
The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Light
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Light damage.
When wielded/worn:
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Eilinovena the Rainmortal [power 350] (15 cooldown)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 4
When wielded/worn:
Changes stats: +1 Str / +1 Con
Changes resistances: +6% cold
Reduces incoming crit damage: 10.00%
Infravision radius: +3
It can be used to project a gust of wind in a cone knocking enemies back 12 spaces and dealing 350 physical damage
Activation puts all charms on cooldown for 15 turns.
When used:
* Heal for 59.
* Increase the duration of 2 beneficial effects by 2.
* Gain a 24% chance to evade weapon attacks for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Eilinovena the Rainmortal [power 350] (15 cooldown)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 4
When wielded/worn:
Changes stats: +1 Str / +1 Con
Changes resistances: +6% cold
Reduces incoming crit damage: 10.00%
Infravision radius: +3
It can be used to project a gust of wind in a cone knocking enemies back 12 spaces and dealing 350 physical damage
Activation puts all charms on cooldown for 15 turns.
When used:
* Heal for 59.
* Increase the duration of 2 beneficial effects by 2.
* Gain a 24% chance to evade weapon attacks for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

dragonbone vilestaff 'Emubremira' (30-36 power, 6 apr, acid element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +23.0%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 13
Damage (Melee): 43 arcane
Changes damage: +30% acid / +12% mind
Talent granted: +1 Command Staff
Physical save: +11 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +11 (+3 eff.)
Maximum mana: +117.00
Spellpower: +29 (+19 eff.)
Spell crit. chance: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Shivermalice (38-61 power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 38.0 - 60.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50%
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (radius 1) on hit: +12 cold
Damage (radius 2) on crit: +8 cold
When wielded/worn:
Armour penetration: +12
Physical crit. chance: +24.0%
Physical power: +13 (+3 eff.)
Changes stats: +3 Mag
Changes resistances: +6% cold
Changes resistances penetration: +10% cold
Changes damage: +3% cold
Critical mult.: +26.00%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Anudunik (5 def, 10 armour)Requires:
- Heavy armour training
- Strength 48
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Physical crit. chance: +11.0%
Physical power: +35 (+11 eff.)
Armour: +10
Defense: +5 (+2 eff.)
Fatigue: +12%
Changes stats: +13 Str / +10 Mag / +11 Wil
Changes resistances: +27% lightning / +32% cold / +2% physical
Spellpower: +31 (+21 eff.)
Spell crit. chance: +16%
Mindpower: +31 (+15 eff.)
Mental crit. chance: +16%
Light radius: +3
Healing mod.: +15%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

useless but awesome rockRequires:
- Level 15
Infused by nature
0.00 Encumbrance.
[Unique]
Type: misc / rock
It can be used to talk to your pet rock
Activation costs 10 power out of 10/10.
Awesome rock!!!
This item has been sent to the Item's Vault.

Essence of BearnessRequires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness
Activation costs 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.

Barorerach the QuenchtrialRequires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 4
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
Travel speed: +200%
Damage (Ranged): +12 mind
Damage (radius 1) on hit: +8 acid
When wielded/worn:
Effects on ranged hit:
* 20% chance to reduce all saves and defense by 18
Damage when hit (Melee): 6 cold
Changes stats: +5 Cun
Changes resistances: +9% acid
Changes resistances penetration: +5% acid
Combat speed: +10%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Cut Drem ArmRequires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: misc / gross ; tier 3
When wielded/worn:
Damage when hit (Melee): 25 darkness
Disarm immunity: +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.
The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
This item has been sent to the Item's Vault.

Dúathedlen HeartRequires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 4
When wielded/worn:
Physical power: +7 (+2 eff.)
Damage (Melee): 20 darkness
Changes stats: +5 Mag
Changes resistances: +30% light
Changes resistances cap: +10% light
Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness
Light radius: -1000
Infravision radius: +7
The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.
Talent on hit(spell): Invoke Darkness (15% chance level 4).
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.

Revenant (8 def, 20 armour)Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +8 (+6 eff.)
Fatigue: +12%
Changes stats: +5 Mag / +5 Con
Physical save: +12 (+4 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+6 eff.)
Silence immunity: +20%
Confusion immunity: +20%
Pinning immunity: +20%
Stun/Freeze immunity: +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Fanged Collar0.1
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight +15% darkness
+15% acid
Phys.save +15 (+4 eff.)
Spell.save +15 (+4 eff.)
Mind.save -7 (-3 eff.)
Max.HP +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

Crown of Burning Pain (11 def, 0 armour)4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +5 Cun +5 Wil
dps ----------
Dmg.mod +30% fire
----- def -----
Armour +0
Defense +11 (+3 eff.)
Fatigue +4%
Resists +30% fire
Meteor Rain:
Level 2.0
Pwr.cost 25 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 17.65 fire and 17.65 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

treant's stralite ring of misery0.1
T4 ring jewelry
Reqs Level 25
[Ego++]
Nature/Psionic
While equipped:
Stats +1 Cun
dps ----------
Melee+ 9 physical
Ranged+ 6 physical
On Hit (Melee):
* 10% chance to reduce all saves and defense by 26
On Hit (Ranged):
* 12% chance to reduce all saves and defense by 26
----- def -----
Resists +6% nature +5% blight
Poison- +10%
Disease- +19%
---------- misc
Hate/m.crit +1.00
Max.hate +5.00
Bleeding Edge:
Puts all charms on 17 cooldown
Level 4.0
Pwr.cost 17 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

hateful quiver of elven-wood arrows of corruption (19/19, 46-64 power, 14 apr)3.0
T4 arrow ammo
Reqs Dex 35
[Ego++]
Arcane/Psionic
Power 46.0 - 64.4 Physical
Uses 50% Str, 70% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +14
Crit +2.5%
Capacity 19
Ranged+ +11 darkness
Against +8% Living
On Hit: 20% Curse of Death 4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Dagedravon the voratun ring0.1
T5 ring jewelry
Reqs Level 35
[Random Unique]
Arcane/Nature/Master
While equipped:
Stats +3 Cun +5 Mag
dps ----------
Spell.pwr +10 (+10 eff.)
Dmg.mod +3% blight +12% fire
Res.pen +10% blight +5% arcane
Melee Ret 2 arcane 8 blight
----- def -----
Resists +10% blight +24% fire
HP.reg +5.00
Stun/Frz- +26%
Rings make your fingers look great!
It was hardened by the digestive sack.
This item has been sent to the Item's Vault.

Flowerstreak the pair of hardened leather boots (0 def, 3 armour)2.0
T3 feet armor
[Rare]
Nature
While equipped:
dps ----------
Dmg.mod +12% acid +18% cold +6% nature
Melee Ret 6 nature
----- def -----
Armour +3
Resists +8% lightning +8% temporal
+6% nature +6% cold
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Beteyada the Gleamglean (36-50 power, 5 apr)3.0
T4 longsword 1H weapon
[Rare]
Master
Power 35.5 - 49.7 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +5
Crit +4.5%
Atk.spd 100%
Melee+ +16 light
On Hit.r1 +8 lightning +20 arcane
While equipped:
dps ----------
Dmg.mod +15% arcane
Res.pen +25% light +11% all
Acc +18 (+6 eff.)
Apr +6
----- def -----
Resists +5% arcane
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

ethereal alchemist's lamp of corpselight0.0
T3 lite
[Ego++]
Arcane
While equipped:
Stats +5 Mag
dps ----------
Spell.crit +3%
Spell.pwr +10 (+10 eff.)
----- def -----
Resists +7% blight +8% darkness
---------- misc
Light +6
Infravis +3
See.Invis +8
The wearer is treated as an undead.
The wearer no longer has to breathe.
Retch:
Puts all charms on 30 cooldown
Level 2.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals 31 blight damage or heals 46 life.
Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, darkness element)5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Power 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+15 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness +20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Spiderwish the elven-wood magestaff (25-30 power, 5 apr, lightning element)5.0
T4 staff 2H weapon
Reqs Mag 35
[Random Unique]
Arcane
Power 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +4%
Crit.mult +15.00%
Spell.pwr +29 (+19 eff.)
Dmg.mod +25% lightning +9% mind
+3% nature
Phasing +15%
----- def -----
Defense +10 (+5 eff.)
Resists +12% lightning
Shield.pwr +13%
---------- misc
Psi/ret +0.08
Max.psi +10.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

conjurer's gold ring of misery0.1
T3 ring jewelry
[Ego++]
Arcane/Psionic
While equipped:
Stats +6 Mag +6 Wil +1 Cun
dps ----------
Spell.pwr +7 (+7 eff.)
Melee+ 14 physical
Ranged+ 10 physical
On Hit (Melee):
* 13% chance to reduce all saves and defense by 15
On Hit (Ranged):
* 14% chance to reduce all saves and defense by 15
---------- misc
Hate/m.crit +1.00
Max.hate +7.00
Bleeding Edge:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Vargh Redemption0.1
T2 ring jewelry
[Unique]
Nature
While equipped:
Stats +4 Wil +6 Con
dps ----------
Dmg.mod +15% cold
----- def -----
Resists +10% nature +25% cold
---------- misc
Max.mana +20.00
Max.stam +20.00
Max.psi +20.00
Max.Air +50.00
Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.48 cold and 9.48 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance.
Uses 60 power out of 60/60
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

gold ring 'Skytitan'0.1
T3 ring jewelry
[Random Unique]
Arcane/Master
While equipped:
Stats +2 Con
dps ----------
Phys.pwr +5 (+1 eff.)
Spell.pwr +7 (+7 eff.)
Mind.pwr +9 (+4 eff.)
Dmg.mod +6% fire +5% all
----- def -----
Resists +12% lightning +9% fire
Spell.save +12 (+3 eff.)
Silence- +26%
---------- misc
Mana/turn +0.16
Max.stam +18.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Merkul's Second Eye4.0
T3 longbow 2H weapon
Reqs Dex 24
Shoot
[Unique]
Arcane
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
Proj.spd +400%
On Hit: 100% Arcane Eye 4
While equipped:
dps ----------
Ranged+ 25 arcane
---------- misc
Light +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.
