
Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+4 eff.)
Ranged Defense: +8 (+7 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Rod of Entropy (1/1)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 98% of the healing done. This effect scales with your Magic stat.
Activation costs 75 power out of 75/75.
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.

Scale Mail of Kroltar (10 def, 18 armour)Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+8 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) :
Effective talent level: 3.0
Power cost: 50 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 13.62 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (87% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Rod of Entropy (1/1)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 98% of the healing done. This effect scales with your Magic stat.
Activation costs 75 power out of 75/75.
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.

Scale Mail of Kroltar (10 def, 18 armour)Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+8 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) :
Effective talent level: 3.0
Power cost: 50 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 15.65 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 15% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 121.86 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

psychokinetic quiver of yew arrows of torment (14/15, 32-46 power, 10 apr)Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 32.5 - 45.5
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 15
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
* 20% chance to knock the target back 3 spaces and deal 50 physical damage
Damage (Ranged): +20 physical
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

windwalling dwarven-steel shield of shrapnel (0 def, 6 armour, 86 block)Requires:
- Shield usage training
- Strength 24
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +6
Fatigue: +8%
On shield block:
* Cause enemies within radius 6 to bleed for 174 physical damage over 5 turns (1/turn)
Changes stats: +3 Wil
Changes resistances: +12% physical
Talent granted: +1 Block
Slows Projectiles: +17%
Bonus block near projectiles: +10
Handheld deflection devices.
This item has been sent to the Item's Vault.

Rogue Plight (6 def, 7 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6 (+6 eff.)
Fatigue: +7%
Changes stats: +5 Wil / +4 Con
Changes resistances: +35% nature
Reduces incoming crit damage: 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.

Hornet Stingers (18/20, 18-25 power, 10 apr)Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 18.0 - 25.2
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +5.0%
Capacity: 20
On weapon hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.

acidic dwarven-steel mace of evisceration (28-39 power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 28.0 - 39.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15
* Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +8 (+2 eff.)
Blunt and deadly.
This item has been sent to the Item's Vault.

Rod of Entropy (1/1)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 102% of the healing done. This effect scales with your Magic stat.
Activation costs 75 power out of 75/75.
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (87% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

voratun longsword 'Tarrifang' (65-91 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 65.0 - 91.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Str
Changes resistances: +12% fire
Mental save: +6 (+3 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (87% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+8 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.0
Power cost: 14 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 78.96 physical (gravity) damage.
Each target moved beyond the first increases the damage by 9.87 (up to a maximum of 39.48 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Rod of Entropy (1/1)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 98% of the healing done. This effect scales with your Magic stat.
Activation costs 75 power out of 75/75.
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.

Sootrupture (23/23, 33-46 power, 7 apr)Requires:
- Dexterity 16
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 33.0 - 46.2
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +10.5%
Capacity: 23
On weapon hit:
* 20 arcane resource burn
* 11% chance to slow global speed by 33%
* 20% chance to reduce damage dealt by 8%
On weapon crit:
* Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50%
Damage (radius 1) on hit: +12 darkness
Damage (radius 2) on crit: +4 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Chilltouch the cashmere robe (0 def, 0 armour)Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +6 Str / +6 Mag / +10 Wil
Changes resistances: +7% lightning / +35% cold / +11% all
Changes resistances penetration: +9% darkness / +8% physical
Changes damage: +10% lightning / +24% physical / +8% darkness / +31% cold
Critical mult.: +5.00%
Spell save: +9 (+4 eff.)
Maximum hate: +8.00
Mindpower: +7 (+7 eff.)
Mental crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

voratun longsword 'Tarrifang' (65-91 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 65.0 - 91.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Str
Changes resistances: +12% fire
Mental save: +6 (+3 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Honeywood ChaliceRequires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 4
When wielded/worn:
Changes stats: +5 Str
Changes resistances: +10% nature
Changes damage: +5% physical
Talent granted: +1 Battle Trance
Physical save: +10 (+4 eff.)
Life regen: +0.15
Healing mod.: +10%
This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.
This item has been sent to the Item's Vault.

Lightbringer's WandRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / wand ; tier 3
When wielded/worn:
Damage when hit (Melee): 18 light
Changes resistances: +12% darkness / +12% light
Changes damage: +10% light
Spell save: +15 (+6 eff.)
Light radius: +2
It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 87 light damage (based on your Magic and Strength) to your foes within radius 5 each turn
Activation costs 35 power out of 35/35.
This gold-tipped wand shines with an unnatural sheen.
This item has been sent to the Item's Vault.

Duathelkarma of the Blightspawn (dig speed 23 turns)Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Damage when hit (Melee): 4 fire
Changes stats: +2 Str / -7 Cun / +7 Mag
Changes resistances: +3% fire / +24% nature / +12% light
Changes damage: +14% nature
Physical save: +8 (+4 eff.)
Spell save: +5 (+2 eff.)
Mental save: +8 (+4 eff.)
Maximum life: +60.00
Light radius: +3
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Everpyre Blade (38-53 power, 10 apr)Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 38.0 - 53.2
Uses stat: 100% Str
Damage type: Fire
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +18.0%
Attack speed: 100%
When this weapon hits: Fire Breath (15% chance level 4).
When wielded/worn:
Changes stats: +7 Str / +7 Wil
Changes resistances: +10% nature / +15% fire
Changes resistances penetration: +15% fire
Changes damage: +20% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.

stralite greatsword 'Lightblur' (50-80 power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 50.0 - 80.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 28% chance to reduce strength, dexterity, and constitution by 23
* 25% chance for lightning to strike from the target to a second target dealing 78 damage
On weapon crit:
* Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17
Damage (Melee): +21 blight / +8 light
Damage (radius 2) on crit: +12 cold
When wielded/worn:
Damage when hit (Melee): 6 cold
Changes resistances: +6% light
Changes damage: +3% light
Massive two-handed swords.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 120 block)Requires:
- Shield usage training
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +2
Defense: +8 (+7 eff.)
Ranged Defense: +8 (+7 eff.)
Fatigue: +6%
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +1 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

quiver of yew arrows 'Snowwhisper' (20/20, 51-71 power, 10 apr)Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 51.0 - 71.4
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 20
On weapon hit:
* 20% chance to reduce all saves and defense by 8
Damage Shield penetration (this weapon only): +30%
Damage (Ranged): +12 mind / +12 arcane / +20 cold
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
