

Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
- Talent Steam Pool
Infused by nature
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 3
Base power: 18.5 - 27.8
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +3.0%
Attack speed: 100%
Block value: +52
Attacks use: 1.0 Steam
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +4
Defense: +6 (+6 eff.)
Fatigue: +8%
On shield block:
* Deals 20 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
Changes stats: +2 Wil
Changes resistances: +12% cold
Talent granted: +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


Requires:
- Strength 24
- Talent Steam Pool
Infused by arcane disrupting forces
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 3
Base power: 23.5 - 35.2
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +3.0%
Attack speed: 100%
Block value: +42
On weapon hit:
* 13 arcane resource burn
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +4
Defense: +6 (+6 eff.)
Fatigue: +8%
On shield block:
* Cause enemies within radius 6 to bleed for 178 physical damage over 5 turns (1/turn)
Talent granted: +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +4 Str / +8 Wil
Changes resistances: +5% physical
Changes damage: +5% physical
Physical save: +12 (+6 eff.)
Knockback immunity: +100%
This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 23.0 - 34.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 2).
On weapon hit:
* 13% chance to reduce strength, dexterity, and constitution by 22
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On weapon crit:
* Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15
Damage (Melee): +7 blight / +8 arcane
When wielded/worn:
Changes stats: +3 Wil
Changes resistances penetration: +10% blight
Disease immunity: +14%
Mana each turn: +0.04
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +3 Wil / +2 Mag
Changes resistances: +10% acid / +12% physical / +12% cold / +10% fire / +9% all
Changes damage: +7% acid / +6% physical / +7% cold / +7% fire / +5% arcane / +7% temporal
Talent cooldown: Refit Golem (-3 turns)
Maximum mana: +20.00
Spellpower: +3 (+1 eff.)
Spell crit. chance: +2%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +2 Mag / +3 Wil
Changes resistances: +10% acid / +11% physical / +11% fire / +18% cold / +13% all
Changes damage: +10% acid / +14% temporal / +9% fire / +5% cold / +20% arcane / +13% physical
Talent cooldown: Refit Golem (-4 turns)
Maximum mana: +46.00
Spellpower: +5 (+1 eff.)
Spell crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 33%
Damage when hit (Melee): 4 nature
Changes resistances: +19% physical / +9% cold / +15% fire / +12% nature / +15% all
Changes damage: +19% physical
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +7% darkness / +7% temporal
Changes damage: +20% fire
Talent granted: +1 Command Staff
Mana each turn: +0.32
Spellpower: +19 (+6 eff.)
Spell crit. chance: +3%
Defense after a teleport: +5
Resist all after a teleport: +12%
New effects duration reduction after a teleport: +5%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +30% blight
Changes damage: +15% light / +18% blight
Talent granted: +1 Command Staff
Spellpower: +6 (+2 eff.)
Spell crit. chance: +2%
Talent on hit(spell): Lightning (10% chance level 2).
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +3 Cun / +4 Wil
Physical save: +8 (+4 eff.)
Spell save: +5 (+3 eff.)
Mental save: +6 (+3 eff.)
Movement speed: +25%
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 24
Infused by nature
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +6
Fatigue: +8%
Effects on melee hit:
* 7% chance to reduce all saves and defense by 8
Effects when hit in melee:
* 16% chance to reduce all saves and defense by 8
Changes resistances: +7% acid / +7% fire / +6% lightning / +5% cold
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Defense: +7 (+7 eff.)
Fatigue: -6%
Changes resistances: +6% fire / +6% light / +7% cold
Maximum encumbrance: +28
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Silence immunity: +10%
Only die when reaching: -40.00 life
Maximum life: +40.00
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 9 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+9 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+5 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 24
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +6
Fatigue: +8%
Effects when hit in melee:
* 15% chance to reduce armor by 32%
Changes stats: +3 Cun / +4 Con
Changes resistances: +15% acid
Changes damage: +6% nature
Talent granted: +1 Block
Spell save: +9 (+5 eff.)
Spellpower on spell critical (stacks up to 3 times): +10
Hate when firing a critical mind attack: +2.00
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +10 (+9 eff.)
Changes stats: +4 Str
Changes damage: +9% mind / +12% physical / +20% light / +6% cold
Talent granted: +1 Command Staff
Only die when reaching: -80.00 life
Maximum stamina: +30.00
Spellpower: +9 (+3 eff.)
Spell crit. chance: +3%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 77.61 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+14 eff.)
Ranged Defense: +10 (+9 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage against: +5% Unnatural
When wielded/worn:
Changes resistances: +4% all
Talent mastery: +0.10 Wild-gift / Antimagic
Talent granted: +1 Attune Mindstar
Mindpower: +6 (+6 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.30 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+7 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) :
Effective talent level: 1.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 13 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 2
Base power: 19.5 - 23.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +4.5%
Capacity: 19
On weapon hit:
* 20% chance to reduce all saves and defense by 8
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to knock the target back 3 spaces and deal 23 physical damage
Damage (Ranged): +11 physical / +20 mind
Damage (radius 1) on hit: +8 light
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 33.5 - 40.2
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 18
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 23 physical damage
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 127 physical damage
Travel speed: +200%
Damage (Ranged): +13 physical
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 33%
On weapon crit:
* Deals 15 Manaburn damage and puts 1 random spell talent on cooldown for 2 turns (checks Confusion immunity)
Damage (Melee): +9 darkness
Damage against: +9% Living
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 33%
Changes stats: +9 Str / +5 Dex / +9 Mag / +7 Wil / +3 Cun / +10 Con
Changes resistances penetration: +5% nature
Changes damage: +12% lightning
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 32.0 - 44.8
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 21
On weapon hit:
* 11% chance to slow global speed by 33%
* 20% chance to create vines that bind the target to the ground dealing 23 nature damage and pinning them for 3 turns
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +3% all
Spell save: +5 (+3 eff.)
Blindness immunity: +25%
Confusion immunity: +12%
Light radius: +8
See stealth: +8
See invisible: +11
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 6.5
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 16 for 9 turns.
The radius will increase with your Cunning.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Changes stats: +2 Str
Lowers spell cool-downs by: 10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Damage (Melee): 10 light
Damage (Ranged): 22 light
Changes stats: +4 Wil / +9 Mag
Changes damage: +11% light
Spellpower: +8 (+2 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 24
Powered by arcane forces
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +6
Fatigue: +8%
Damage when hit (Melee): 6 fire
On shield block:
* Deals 20 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
Changes stats: +3 Str / +2 Wil
Changes resistances: +15% fire / +13% cold
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.