
slime-covered stralite longsword of amnesia (37-52 power, 5 apr)Requires:
- Strength 35
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 37.0 - 51.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 10% chance to slow global speed by 37%
* 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

movement infusion of the sneak (speed 644%; cd 8)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 644% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

biting gale rune of the titan (damage 186; dur 4; cd 16)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to direct a cone of chilling stormwind doing 186.00 cold damage.
The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns.
These effects can be resisted but not saved against.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

warden's elven-wood longbow of piercingRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Accuracy: +15 (+5 eff.)
Armour penetration: +12
Ammo reloads per turn: +6
Changes stats: +6 Mag
Changes resistances penetration: +12% temporal / +15% physical / +12% all
Changes damage: +11% temporal / +12% physical
Talent mastery: +0.30 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Light of RevelationRequires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Damage against: +25% Horror
Reduced damage from: +25% Horror
Light radius: +7
See stealth: +35
See invisible: +35
Sometimes reveals the hidden truths you'd rather not see.
The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.
This item has been sent to the Item's Vault.

Merkul's Second EyeRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage (Ranged): 25 arcane
Light radius: +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.

blazebringer's stralite dagger of amnesia (28-36 power, 9 apr)Requires:
- Dexterity 35
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 27.5 - 35.8
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity)
Damage (radius 2) on crit: +42 fire
When wielded/worn:
Changes resistances penetration: +17% fire
Global speed: +2%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

elemental stralite dagger of shearing (32-41 power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 31.5 - 41.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 89 cold damage (1/turn)
When wielded/worn:
Accuracy: +15 (+5 eff.)
Armour penetration: +9
Changes resistances penetration: +13% cold / +9% all
Changes damage: +11% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+3 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Aletta's Diadem (0 def, 0 armour)Requires:
- Willpower 24
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 12 mind
Changes stats: +4 Cun / +4 Wil
Changes damage: +10% mind
Mindpower: +12 (+7 eff.)
Mental crit. chance: +5%
It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) :
Effective talent level: 3.0
Power cost: 8 out of 10/10.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Inflicts 45.32 mind damage and cripples the target's higher mental functions, reducing cunning by 5 and confusing (19% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 8.56 cold and 8.56 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

skylord's hardened leather belt of burglaryRequires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +4 Str / +10 Dex / +4 Wil / +9 Cun / +6 Lck
Trap disarming bonus: +16
Stealth bonus: +10
Physical save: +15 (+5 eff.)
Spell save: +13 (+6 eff.)
Mental save: +14 (+7 eff.)
Infravision radius: +5
A belt that goes around your waist.
This item has been sent to the Item's Vault.

monstrous hardened leather belt of valianceRequires:
- Level 15
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +5 (+1 eff.)
Changes stats: +4 Str / +3 Wil / +4 Con
Physical save: +8 (+3 eff.)
Mental save: +8 (+4 eff.)
Maximum life: +40.00
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Growjustice the dragonbone wand of shielding [power 452] (20 cooldown)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 5
When wielded/worn:
Damage when hit (Melee): 8 nature
Changes resistances: +6% mind
Changes damage: +3% nature / +12% mind
It can be used to create a shield absorbing up to 452 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 20 turns.
When used:
* Increase all damage by 26% for 2 turns.
* Reduce 3 talent cooldowns by 2.
* Reduce fatigue by 53% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +6 Mag
Changes resistances: +15% lightning
Changes damage: +15% lightning
Critical mult.: +20.00%
Spellpower: +12 (+4 eff.)
Spell crit. chance: +5%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent level: +1 to all lightning damage spells.
Talent on hit(spell): Lightning (10% chance level 1).
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+8 eff.)
Damage when hit (Melee): 20 poison / 20 nature slow
Changes stats: +4 Wil / +5 Con
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+3 eff.)
Spell save: +10 (+5 eff.)
Mindpower: +10 (+6 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

battlemaster's cashmere cloak of sorcery (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+2 eff.)
Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Wil / +4 Con
Talent mastery: +0.30 Technique / Combat training
Spell save: +8 (+4 eff.)
Stamina each turn: +0.70
Spell crit. chance: +5%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

blood-soaked pair of hardened leather boots of massiveness (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +6
Physical crit. chance: +4.0%
Physical power: +4 (+1 eff.)
Armour: +3
Changes stats: +5 Str / +5 Con
Changes damage: +7% physical
Size category: +1
A pair of boots made of leather.
This item has been sent to the Item's Vault.

void-walker's alchemist's lamp of the sunRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +7% temporal / +7% darkness / +7% cold
Changes damage: +8% light
Damage affinity(heal): +5% light
Light radius: +6
Defense after a teleport: +12
Resist all after a teleport: +13%
New effects duration reduction after a teleport: +13%
It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area.
All enemies effected will take 162.69 light damage.
At talent level 3 you gain 27% light, darkness, and fire resistance for 4 turns.
The damage done and resistances will increase with your Spellpower.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

undeterred pair of hardened leather boots of void walking (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes resistances: +15% darkness / +11% temporal
Changes resistances penetration: +10% darkness / +12% temporal
Silence immunity: +25%
Confusion immunity: +23%
Stun/Freeze immunity: +28%
Defense after a teleport: +14
Resist all after a teleport: +12%
New effects duration reduction after a teleport: +15%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Colaryem (48-77 power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Crooked Club (25-35 power, 4 apr)Requires:
- Strength 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 2
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Reduce targets accuracy and powers by 5 (stacks 5 times)
Damage (Melee): +14 % chance of confusion / +30 physical
When wielded/worn:
Accuracy: +12 (+4 eff.)
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.

scouring voratun gauntlets of the iron hand (0 def, 3 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Effects when hit in melee:
* 17 arcane resource burn
Changes stats: +3 Str / +4 Wil / +3 Con
Talent mastery: +0.20 Technique / Grappling
Spell save: +17 (+8 eff.)
Disarm immunity: +20%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Eclipsestreak of the Blightspawn [power 285] (25 cooldown)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 4
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 36%
Effects when hit in melee:
* 29% chance to reduce strength, dexterity, and constitution by 26
* 29% chance to reduce damage dealt by 10%
Changes resistances: +9% lightning
Changes resistances penetration: +5% lightning
Changes damage: +6% lightning
It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 747
Base Damage: 308
Armor: 4
All Resist: 9
Activation puts all charms on cooldown for 25 turns.
When used:
* Gain a 26% chance to evade weapon attacks for 2 turns.
* Increase all damage by 26% for 2 turns.
* Cleanse 3 total effects of type disease, wound, or poison.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

elemental stralite dagger of shearing (32-41 power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 31.5 - 41.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 92 cold damage (1/turn)
When wielded/worn:
Accuracy: +15 (+5 eff.)
Armour penetration: +9
Changes resistances penetration: +13% cold / +9% all
Changes damage: +11% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Belehir the stralite greatsword (60-96 power, 3 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 37%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Accuracy: +21 (+7 eff.)
Physical crit. chance: +10.0%
Changes stats: +2 Str / +3 Wil
Changes resistances: +3% blight / +9% cold
Changes damage: +16% physical
Massive two-handed swords.
This item has been sent to the Item's Vault.

exposing stralite shield of patience (0 def, 8 armour, 130 block)Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Fatigue: +8%
Effects on melee hit:
* 9% chance to reduce all saves and defense by 12
Effects when hit in melee:
* 12% chance to reduce all saves and defense by 12
Changes resistances: +13% temporal
Talent granted: +1 Block
Activating this item is instant.
It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell and usable during Aether Avatar
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (259) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
The shield's max absorption will increase with your Spellpower.
Handheld deflection devices.
This item has been sent to the Item's Vault.

wrathful stralite shield of fire resistance (+6%) (0 def, 8 armour, 142 block)Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Fatigue: +8%
On shield block:
* Deals 137 light and fire damage to each enemy blocked
Changes resistances: +6% light / +29% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
