost: 15 out of 2/25.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.

BloodcallerRequires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7 (-4 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

Spectral Blade (26-42 power, 25 apr)Requires:
- Magic 18
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 26.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +15 arcane
Damage (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+1 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 35% Str, 20% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

elemental pouch of dwarven-steel shots of corruption (21/22, 32-39 power, 3 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 32.5 - 39.0
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 22
When this weapon hits: Curse of Death (20% chance level 3).
On weapon hit:
* Create an explosion dealing 77 fire damage (1/turn)
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

hungering pulsing mindstar of disruption (12-14 power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
Base power: 12.5 - 13.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage against: +24% Unnatural
When wielded/worn:
Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance
Talent granted: +1 Attune Mindstar
Hate per kill: +4.00
Psi per kill: +2.00
Mindpower: +8 (+5 eff.)
Mental crit. chance: +4%
It can be used to inflict 39.60 mind damage (range 10), gaining psi and hate equal to 10% of the damage done
Activation puts all charms on cooldown for 20 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

voratun greatsword 'Ravendredge' (76-121 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 75.5 - 120.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +12 acid
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 10%
* 20% chance to reduce armor by 32%
Changes resistances: +15% darkness
Changes resistances penetration: +25% darkness
Changes damage: +12% fire
Massive two-handed swords.
This item has been sent to the Item's Vault.

slimy silk robe of nature (+27%) (0 def, 0 armour)Requires:
- Level 25
Infused by nature
Infused by arcane disrupting forces
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Effects when hit in melee:
* 7% chance to slow global speed by 37%
* 5 arcane resource burn
Changes resistances: +27% nature / +13% all
Changes damage: +18% nature
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Crystle's Astral Bindings (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+0 eff.)
Spell crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent on hit(spell): Dust to Dust (10% chance level 2).
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.

Chamihad (0 def, 2 armour)Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Damage (Melee): 9 cold
Changes resistances: +6% lightning / +7% cold
Changes damage: +6% cold
Spell save: +6 (+3 eff.)
Disease immunity: +20%
Confusion immunity: +10%
Only die when reaching: -80.00 life
Maximum hate: +6.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Deladohir (10 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Defense: +10 (+8 eff.)
Changes resistances: +7% fire / +9% mind / +5% cold
Changes damage: +9% mind
Blindness immunity: +20%
Knockback immunity: +20%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

brawler's drakeskin leather gloves of war-making (0 def, 3 armour)Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +7.0%
Armour: +3
Changes stats: +3 Str / +3 Dex / +3 Cun
Talent cooldown: Double Strike (-1 turn)
Critical mult.: +9.00%
Physical save: +10 (+5 eff.)
Spell crit. chance: +7%
Mental crit. chance: +16%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

psychokinetic pouch of stralite shots of torment (22/22, 44-52 power, 5 apr)Requires:
- Dexterity 35
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 43.5 - 52.2
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 22
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
* 20% chance to knock the target back 3 spaces and deal 50 physical damage
Damage (Ranged): +9 physical
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Eclipse (18-22 power, 4 apr, darkness element)Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+4 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

multi-hued drakeskin leather armour of the void (20 def, 8 armour)Requires:
- Strength 20
Powered by arcane forces
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+13 eff.)
Fatigue: +8%
Damage (Melee): 9 darkness
Damage (Ranged): 6 darkness
Changes resistances: +12% acid / +20% temporal / +20% darkness / +14% lightning / +5% cold / +13% fire / +10% physical
Mindpower: +8 (+5 eff.)
Defense after a teleport: +13
Resist all after a teleport: +14%
New effects duration reduction after a teleport: +21%
It can be used to blink to a nearby random location (rad 7)
Activation puts all charms on cooldown for 25 turns.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Duathelnull of the Blightspawn (4 def, 3 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 1
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour: +3
Defense: +4 (+4 eff.)
Fatigue: +5%
Effects on melee hit:
* 20% chance to slow global speed by 37%
Effects when hit in melee:
* 12% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 4 nature
Changes stats: +5 Str / +2 Dex / +4 Cun / +4 Con
Changes resistances: +3% darkness
Physical save: +5 (+3 eff.)
Mental save: +6 (+3 eff.)
It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown :
Effective talent level: 2.0
Power cost: 28 out of 28/28.
Range: melee/personal
Travel Speed: instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

balancing hardened leather beltRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical crit. chance: +8.0%
Changes stats: +3 Cun / +4 Dex
Mental crit. chance: +8%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

elemental stralite steamsaw of shearing (30-46 power, 0 apr)Requires:
- Strength 35
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 4
Base power: 30.5 - 45.8
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +4.0%
Attack speed: 100%
Block value: +66
On weapon hit:
* Create an explosion dealing 73 cold damage (1/turn)
Attacks use: 1.0 Steam
When wielded/worn:
Accuracy: +11 (+4 eff.)
Armour penetration: +9
Armour: +5
Defense: +8 (+7 eff.)
Fatigue: +10%
Changes resistances penetration: +8% all / +17% cold
Changes damage: +17% cold
Talent granted: +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.

enhanced dwarven-steel greatmaul of shearing (40-61 power, 2 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 40.5 - 60.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +16 (+5 eff.)
Armour penetration: +12
Changes stats: +7 Str / +5 Dex / +7 Mag / +12 Wil / +9 Cun / +9 Con
Changes resistances penetration: +12% all
Massive two-handed mauls.
This item has been sent to the Item's Vault.

enhanced stralite dagger of torment (28-36 power, 9 apr)Requires:
- Dexterity 35
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 28.0 - 36.4
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Changes stats: +8 Str / +7 Dex / +6 Mag / +8 Wil / +4 Cun / +7 Con
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Hat of Arcane Understanding (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+2 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
