
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0
T4 greatsword 2H weapon
[Unique]
Master
Power 60.0 - 96.0 Physical
Uses 40% Wil, 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.

Storm Fury4.0
T5 longbow 2H weapon
Reqs Mag 30
Shoot
[Unique]
Arcane
Power 0.0 - 0.0 Physical
Uses 40% Wil
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
dps ----------
Spell.crit +10%
Spell.pwr +30 (+8 eff.)
Mov.spd +30%
Ranged+ 75 lightning
Dmg.mod +25% lightning
----- def -----
Defense +30 (+7 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 55 to 110 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0
T5 longsword 1H weapon
Reqs Mag 18
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 40% Wil, 25% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+4 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 117.60 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

living mindstar 'Daimelathadar' (16-18 power, 40 apr, mind damage)3.0
T5 mindstar 1H weapon
[Rare]
Nature
Power 16.5 - 18.2 Mind
Uses 90% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +5%
Mind.pwr +10 (+2 eff.)
----- def -----
Armour +8
Resists +6% darkness +12% temporal
Die.at -40.00 life
Max.HP +41.00
HP.reg +6.00
Disarm- +20%
Teleport- +20%
---------- misc
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Unknown
Power 30.0 - 36.0 Physical
Uses 80% Mag, 40% Wil
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+11 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Anom.red +25
Teleport- +100%
---------- misc
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Skeletal Claw (55-61 power, 8 apr)3.0
T5 whip 1H weapon
[Unique]
Arcane
Power 55.0 - 60.5 Physical
Uses 40% Wil, 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +8
Crit +9.0%
Atk.spd 125%
Melee+ +30 bleed
On Crit.r2 +50 bleed
On Hit: 10% Bone Grab 3
On Hit: 20% Bone Spear 4
While equipped:
dps ----------
Spell.pwr +4 (+2 eff.)
Phys.spd +10%
----- def -----
Defense +12 (+3 eff.)
---------- misc
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear 4
Bone Nova:
Level 4.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Fire bone spears in all directions, hitting all foes within radius 4 for 35.01 physical damage, and inflicting bleeding for another 17.50 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.

Great Caller (10-11 power, 18 apr, nature damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature
Power 10.0 - 11.0 Nature
Uses 70% Wil, 50% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+2 eff.)
Dmg.mod +8% physical +8% cold +8% fire
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Icy Kill (35-46 power, 10 apr)1.0
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Nature/Psionic
Power 35.0 - 45.5 Physical
Uses 40% Wil, 45% Str, 45% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +15.0%
Atk.spd 100%
Melee+ +30 cold
On Crit:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +25% cold
----- def -----
Ice.pen +50%
---------- misc
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

stormbringer's stralite greatsword of massacre (62-100 power, 3 apr)3.0
T4 greatsword 2H weapon
[Ego+]
Nature/Master
Power 62.5 - 100.0 Physical
Uses 40% Wil, 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +3
Crit +4.5%
Atk.spd 100%
On Crit.r2 +9 lightning +12 cold
While equipped:
dps ----------
Mov.spd +28%
Res.pen +10% lightning +14% cold
Massive two-handed swords.
This item has been sent to the Item's Vault.

truestriking voratun greatsword of crippling (64-102 power, 4 apr)3.0
T5 greatsword 2H weapon
[Ego++]
Master
Power 63.5 - 101.6 Physical
Uses 40% Wil, 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +13.0%
Res.pen +14% physical
Acc +16 (+4 eff.)
Apr +13
Massive two-handed swords.
This item has been sent to the Item's Vault.

Oozing Heart (17-19 power, 25 apr, nature slow damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 17.0 - 18.7 Nature slow
Uses 90% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+2 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane +12% blight
Spell.save +15 (+4 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 2.0
Pwr.cost 20 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 97.92 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

Voidlord the reinforced leather sling4.0
T4 sling 1H weapon
Reqs Dex 35
Shoot
[Rare]
Nature
Power 0.0 - 0.0 Physical
Uses 40% Wil
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +9
On Hit.r1 +20 darkness
While equipped:
Stats +6 Con
dps ----------
Dmg.mod +30% darkness
On Hit (Ranged):
* 20% chance to slow global speed by 76%
* 20% chance to reduce damage dealt by 37%
----- def -----
Resists +15% cold
Spell.save +6 (+2 eff.)
---------- misc
Masteries
+0.20 Wild-gift/Fungus
Regenerate 188 life over 5 turns
Puts all charms on 20 cooldown
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 30 armour)17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
dps ----------
Phys.pwr +10 (+2 eff.)
Melee Ret 30 physical
----- def -----
Armour +30
Fatigue +25%
Resists +20% physical
Phys.save +15 (+4 eff.)
HP.reg +0.00
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 380.16 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 25 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 40 armour)17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Mind.pwr +10 (+2 eff.)
On Melee Ret:
* 20% chance to cause random gloom
----- def -----
Armour +40
Defense +15 (+3 eff.)
Fatigue +17%
Resists +15% acid +15% light
+20% blight +25% mind
+20% darkness
Phys.save +15 (+4 eff.)
Mind.save +25 (+6 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Level 2.0
Pwr.cost 15 out of 25/25.
Range 2
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 16 Armour, 24 Defense and your attacks will gain 31% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)17.0
T4 massive armor
Reqs Massive armour training
[Unique]
Master
While equipped:
Stats +15 Con
----- def -----
Armour +50
Hardiness +15%
Fatigue +35%
Phys.save +45 (+11 eff.)
Knockbk- +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns.
Uses 25 power out of 25/25
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

Death's Embrace (18 def, 18 armour)9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +5 Dex +5 Mag +5 Cun
dps ----------
Crit.mult +20.00%
Spell.pwr +10 (+4 eff.)
Dmg.mod +20% darkness +20% cold
Melee Ret 15 darkness 15 cold
----- def -----
Armour +18
Hardiness +15%
Defense +18 (+4 eff.)
Resists +30% temporal +30% darkness
+30% cold
Stealth +10
---------- misc
Masteries
+0.10 Spell/Phantasm
+0.10 Spell/Dreadmaster
+0.10 Cunning/Stealth
Turn yourself invisible (power 27, based on Cunning and Magic) for 10 turns.
Uses 50 power out of 50/50
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Phys.pwr +10 (+2 eff.)
----- def -----
Armour +35
Defense +25 (+6 eff.)
Fatigue +15%
Resists +15% acid +20% darkness
+15% blight +25% fire
+20% cold
Phys.save +15 (+4 eff.)
Spell.save +25 (+7 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Infernal combat
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Nature/Master
When used to Attack:
Power 58.0 - 69.6 Fire
Uses 40% Wil, 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +220
While equipped:
dps ----------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Melee Ret 17 fire
----- def -----
Armour +9
Defense +16 (+4 eff.)
Rng.Def +15 (+3 eff.)
Fatigue +20%
Resists +35% fire
Affinity +15% fire
---------- misc
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

voratun shield 'Frigidvagrant' (0 def, 20 armour, 70-85 power, 292.5 block)7.0
T5 shield armor
Reqs Shield usage training
[Rare]
Master
When used to Attack:
Power 70.5 - 84.6 Physical
Uses 40% Wil, 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +5.0%
Block +292
Melee+ +20 cold
On Hit:
* 20% chance to reduce armor by 13%
While equipped:
Stats +7 Con
dps ----------
Dmg.mod +24% light +12% cold
----- def -----
Armour +20
Fatigue +8%
Resists +9% acid +5% arcane
Phys.save +12 (+3 eff.)
---------- misc
Light +3
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

The Black Wall (12 def, 9 armour, 52-62 power, 200 block)7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
When used to Attack:
Power 52.0 - 62.4 Darkness
Uses 40% Wil, 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +200
While equipped:
dps ----------
Melee Ret 10 darkness
----- def -----
Armour +9
Defense +12 (+3 eff.)
Rng.Def +15 (+3 eff.)
Fatigue +28%
Resists +2% all
---------- misc
Talents +1 Block
Masteries
+0.20 Technique/Shield defense
+0.20 Technique/Shield offense
+0.20 Corruption/Doom shield
ShadowPwr +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Arcane
When used to Attack:
Power 57.0 - 68.4 Stunning fire
Uses 40% Wil, 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +7.0%
Block +235
Dmg.conv 50% darkness
On Hit:
* releases a burst of dark fire, dealing damage equal to your magic stat
While equipped:
dps ----------
Spell.pwr +8 (+3 eff.)
Melee Ret 24 darkness 24 fire
----- def -----
Armour +18
Defense +8 (+2 eff.)
Rng.Def +12 (+3 eff.)
Fatigue +25%
Resists +20% darkness +35% fire
---------- misc
Talents +1 Block
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.

Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Arcane
When used to Attack:
Power 40.0 - 48.0 Physical
Uses 40% Wil, 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +5.0%
Block +180
While equipped:
dps ----------
On shield block:
* 30% chance of petrifying the attacker.
----- def -----
Armour +25
Defense +5 (+1 eff.)
Rng.Def +10 (+2 eff.)
Fatigue +12%
Resists +10% acid +10% physical
+10% lightning +10% fire
---------- misc
Talents +1 Block
On block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.

Scale Mail of Kroltar (10 def, 18 armour)14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature/Master
Kroltar's head would turn up the heat.
While equipped:
Stats +5 Str +3 Dex +4 Con
----- def -----
Armour +18
Defense +10 (+2 eff.)
Fatigue +16%
Resists +20% acid +20% blight +20% fire
+20% nature +20% lightning
Max.HP +120.00
Devouring Flame:
Level 4.8
Pwr.cost 50 out of 80/80.
Range 10
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Spit a cloud of flames, doing 103.45 fire damage in a radius of 4 each turn for 8 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Hand of the World-Shaper (0 def, 12 armour)1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Arcane/Nature
While equipped:
Stats +6 Str +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +10 (+4 eff.)
Dmg.mod +12% physical
Res.pen +15% physical
----- def -----
Armour +12
Resists +10% physical
---------- misc
Masteries
+0.20 Spell/Stone
+0.10 Wild-gift/Sand drake aspect
+0.10 Spell/Earth
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Earthquake:
Level 4.0
Pwr.cost 30 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: Causes a violent earthquake that deals 22.68 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.

Scorched Boots (4 def, 4 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +6%
Spell.pwr +13 (+4 eff.)
Dmg.mod +15% blight +15% fire
+15% darkness
----- def -----
Armour +4
Defense +4 (+1 eff.)
Fatigue +8%
Poison Storm:
Level 3.0
Pwr.cost 30 out of 40/40.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 6.69 blight damage and is poisoned for 26.74 blight damage over 4 turns.
At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%.
At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%.
At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure.
Each possible effect is equally likely.
The poison damage dealt is capable of a critical strike.
The damage will increase with your Spellpower.
The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.
This item has been sent to the Item's Vault.

Threads of Fate (10 def, 0 armour)2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
dps ----------
Spell.pwr +8 (+3 eff.)
Dmg.mod +10% temporal
----- def -----
Defense +10 (+2 eff.)
Resists +20% temporal
Res.Cap +10% temporal
Phys.save +20 (+5 eff.)
Spell.save +20 (+5 eff.)
Mind.save +20 (+5 eff.)
Confus- +40%
---------- misc
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Chronomancy/Chronomancy
+0.10 Spell/Divination
See the Threads:
Level 1.0
Pwr.cost 50 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.

Malslek the Accursed's Hat (2 def, 0 armour)2.0
T4 head armor
[Unique]
Psionic
While equipped:
dps ----------
Mind.crit +10%
Spell.pwr +10 (+4 eff.)
Mind.pwr +15 (+3 eff.)
Melee+ 30% gloom effects
Dmg.mod +10% darkness +10% physical
----- def -----
Defense +2 (+0 eff.)
Resists +20% fire
Mind.save -10 (-3 eff.)
Heal.mod -10%
---------- misc
Hate/m.crit +2.00
Hate/kill +2.00
Max.hate +20.00
Masteries
+0.20 Cursed/Punishments
On Spell Hit: 10% Agony 2
On Mind Hit: 10% Hateful Whisper 2
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
dps ----------
Spell.pwr +23 (+7 eff.)
Dmg.mod +20% temporal +20% physical
Res.pen +20% temporal +20% physical
Melee Ret 20 physical 10 temporal
----- def -----
Armour +3
Defense +9 (+2 eff.)
Resists +10% temporal +10% physical
+13% all
Temporal Reprieve:
Level 1.0
Pwr.cost 50 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
