

Requires:
- Dexterity 16
- Talent Shoot
Infused by arcane disrupting forces
4.00 Encumbrance.
Type: weapon / sling ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +7
When wielded/worn:
Effects on ranged hit:
* 7 arcane resource burn
Changes stats: +2 Cun / +1 Wil
Talent mastery: +0.10 Wild-gift / Antimagic
Mindpower: +6 (+6 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +9 (+4 eff.)
Armour penetration: +8
Physical power: +6 (+2 eff.)
Armour: +2
Effects when hit in melee:
* 22 arcane resource burn
Changes resistances: +7% blight
Spell save: +21 (+11 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 30.0 - 45.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* inflicts either shocked or wet, chosen at random
Damage (Melee): +15 lightning / +15 cold
When wielded/worn:
Changes damage: +12% lightning / +12% cold
The blade glows faintly blue, and reflects a sky full of stormy clouds.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 12.0 - 15.6
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50%
* Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +6 (+2 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +7
Defense: +20 (+10 eff.)
Maximum wards: +3 cold
Changes damage: +15% cold
Talents granted: +2 Ward +1 Command Staff
Spellpower: +9 (+4 eff.)
Spell crit. chance: +2%
Damage Shield penetration: +13%
Damage Shield Power: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Accuracy: +10 (+4 eff.)
Physical power: +5 (+2 eff.)
Armour: +1
Fatigue: +1%
Changes stats: +3 Dex
Critical mult.: +10.00%
Mindpower: +5 (+5 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 33.0 - 39.6
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 16
On weapon hit:
* Create an explosion dealing 72 acid damage (1/turn)
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes resistances: +7% blight / +9% all
Mental save: +15 (+7 eff.)
Life regen: +2.00
Maximum life: +56.00
Mindpower: +3 (+3 eff.)
Mental crit. chance: +3%
Healing mod.: +15%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 3
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +7 (+3 eff.)
Armour: +13
Defense: +9 (+5 eff.)
Fatigue: +8%
Damage (Melee): 6 fire
Damage (Ranged): 6 fire
Changes stats: +1 Mag / +1 Wil
Changes resistances: +17% acid / +12% physical / +6% light / +19% fire
Critical mult.: +11.00%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance
Talent granted: +1 Attune Mindstar
Physical save: +4 (+2 eff.)
Spell save: +4 (+2 eff.)
Mental save: +5 (+2 eff.)
Equilibrium when hit: +0.80
Hate per kill: +2.00
Psi per kill: +3.00
Mindpower: +6 (+6 eff.)
Mental crit. chance: +3%
It can be used to inflict 30.59 mind damage (range 10), gaining psi and hate equal to 10% of the damage done
Activation puts all charms on cooldown for 20 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +2 Cun / +2 Dex
It can be used to activate talent Disengage, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +2 Mag
Mana each turn: +0.10
Spellpower on spell critical (stacks up to 3 times): +3
Maximum mana: +24.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 33.0 - 49.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 66 fire damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +7.0%
Changes resistances penetration: +9% fire
Changes damage: +7% fire
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 46.5 - 74.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 66 lightning damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +7.0%
Changes resistances penetration: +30% lightning
Changes damage: +14% lightning
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Attack speed: 100%
Firing range: +7
Travel speed: +600%
Damage (Ranged): +7 fire
Attacks use: 2.0 Steam
When wielded/worn:
Ammo reloads per turn: +2
Changes stats: +2 Mag
Changes resistances penetration: +6% temporal / +7% physical
Changes damage: +8% fire / +7% physical / +6% temporal
Talent mastery: +0.10 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Attack speed: 100%
Firing range: +7
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Physical power: +6 (+2 eff.)
Changes stats: +2 Str / +6 Wil / +8 Con
Maximum life: +10.00
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 9.5 - 10.5
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 12 arcane resource burn
When wielded/worn:
Changes resistances: +5% arcane
Talent granted: +1 Attune Mindstar
Mental save: +4 (+2 eff.)
Maximum psi: +12.00
Mindpower: +6 (+6 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 59.5 - 71.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 23
On weapon hit:
* 20% chance to reduce armor by 31%
* 20 arcane resource burn
* 10% chance to slow global speed by 33%
Damage (Ranged): +20 acid
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 51.5 - 61.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 23
On weapon hit:
* 20% chance to reduce all saves and defense by 8
* 20% chance to knock the target back 3 spaces and deal 23 physical damage
Damage (Ranged): +20 mind / +21 physical
Damage (radius 2) on crit: +20 mind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 33.0 - 46.2
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 44
Damage (Ranged): +20 mind / +20 fire
Damage (radius 1) on hit: +20 fire
When wielded/worn:
Ammo reloads per turn: +5
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Infused by arcane disrupting forces
7.00 Encumbrance.
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Effects on melee hit:
* 10% chance to reduce all saves and defense by 8
* 9 arcane resource burn
Damage (Melee): 14 acid / 8 nature
Effects when hit in melee:
* 9 arcane resource burn
Changes stats: +2 Cun / +5 Con
Changes resistances: +18% acid / +18% nature / +6% mind
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 48
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Fatigue: +22%
Changes stats: +2 Mag / +6 Wil
Changes resistances: +15% blight / +6% acid / +9% nature / +18% darkness
Light radius: +4
See invisible: +15
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +9 (+8 eff.)
Fatigue: +8%
Changes stats: +4 Cun / +5 Wil
Changes resistances: +7% arcane
Spell save: +14 (+7 eff.)
Mental save: +13 (+6 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 48
Infused by arcane disrupting forces
14.00 Encumbrance.
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +10
Defense: +5 (+5 eff.)
Fatigue: +12%
Changes stats: +2 Cun
Changes resistances: +16% nature / +14% blight
Changes resistances penetration: +10% cold
Changes damage: +6% nature / +15% cold
Maximum psi: +40.00
Mental crit. chance: +1%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Physical crit. chance: +1.0%
Armour: +4
Defense: +1 (+1 eff.)
Changes stats: +2 Cun / +1 Str
Changes resistances penetration: +5% physical
Mental save: +6 (+3 eff.)
Only die when reaching: -60.00 life
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+2 eff.)
Mana each turn: +1.10
Mana when hit: +0.70
Maximum mana: +44.00
Spellpower: +7 (+2 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +6
Defense: +15 (+11 eff.)
Fatigue: +2%
Changes resistances: +3% lightning / +3% fire
Mental save: +6 (+3 eff.)
Disease immunity: +20%
Infravision radius: +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.