

Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +3 Mag / +3 Wil
Changes resistances: +11% all
Changes damage: +8% temporal / +15% arcane / +5% all
Maximum mana: +34.00
Spellpower: +16 (+5 eff.)
Spell crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +3
Physical crit. chance: +4.0%
Physical power: +4 (+2 eff.)
Armour: +4
Fatigue: +3%
Changes stats: +2 Str / +3 Con
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 7
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +8 (+2 eff.)
Armour: +6
Defense: +9 (+8 eff.)
Fatigue: +8%
Changes stats: +5 Cun / +5 Wil
Critical mult.: +11.00%
Mental save: +16 (+8 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 65.0 - 91.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Str
Changes resistances: +12% fire
Mental save: +6 (+3 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Changes stats: +3 Str / +3 Wil / +3 Con
Changes resistances penetration: +20% lightning
Talent mastery: +0.20 Technique / Grappling
Mental save: +12 (+6 eff.)
Disarm immunity: +40%
Equilibrium when hit: +0.12
Mindpower: +20 (+13 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 98% of the healing done. This effect scales with your Magic stat.
Activation costs 75 power out of 75/75.
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 3
It can be used to sting an enemy dealing 230 nature damage over 7 turns and reducing their healing by 50%
Activation puts all charms on cooldown for 15 turns.
When used:
* Heal for 65.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 1
When wielded/worn:
Damage (Melee): 15 Lite Light Burst (radius 1)
Changes resistances: +30% light
Changes damage: +10% light
Light radius: +5
Healing mod.: +10%
When attacking in melee, deals 15 light damage and lights tiles in radius 1.
It can be used to call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower)
Activation costs 10 power out of 9/15.
A small crystal phial that captured Sunlight during the Summertide.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 550% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 227 life over 5 turns.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 123 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Physical crit. chance: +4.0%
Changes stats: +4 Mag
Changes resistances: +3% nature
Physical save: +15 (+7 eff.)
Stamina each turn: +3.00
Maximum stamina: +10.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce all saves and defense by 8
Damage when hit (Melee): 8 cold
Changes resistances: +5% arcane / +6% mind
Spell save: +6 (+3 eff.)
Stun/Freeze immunity: +10%
Life regen: +4.00
It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns
Activation puts all charms on cooldown for 25 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Armour: +6
Changes stats: +3 Str
Changes resistances: +14% acid / +11% fire / +12% lightning / +12% cold
Changes damage: +15% mind
Disarm immunity: +24%
Pinning immunity: +24%
Knockback immunity: +24%
Maximum life: +23.00
Mental crit. chance: +4%
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+3 eff.)
Changes resistances: +15% blight / +9% temporal / +14% nature / +6% darkness
Mental save: +6 (+6 eff.)
Poison immunity: +20%
Life regen: +5.00
Healing mod.: +26%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +5 Str
Changes resistances: +6% fire / +14% light / +17% darkness
Reduces incoming crit damage: 15.00%
Life regen: +4.00
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 28
Infused by nature
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +8
Defense: +3 (+3 eff.)
Fatigue: +12%
Life regen: +9.10
Stamina each turn: +1.00
Maximum life: +32.00
Healing mod.: +12%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes resistances: +18% fire / +9% darkness / +12% temporal
Changes damage: +6% light
Life regen: +8.00
Stamina each turn: +0.90
Maximum stamina: +25.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 3
It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 230 physical damage
Activation puts all charms on cooldown for 15 turns.
When used:
* Gain a 12% chance to evade weapon attacks for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport randomly in a range of 85 with a minimum range of 15.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 31
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 6 turns.
While Heroism is active, you will only die when reaching -377 life.
The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 377 life, 6 duration)
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +5 (+2 eff.)
Changes stats: +7 Str / +6 Con
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to become ethereal for 5 turns.
While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 33% faster, and you are invisible (power 19).
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Effects on melee hit:
* 20% chance to reduce armor by 30%
Changes stats: +5 Dex / +2 Mag / +2 Wil / +2 Cun / +7 Lck
Changes resistances: +15% mind
Changes resistances penetration: +10% mind
Stealth bonus: +7
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +2 Cun / +4 Dex
Silence immunity: +23%
Confusion immunity: +29%
Stun/Freeze immunity: +25%
It can be used to activate talent Disengage, placing all other charms into a 15 cooldown :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 2 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 81% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +3 Str / +3 Con
Silence immunity: +31%
Confusion immunity: +26%
Stun/Freeze immunity: +32%
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 7
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.