
kruk cloak of the hunter (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Cosmetic Item]
Type: armor / cloak ; tier 1
When wielded/worn:
Accuracy: +17 (+5 eff.)
Fatigue: -4%
Maximum life: +42.00
Maximum stamina: +11.00
A stylish kruk-style cloak, to look awesome.
This item has been sent to the Item's Vault.

windwalling stralite steamsaw of amnesia (33-50 power, 0 apr)Requires:
- Strength 35
- Talent Steam Pool
Infused by psionic forces
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 4
Base power: 33.0 - 49.5
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +4.0%
Attack speed: 100%
Block value: +78
On weapon hit:
* 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity)
Attacks use: 1.0 Steam
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +5
Defense: +8 (+7 eff.)
Fatigue: +10%
Changes stats: +3 Wil
Changes resistances: +13% physical
Talent granted: +2 Block
Slows Projectiles: +22%
Bonus block near projectiles: +10
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.

enhanced stralite greatmaul of amnesia (52-78 power, 3 apr)Requires:
- Strength 35
Infused by nature
Infused by psionic forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 52.0 - 78.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity)
When wielded/worn:
Changes stats: +10 Str / +7 Dex / +10 Mag / +13 Wil / +5 Cun / +9 Con
Massive two-handed mauls.
This item has been sent to the Item's Vault.

gunslinger's dwarven-steel steamgun of piercingRequires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +9
Attack speed: 100%
Firing range: +8
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +14 (+4 eff.)
Armour penetration: +7
Changes resistances penetration: +5% all
Changes damage: +11% physical
Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns)
Steampower: +10 (+9 eff.)
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Poryldavena the GloomcryptRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
On weapon hit:
* 20% chance to reduce armor by 33%
Damage (Ranged): +20 acid
When wielded/worn:
Changes stats: +8 Con
Changes resistances: +18% fire
Changes resistances penetration: +10% darkness
Changes damage: +12% darkness
Talent mastery: +0.30 Wild-gift / Fungus
Silence immunity: +20%
Only die when reaching: -20.00 life
It can be used to regenerate 164 life over 5 turns
Activation puts all charms on cooldown for 20 turns.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Imp ClawRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Light radius: +1
See stealth: +10
It can be used to activate talent Flame (costing 9 power out of 9/9) :
Effective talent level: 2.0
Power cost: 9 out of 9/9.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 154.74 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.
This item has been sent to the Item's Vault.

Scale Mail of Kroltar (10 def, 18 armour)Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+8 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) :
Effective talent level: 3.0
Power cost: 50 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 15.16 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

battlemaster's linen cloak of sorcery (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Changes stats: +2 Str / +2 Dex / +3 Mag / +3 Wil / +2 Con
Talent mastery: +0.20 Technique / Combat training
Spell save: +3 (+1 eff.)
Stamina each turn: +0.40
Spell crit. chance: +4%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

enhanced ash longbow of enduringRequires:
- Dexterity 16
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When wielded/worn:
Changes stats: +6 Str / +9 Dex / +6 Mag / +19 Wil / +8 Cun / +19 Con
Maximum life: +20.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth
Spellpower: +6 (+2 eff.)
It can be used to activate talent Stone Wall (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 80.61 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (87% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Rod of Entropy (1/1)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 98% of the healing done. This effect scales with your Magic stat.
Activation costs 75 power out of 75/75.
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.

Imp ClawRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Light radius: +1
See stealth: +10
It can be used to activate talent Flame (costing 9 power out of 9/9) :
Effective talent level: 2.0
Power cost: 9 out of 9/9.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 130.76 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.
This item has been sent to the Item's Vault.

Nimbuslady the steel amuletRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +3 Con
Changes resistances: +9% mind / +10% temporal
Changes damage: +9% lightning
Talent mastery: +0.14 Demented / Disfigured face
Physical save: +7 (+4 eff.)
Pinning immunity: +22%
Knockback immunity: +21%
Life regen: +3.00
Maximum life: +35.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Light
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Light damage.
When wielded/worn:
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

pair of dwarven-steel boots 'Skyfear' (0 def, 4 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +3 Cun / +3 Dex
Changes resistances: +9% cold
Changes damage: +21% lightning / +15% temporal / +9% cold
It can be used to activate talent Disengage, placing all other charms into a 15 cooldown :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 2 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +5 (+1 eff.)
Effects on melee hit:
* 10% chance to reduce damage dealt by 8%
Damage when hit (Melee): 2 darkness
Changes stats: +6 Mag
Changes resistances penetration: +10% temporal
Changes damage: +3% darkness / +6% temporal
Spell save: +12 (+6 eff.)
Silence immunity: +38%
Mana each turn: +0.23
Spellpower: +10 (+3 eff.)
Mindpower: +10 (+8 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

voratun longsword 'Tarrifang' (65-91 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 65.0 - 91.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Str
Changes resistances: +12% fire
Mental save: +6 (+3 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.stealthy pair of rough leather boots of phasing (0 def, 1 armour)
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Changes stats: +4 Dex / +2 Mag / +2 Wil / +5 Lck
Stealth bonus: +6
It can be used to blink to a nearby random location (rad 7)
Activation puts all charms on cooldown for 25 turns.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Rod of Entropy (1/1)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 98% of the healing done. This effect scales with your Magic stat.
Activation costs 75 power out of 75/75.
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+2 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+4 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.0
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Imp ClawRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Light radius: +1
See stealth: +10
It can be used to activate talent Flame (costing 9 power out of 9/9) :
Effective talent level: 2.0
Power cost: 9 out of 9/9.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 130.76 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.
This item has been sent to the Item's Vault.

Rune of the Rift (206.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (87% of a turn)
Is: a spell
Description: Inflicts 206.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (87% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

NightsongRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+6 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +10% darkness
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+6 eff.)
Maximum stamina: +25.00
It can be used to activate talent Shadowstep (costing 50 power out of 50/50) :
Effective talent level: 2.0
Power cost: 50 out of 50/50.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

elemental dwarven-steel dagger of projection (18-24 power, 7 apr)Requires:
- Dexterity 24
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 18.5 - 24.1
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
* Create an explosion dealing 71 fire damage (1/turn)
When wielded/worn:
Changes resistances penetration: +14% fire
Changes damage: +8% fire
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Baledukhad (42-64 power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 42.5 - 63.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 4).
On weapon hit:
* 20% chance to reduce armor by 32%
* 13% chance to reduce strength, dexterity, and constitution by 22
Damage (Melee): +24 blight / +4 acid
Damage (radius 2) on crit: +16 mind / +12 acid
When wielded/worn:
Changes stats: +1 Str
Changes damage: +15% acid / +9% mind
Disease immunity: +20%
Infravision radius: +3
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
