
Rhykan the Kindleriver (16-17 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 15.5 - 17.1
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +12 light
When wielded/worn:
Damage (Melee): 5 mind / 3 darkness
Changes stats: +4 Str / +2 Wil / +6 Con
Changes damage: +15% mind / +5% darkness
Talent granted: +1 Attune Mindstar
Mindpower: +10 (+8 eff.)
Mental crit. chance: +5%
Light radius: +3
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

balanced voratun longsword of crippling (44-62 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 44.0 - 61.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +7.0%
Defense: +5 (+5 eff.)
Disarm immunity: +37%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Quenchgasher (56-84 power, 4 apr)Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 4 cold
Changes stats: +7 Con / +12 Wil
Changes resistances: +12% acid / +12% cold
Changes resistances penetration: +25% fire
Changes damage: +9% cold
Maximum life: +111.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Zuburewe the steel ringRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +6 Str
Changes resistances: +26% fire
Changes damage: +12% mind / +13% fire
Maximum psi: +20.00
Infravision radius: +3
See invisible: +9
Rings make your fingers look great!
This item has been sent to the Item's Vault.

stralite ring 'Balagorn'Requires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Armour: +10
Changes stats: +4 Con
Changes resistances: +6% mind / +3% fire
Changes damage: +9% acid
Spell save: +14 (+7 eff.)
Poison immunity: +20%
Maximum stamina: +15.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Genn the PitchquellRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Accuracy: +5 (+2 eff.)
Defense: +15 (+11 eff.)
Changes stats: +5 Str
Changes resistances: +13% mind
Changes resistances penetration: +5% darkness
Changes damage: +6% darkness
Confusion immunity: +21%
Maximum stamina: +20.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

mitotic vined mindstar of sand (6-7 power, 18 apr, nature damage)Requires:
- Willpower 16
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
Base power: 6.0 - 6.6
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 7% chance to slow global speed by 33%
* 5% chance to reduce armor by 31%
When wielded/worn:
Damage (Melee): 7 physical
Changes resistances: +4% physical
Changes resistances penetration: +8% physical
Changes damage: +6% physical
Talent granted: +1 Attune Mindstar
Mindpower: +4 (+4 eff.)
Mental crit. chance: +2%
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

enhanced dwarven-steel steamgun of piercingRequires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +9
Attack speed: 100%
Firing range: +8
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +7 (+3 eff.)
Armour penetration: +8
Changes stats: +9 Str / +4 Dex / +6 Mag / +5 Wil / +6 Cun / +4 Con
Changes resistances penetration: +7% all
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Strikemight the drakeskin leather slingRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (radius 1) on hit: +8 mind
Damage (radius 2) on crit: +5 lightning / +20 cold
When wielded/worn:
Changes resistances: +9% lightning
Changes resistances penetration: +10% lightning / +15% cold
Hate when firing a critical mind attack: +2.00
Maximum hate: +4.00
Mindpower: +20 (+13 eff.)
Mental crit. chance: +5%
Movement speed: +32%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Umbraquencher (52-72 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 51.5 - 72.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 8%
Damage (radius 1) on hit: +8 mind
When wielded/worn:
Damage when hit (Melee): 2 darkness
Changes stats: +4 Wil
Mindpower: +25 (+16 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.

blooming thorny mindstar (10-10 power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 9.5 - 10.5
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Talent granted: +1 Attune Mindstar
Mindpower: +6 (+6 eff.)
Mental crit. chance: +3%
Healing mod.: +13%
Heals friendly targets nearby when you use a nature summon: +24
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Blazesage the voratun dagger (49-64 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 49.0 - 63.7
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 31%
Damage (Melee): +20 acid
When wielded/worn:
Changes resistances penetration: +25% light / +10% nature
Changes damage: +6% light
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Frigidvortex the dwarven-steel helm (10 def, 4 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +25 (+9 eff.)
Armour: +4
Defense: +10 (+9 eff.)
Fatigue: +4%
Changes stats: +5 Str
Changes resistances: +6% cold / +6% fire
Physical save: +15 (+7 eff.)
Stamina each turn: +2.00
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Poledatira (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +4 Str / +2 Dex / +1 Mag
Changes resistances: +5% arcane / +12% acid
Stamina each turn: +0.60
Maximum stamina: +21.00
Infravision radius: +2
A pair of boots made of leather.
This item has been sent to the Item's Vault.

wanderer's pair of dwarven-steel boots of phasing (0 def, 4 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +2 Mag / +3 Wil / +2 Cun / +2 Con
Physical save: +13 (+6 eff.)
Mental save: +14 (+7 eff.)
It can be used to blink to a nearby random location (rad 7)
Activation puts all charms on cooldown for 25 turns.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

thick kruk cloak of Iron Throne (0 def, 6 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Cosmetic Item]
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +6
Changes stats: +1 Str / +1 Con
Changes resistances: +11% cold
A stylish kruk-style cloak, to look awesome.
This item has been sent to the Item's Vault.

thick cashmere cloak of the voidstalker (2 def, 5 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +5
Defense: +2 (+2 eff.)
Changes resistances: +13% temporal / +13% darkness / +15% cold
Defense after a teleport: +16
Resist all after a teleport: +12%
New effects duration reduction after a teleport: +11%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature
Activation puts all charms on cooldown for 10 turns.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

voratun waraxe 'Deepsbearer' (40-57 power, 6 apr)Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 40.5 - 56.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 19% chance to reduce all saves and defense by 8
Damage (Melee): +12 mind / +12 darkness
When wielded/worn:
Defense: +15 (+11 eff.)
Changes stats: +3 Wil / +4 Cun / +2 Con
Changes resistances: +4% physical
Stamina each turn: +2.00
Only die when reaching: -60.00 life
One-handed war axes.
This item has been sent to the Item's Vault.

Bograze the voratun waraxe (40-55 power, 6 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 39.5 - 55.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 33%
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (radius 1) on hit: +4 mind
Damage against: +15% Unnatural
When wielded/worn:
Changes resistances: +6% mind
Changes resistances penetration: +20% mind / +25% nature
Changes damage: +6% mind
One-handed war axes.
This item has been sent to the Item's Vault.

Frigidwill (44-62 power, 6 apr)Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 44.0 - 61.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 cold
Damage (radius 1) on hit: +8 mind
Damage (radius 2) on crit: +30 lightning / +23 cold
When wielded/worn:
Damage when hit (Melee): 4 mind
Changes resistances: +12% mind / +6% cold
Changes resistances penetration: +11% lightning / +15% cold / +25% mind
Movement speed: +43%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Sunstreak (0 def, 2 armour)Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Damage when hit (Melee): 4 fire
Changes resistances: +15% lightning / +6% temporal / +3% cold
Changes resistances penetration: +15% fire
Spell save: +3 (+2 eff.)
Life regen: +4.00
Stamina each turn: +0.80
Maximum stamina: +16.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Nadosus the dwarven-steel mail armour (3 def, 8 armour)Requires:
- Heavy armour training
- Strength 28
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour penetration: +3
Physical crit. chance: +3.0%
Armour: +8
Defense: +3 (+3 eff.)
Fatigue: +21%
Damage when hit (Melee): 2 blight
Changes stats: +7 Con
Changes resistances: +17% acid / -13% light / +19% cold / +8% darkness / +7% fire
Critical mult.: +5.00%
Physical save: +16 (+7 eff.)
Spell save: +7 (+4 eff.)
Mental save: +7 (+3 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Gloves of the Firm Hand (0 def, 8 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +8
Changes stats: +4 Con
Talent cooldown: Clinch (-2 turns)
Disarm immunity: +40%
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.

warded yew wand of conjuration [power 240] (15 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 3
When wielded/worn:
Maximum wards: +3 temporal / +3 fire / +4 light / +2 darkness
Talent granted: +1 Ward
It can be used to fire a magical bolt dealing 240 fire damage
Activation puts all charms on cooldown for 15 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Starmalice the pair of dwarven-steel boots (25 def, 10 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +10
Defense: +25 (+16 eff.)
Fatigue: +3%
Changes stats: +2 Dex / +2 Con
Changes resistances: +6% light
Stamina each turn: +3.00
Infravision radius: +2
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Growthpiercer (0 def, 6 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +6
Changes resistances: +11% lightning / +23% temporal
Changes damage: +3% nature
Infravision radius: +2
A pair of boots made of leather.
This item has been sent to the Item's Vault.

elemental stralite mace (38-53 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / mace ; tier 4
Base power: 38.0 - 53.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 71 fire damage (1/turn)
When wielded/worn:
Changes resistances penetration: +8% fire
Changes damage: +6% fire
Blunt and deadly.
This item has been sent to the Item's Vault.

HalovorRequires:
- Dexterity 16
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / sling ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +7
On weapon hit:
* 20% chance to slow global speed by 33%
Damage (radius 2) on crit: +21 fire
When wielded/worn:
Changes resistances: +15% temporal / +6% fire
Changes resistances penetration: +5% fire
Changes damage: +6% mind
Global speed: +2%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
