
troll-hide drakeskin leather armour of alacrity (5 def, 8 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+5 eff.)
Fatigue: +8%
Life regen: +12.40
Maximum life: +68.00
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
Healing mod.: +21%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

movement infusion of the sneak (speed 661%; cd 10)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 661% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

wrathful voratun shield of the stars (0 def, 10 armour, 184.5 block)Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
On shield block:
* Deals 106 light and fire damage to each enemy blocked
Changes stats: +1 Cun / +1 Mag
Changes resistances: +8% fire / +17% light / +12% darkness
Changes damage: +11% light / +10% darkness
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Lisawyn the Charparry (0 def, 2 armour)
Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +16 (+5 eff.)
Armour: +2
Fatigue: +3%
Changes stats: +3 Str / +3 Dex / +2 Wil / +4 Cun / +6 Con
Changes resistances penetration: +15% fire
Talent mastery: +0.20 Technique / Grappling
Reduces incoming crit damage: 10.00%
Physical save: +12 (+6 eff.)
Spell save: +6 (+3 eff.)
Mental save: +5 (+3 eff.)
Disarm immunity: +45%
Infravision radius: +1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Shineborn the dwarven-steel greatsword (33-53 power, 2 apr)Requires:
- Strength 24
Infused by nature
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 33.0 - 52.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Str / +13 Dex / +10 Mag / +10 Wil / +9 Cun / +13 Con
Changes resistances: +15% lightning / +6% temporal
Changes damage: +6% mind
Physical save: +12 (+6 eff.)
Spell save: +3 (+2 eff.)
Disease immunity: +20%
Light radius: +3
Massive two-handed swords.
This item has been sent to the Item's Vault.

biting gale rune of the titan (damage 126; dur 4; cd 15)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to direct a cone of chilling stormwind doing 125.80 cold damage.
The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns.
These effects can be resisted but not saved against.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Bleakcut (2 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Physical crit. chance: +3.0%
Defense: +2 (+2 eff.)
Changes resistances: +12% lightning
Changes resistances penetration: +10% darkness
Stun/Freeze immunity: +20%
Equilibrium when hit: +0.90
Psi when hit: +1.50
Hate when hit: +1.90
Maximum life: +100.00
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Emelilrana (0 def, 2 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Physical crit. chance: +2.0%
Physical power: +15 (+5 eff.)
Armour: +2
Changes stats: +3 Str / +4 Dex / +3 Wil / +4 Cun
Changes resistances: +9% darkness
Changes damage: +6% mind
Talent cooldown: Double Strike (-1 turn)
Physical save: +8 (+4 eff.)
Maximum life: +60.00
Mindpower: +5 (+5 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

vined mindstar 'Goryneg' (6-6 power, 18 apr, nature damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
Base power: 5.5 - 6.1
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 1) on hit: +16 physical
When wielded/worn:
Changes stats: +4 Wil
Changes resistances penetration: +20% mind
Talent granted: +1 Attune Mindstar
Physical save: +15 (+7 eff.)
Spell save: +4 (+2 eff.)
Only die when reaching: -40.00 life
Maximum stamina: +30.00
Mindpower: +4 (+4 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (87% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +6 (+2 eff.)
Changes stats: +6 Str / +6 Con
Changes resistances: +5% blight / +3% temporal / +14% nature
Poison immunity: +10%
Disease immunity: +17%
Confusion immunity: +20%
Life regen: +9.00
Maximum life: +76.00
Healing mod.: +28%
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

werebeast's dwarven-steel helm of precognition (6 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour: +4
Defense: +6 (+6 eff.)
Fatigue: +4%
Effects when hit in melee:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +3 Str / +5 Dex / +5 Cun / +3 Con
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

regeneration infusion of the wizard (heal 282; 13 cd)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 282 life over 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

regeneration infusion of the warrior (heal 353; 15 cd)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 353 life over 5 turns.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

Demonbringer the thorny mindstar (8-8 power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Base power: 7.5 - 8.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +5.5%
Attack speed: 100%
On weapon hit:
* 6% chance to reduce armor by 32%
* 10% chance to slow global speed by 34%
* 10% chance to reduce damage dealt by 8%
Damage Shield penetration (this weapon only): +10%
When wielded/worn:
Changes resistances: +4% mind
Changes resistances penetration: +4% mind
Changes damage: +4% mind
Talent granted: +1 Attune Mindstar
Physical save: +5 (+2 eff.)
Spell save: +7 (+4 eff.)
Mental save: +4 (+2 eff.)
Equilibrium when hit: +1.10
Psi when hit: +1.20
Vim when firing critical spell: +2.00
Mindpower: +6 (+6 eff.)
Mental crit. chance: +3%
Damage Shield penetration: +30%
Damage Resonance (when hit): +8%
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Kilnsting the cashmere robe (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +1 Mag
Changes resistances: +5% arcane / +15% fire / +16% mind / +11% all
Changes resistances penetration: +7% temporal / +5% arcane / +10% physical
Changes damage: +6% physical / +9% arcane / +20% temporal / +16% mind / +10% all
Spellpower: +16 (+5 eff.)
Reduces paradox anomalies(equivalent to willpower): +8
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Ichorwar the yew magestaff (20-24 power, 4 apr, arcane element)Requires:
- Magic 24
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 34%
Damage when hit (Melee): 8 nature
Changes stats: +5 Con
Changes damage: +20% arcane / +18% mind
Talent granted: +1 Command Staff
Critical mult.: +10.00%
Life regen: +0.70
Equilibrium when hit: +0.08
Maximum hate: +6.00
Spellpower: +15 (+5 eff.)
Spell crit. chance: +3%
Healing mod.: +14%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 1
When wielded/worn:
Effects on melee hit:
* 11% chance to reduce all saves and defense by 8
Damage (Melee): 6 physical
Effects on ranged hit:
* 11% chance to reduce all saves and defense by 8
Damage (Ranged): 7 physical
Changes stats: +2 Dex / +2 Cun / +3 Con
Changes resistances: +7% blight / +22% light / +7% nature
Changes damage: +11% light / +9% physical
Poison immunity: +11%
Disease immunity: +11%
Hate when firing a critical mind attack: +1.00
Maximum hate: +6.00
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation puts all charms on cooldown for 1 turns.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.vined mindstar 'Blastwrack' (6-6 power, 18 apr, mind damage)
Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Base power: 5.5 - 6.1
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +8 lightning
When wielded/worn:
Damage when hit (Melee): 6 lightning
Changes stats: +3 Cun
Changes resistances: +9% mind
Changes damage: +9% lightning
Talent granted: +1 Attune Mindstar
Critical mult.: +8.00%
Mental save: +4 (+2 eff.)
Psi each turn: +0.60
Maximum psi: +15.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Healing mod.: +12%
Heals friendly targets nearby when you use a nature summon: +26
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Blazeransom [power 290] (15 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 3
When wielded/worn:
Physical power: +25 (+8 eff.)
Armour: +10
Changes stats: +3 Dex / +4 Wil
Changes resistances penetration: +10% fire
Changes damage: +9% fire
It can be used to heal yourself and all friendly characters within 10 spaces for 290
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce 2 talent cooldowns by 2.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Isleta (37-59 power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 37.0 - 59.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +16 temporal
When wielded/worn:
Changes resistances: +6% blight / +20% temporal
Reduces incoming crit damage: 10.00%
Stun/Freeze immunity: +20%
Knockback immunity: +20%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Polovena the thorny mindstar (8-8 power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Base power: 7.5 - 8.2
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Mag
Changes resistances: +9% lightning / +8% fire / +10% cold
Changes resistances penetration: +10% blight / +7% mind / +6% darkness
Changes damage: +11% mind / +10% darkness
Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption
Talent granted: +1 Attune Mindstar
Mana when firing critical spell: +2.00
Maximum hate: +2.00
Mindpower: +10 (+5 eff.)
Mental crit. chance: +3%
Damage Shield penetration: +30%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Jetreeve (0 def, 4 armour)Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +4 Cun / +4 Wil
Changes resistances: +5% arcane / +12% nature
Changes resistances penetration: +15% light
Changes damage: +9% darkness
Physical save: +8 (+4 eff.)
Spell save: +9 (+5 eff.)
Mental save: +10 (+5 eff.)
Maximum life: +100.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

shielding rune of the psychic (absorb 306; dur 3; cd 16)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 306 damage for 3 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +7 (+2 eff.)
Changes stats: +5 Dex / +4 Wil / +6 Cun
Changes damage: +6% lightning
Mental save: +8 (+4 eff.)
Life regen: +8.00
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +8
Maximum life: +43.00
Maximum mana: +60.00
Healing mod.: +12%
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (87% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.hardened leather belt 'Prismshear'
Requires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +10 (+3 eff.)
Damage when hit (Melee): 4 mind
Changes stats: +3 Con
Changes resistances penetration: +10% mind
Changes damage: +3% light
Spell save: +14 (+7 eff.)
Mental save: +7 (+4 eff.)
Mindpower: +4 (+4 eff.)
Light radius: +3
Size category: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Unrutonik the alchemist's lampRequires:
- Level 15
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Armour penetration: +6
Changes resistances: +3% acid / +2% physical / +6% light / +3% all
Changes resistances penetration: +9% all
Reduces incoming crit damage: 10.00%
Physical save: +6 (+2 eff.)
Spell save: +11 (+6 eff.)
Light radius: +9
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
