
sneakthief's stralite ring of clarityRequires:
- Level 25
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +9 (+4 eff.)
Changes stats: +7 Cun
+7 Dex
Mental save: +9 (+3 eff.)
Confusion immunity: +33%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

savior's stralite amuletRequires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Physical save: +13 (+8 eff.)
Spell save: +14 (+5 eff.)
Mental save: +14 (+5 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.

wizard's steel ring of tenacityRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +2 Mag
Spell save: +4 (+2 eff.)
Disarm immunity: +20%
Pinning immunity: +21%
Knockback immunity: +22%
Maximum life: +20.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

savior's gold amulet of cunning (+5)Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +5 Cun
Physical save: +15 (+9 eff.)
Spell save: +10 (+4 eff.)
Mental save: +10 (+4 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Porena the dragonbone magestaff (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +4
Changes resistances: +6% light
+18% nature
Changes damage: +30% fire
Talent granted: +1 Command Staff
Mental save: +9 (+3 eff.)
Knockback immunity: +10%
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Glitha the Shockrazor (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +6 (+2 eff.)
Damage when hit (Melee): 4 mind
2 lightning
Changes stats: +3 Cun
+4 Wil
Changes damage: +12% lightning
+9% fire
+9% mind
+30% cold
Talent granted: +1 Command Staff
Mental save: +6 (+2 eff.)
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 3.2
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 215.07 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

magewarrior's short elven-wood bonestaff of fate (25-30 power, 5 apr, darkness element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +6 (+3 eff.)
Physical crit. chance: +8.0%
Physical power: +10 (+5 eff.)
Changes damage: +25% darkness
Talent granted: +1 Command Staff
Physical save: +9 (+6 eff.)
Spell save: +9 (+3 eff.)
Mental save: +6 (+2 eff.)
Spellpower: +18 (+4 eff.)
Spell crit. chance: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

lifebinding ash magestaff of illumination (15-18 power, 3 apr, cold element)Requires:
- Magic 16
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Defense: +5 (+2 eff.)
Changes stats: +4 Con
Changes damage: +15% cold
Talent granted: +1 Command Staff
Life regen: +0.80
Spellpower: +9 (+2 eff.)
Spell crit. chance: +2%
Light radius: +3
Healing mod.: +12%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 4.5
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 9 that illuminates the area and deals 251.16 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

shimmering yew magestaff of illumination (20-24 power, 4 apr, arcane element)Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +5 (+2 eff.)
Changes damage: +20% arcane
Talent granted: +1 Command Staff
Mana each turn: +0.11
Maximum mana: +42.00
Spellpower: +9 (+2 eff.)
Spell crit. chance: +3%
Light radius: +2
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 4.5
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 9 that illuminates the area and deals 251.16 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 117.39 arcane and 101.91 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+5 eff.)
Spell crit. chance: +12%
It can be used to activate talent Envy (costing 8 power out of 8/8) :
Effective talent level: 4.5
Power cost: 8 out of 8/8.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: If you can't have it, nobody can.
You unleash a surge of mental pain which will disrupt up to 5 beneficial effects (mental or magical) or sustains active on the target, and inflicts 52.01 mind damage per effect or sustain disrupted.
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Starbolt the drakeskin leather beltRequires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Armour: +12
Defense: +10 (+3 eff.)
Damage when hit (Melee): 6 arcane
Changes stats: +6 Wil
+7 Cun
+1 Con
Changes resistances: +5% arcane
+6% light
Changes damage: +3% light
Damage against: +35% Summoned
Reduced damage from: +28% Summoned
Physical save: +17 (+10 eff.)
Life regen: +2.90
Infravision radius: +3
Healing mod.: +17%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

stormwoven silk robe of the mountain (+10%) (0 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +6 Str
+6 Mag
+6 Wil
Changes resistances: +10% lightning
+6% cold
+18% physical
+13% all
Changes damage: +9% lightning
+34% physical
+24% cold
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

ethereal dragonbone magestaff of protection (30-36 power, 6 apr, arcane element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +19 (+5 eff.)
Changes resistances: +15% arcane
Changes damage: +30% arcane
Talent granted: +1 Command Staff
Spellpower: +18 (+3 eff.)
Spell crit. chance: +5%
Damage Shield penetration: +12%
Damage Shield Power: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

elven-silk robe of Linaniil (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes resistances: +15% all
Mana each turn: +0.22
Maximum mana: +74.00
Spellpower: +28 (+5 eff.)
Spell crit. chance: +12%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Galomas (0 def, 12 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +12
Changes resistances: +16% acid
+15% physical
+16% fire
+46% cold
+5% arcane
+11% all
Changes damage: +17% acid
+11% physical
+16% fire
+16% cold
Talent cooldown: Refit Golem (-5 turns)
Reduces incoming crit damage: 15.00%
Only die when reaching: -80.00 life
Maximum life: +100.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

ravager's drakeskin leather belt of containmentRequires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Changes resistances penetration: +12% physical
Changes damage: +15% physical
Maximum life: +76.00
Maximum mana: +50.00
Maximum stamina: +45.00
Maximum hate: +14.00
Maximum psi: +36.00
Maximum vim: +30.00
Maximum pos.energy: +30.00
Maximum neg.energy: +28.00
Reduces paradox anomalies(equivalent to willpower): +15
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Bethyrianne the Deepswreath (25-30 power, 5 apr, physical element)Requires:
- Magic 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 36
* 20% chance to reduce damage dealt by 24%
Changes stats: +5 Str
Changes resistances penetration: +10% darkness
Changes damage: +12% light
+25% physical
Talent granted: +1 Command Staff
Critical mult.: +18.00%
Spellpower: +12 (+3 eff.)
Spell crit. chance: +15%
Infravision radius: +2
See invisible: +9
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Latafayn (68-109 power, 5 apr)Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 68.0 - 108.8
Uses stat: 125% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +10.0%
Attack speed: 100%
Lifesteal (this weapon only): +8%
Damage conversion: 50% fire burn
When wielded/worn:
Changes stats: +3 Cun
+5 Str
Changes resistances: +15% fire
Changes damage: +10% darkness
+15% fire
It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage
Activation costs 10 power out of 25/25.
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil
+8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy
Stasis +0.10 Chronomancy
Flux +0.10 Spell
Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+8 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

The Black Maul (70-105 power, 15 apr)Requires:
- Strength 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +2.0%
Attack speed: 100%
When this weapon hits: Obliterating Smash (10% chance level 3).
When wielded/worn:
Accuracy: +20 (+10 eff.)
Physical power: +12 (+4 eff.)
Talent masteries: +0.20 Corruption
Brutality +0.20 Technique
Two-handed assault
Shadow Power: +10
Increases all damage by 1% for each point of your Shadow Power.
It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) :
Effective talent level: 4.5
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

Isluta (25-30 power, 5 apr, darkness element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +2
Physical power: +5 (+2 eff.)
Armour: +13
Defense: +6 (+2 eff.)
Damage when hit (Melee): 4 blight
Changes stats: +2 Dex
Maximum wards: +2 darkness
Changes resistances penetration: +5% blight
Changes damage: +25% darkness
+12% physical
Talents granted: +3 Ward +1 Command Staff
Critical mult.: +17.00%
Physical save: +10 (+5 eff.)
Spell save: +11 (+4 eff.)
Mental save: +10 (+3 eff.)
Spellpower: +12 (+2 eff.)
Spell crit. chance: +22%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 30 armour)Requires:
- Massive armour training
- Strength 52
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical power: +10 (+4 eff.)
Armour: +30
Fatigue: +25%
Damage when hit (Melee): 30 physical
Changes stats: +10 Str
+10 Con
Changes resistances: +20% physical
Physical save: +15 (+8 eff.)
Blood Charges: 0
It can be used to drain blood from all creatures within range 5, causing them to bleed for 137.76 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed
Activation costs 25 power out of 25/25.
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.

timebroken elven-silk robe of alchemy (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Mag
+5 Wil
Changes resistances: +18% acid
+11% physical
+15% fire
+20% cold
+15% all
Changes damage: +9% acid
+25% physical
+19% temporal
+16% fire
+11% arcane
+13% cold
Talent cooldown: Refit Golem (-4 turns)
Maximum mana: +25.00
Spellpower: +6 (+1 eff.)
Spell crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

stargazer's silk robe of life (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +4 Cun
Changes resistances: +11% blight
+13% all
Changes damage: +5% light
+12% darkness
Life regen: +2.70
Maximum life: +60.00
Spellpower: +6 (+1 eff.)
Spell crit. chance: +7%
Healing mod.: +18%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

elven-wood totem of summon tentacle 'Ebonyclamor' [power 365] (25 cooldown)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 4
When wielded/worn:
Armour: +10
Defense: +15 (+5 eff.)
Changes resistances: +9% cold
+9% temporal
+6% darkness
+12% light
It can be used to summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 1050
Base Damage: 425
Armor: 35
All Resist: 31
Activation puts all charms on cooldown for 25 turns.
When used:
* Increase the duration of 3 beneficial effects by 1.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

focusing stralite torque of gale force [power 285] (15 cooldown)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 4
It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 319 physical damage
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce 3 talent cooldowns by 2.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

stralite torque of gale force [power 310] (15 cooldown)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 4
It can be used to project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 347 physical damage
Activation puts all charms on cooldown for 15 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

bright alchemist's lamp of corpselightRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +7% blight
+8% darkness
Spellpower: +5 (+1 eff.)
Spell crit. chance: +4%
Light radius: +6
Infravision radius: +4
See invisible: +8
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 30 cooldown :
Effective talent level: 2.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals 25 blight damage or heals 34 life.
Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
