
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell
Animus +0.20 Spell
Master of flesh +0.20 Spell
Master necromancer +0.20 Spell
Master of bones
Spellpower: +40 (+8 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+5 eff.)
Changes stats: +10 Mag
+8 Wil
+6 Cun
Changes resistances: +20% lightning
+13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+4 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Hiroddadogen the Blindreek (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour penetration: +9
Defense: +2 (+0 eff.)
Changes stats: +3 Mag
+6 Wil
+3 Cun
Changes damage: +6% darkness
Critical mult.: +16.00%
Stealth bonus: +5
Spell save: +16 (+5 eff.)
Mental save: +8 (+2 eff.)
Maximum mana: +40.00
Mental crit. chance: +3%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

battlemaster's elven-silk cloak of the hunter (3 def, 0 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +25 (+9 eff.)
Defense: +3 (+1 eff.)
Fatigue: -7%
Changes stats: +4 Str
+4 Dex
+3 Con
Talent mastery: +0.30 Technique
Combat training
Spell save: +8 (+2 eff.)
Stamina each turn: +0.70
Maximum life: +73.00
Maximum stamina: +35.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

LavareaperRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Physical crit. chance: +6.0%
Changes resistances: +2% physical
Changes damage: +12% physical
+9% fire
Physical save: +18 (+6 eff.)
Only die when reaching: -80.00 life
Maximum life: +46.00
Light radius: +3
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Light radius: +3
It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) :
Effective talent level: 3.5
Power cost: 25 out of 25/25.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 236.84 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 236.84 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (82% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

timebroken elven-silk robe of life (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Mag
+3 Wil
Changes resistances: +14% blight
+15% all
Changes damage: +7% arcane
+21% temporal
Life regen: +4.00
Maximum life: +81.00
Maximum mana: +62.00
Spellpower: +8 (+1 eff.)
Spell crit. chance: +4%
Healing mod.: +18%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Zuballe the elven-silk robe (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Damage when hit (Melee): 10 arcane
Changes resistances: +15% mind
+15% all
Changes damage: +45% arcane
Poison immunity: +20%
Disarm immunity: +20%
Mana each turn: +0.12
Maximum mana: +110.00
Maximum vim: +30.00
Healing mod.: +10%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

stralite dagger 'Lelukalthomnir' (30-39 power, 9 apr)Requires:
- Dexterity 35
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 30.0 - 39.0
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour: +4
Defense: +9 (+3 eff.)
Changes stats: +1 Str
+7 Mag
+2 Wil
Changes resistances: +5% arcane
+6% nature
Blindness immunity: +20%
Disarm immunity: +37%
Knockback immunity: +20%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Vorynn (25-30 power, 5 apr, cold element)Requires:
- Magic 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +37 (+13 eff.)
Physical crit. chance: +9.0%
Physical power: +11 (+4 eff.)
Changes stats: +3 Str
+3 Con
Changes damage: +25% cold
Talent granted: +1 Command Staff
Mental save: +15 (+5 eff.)
Life regen: +4.00
Stamina each turn: +3.00
Spellpower: +21 (+3 eff.)
Spell crit. chance: +8%
Healing mod.: +20%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+7 eff.)
Fatigue: +15%
Changes stats: +6 Wil
+4 Cun
+3 Con
Changes resistances: +15% acid
+20% darkness
+15% blight
+25% fire
+20% cold
Talent masteries: +0.20 Corruption
Doom covenant +0.20 Corruption
Oppression +0.20 Corruption
Wrath +0.20 Corruption
Infernal combat
Physical save: +15 (+5 eff.)
Spell save: +25 (+7 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

skylord's drakeskin leather belt of containmentRequires:
- Level 35
Powered by arcane forces
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +4 Str
+7 Dex
+3 Wil
+4 Cun
Physical save: +18 (+6 eff.)
Spell save: +16 (+4 eff.)
Mental save: +13 (+5 eff.)
Maximum life: +87.00
Maximum mana: +32.00
Maximum stamina: +65.00
Maximum hate: +14.00
Maximum psi: +31.00
Maximum vim: +30.00
Maximum pos.energy: +35.00
Maximum neg.energy: +36.00
Reduces paradox anomalies(equivalent to willpower): +16
A belt that goes around your waist.
This item has been sent to the Item's Vault.

extending dragonbone totem of healing [power 482] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 5
It can be used to heal yourself and all friendly characters within 10 spaces for 482
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase the duration of 2 beneficial effects by 2.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Xanada (dig speed 23 turns)Requires:
- Level 15
Powered by arcane forces
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Changes stats: +7 Str
+7 Dex
+3 Mag
+3 Cun
+3 Con
Reduces incoming crit damage: 15.00%
Lowers spell cool-downs by: 10%
Infravision radius: +2
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Runabers the cashmere wizard hat (12 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +12 (+3 eff.)
Changes resistances: +15% darkness
+22% cold
Changes damage: +15% cold
Cut immunity: +20%
Silence immunity: +20%
Teleport immunity: +20%
Maximum life: +100.00
Mindpower: +10 (+3 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

magewarrior's short dragonbone bonestaff of invocation (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +7.0%
Physical power: +13 (+4 eff.)
Changes damage: +30% cold
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +29 (+4 eff.)
Spell crit. chance: +9%
It can be used to conjure elemental energy in a radius 10 cone, dealing 146.42 to 175.70 cold damage
Activation puts all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Dethblyd (70-112 power, 18 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 70.0 - 112.0
Uses stats: 10% Mag, 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +18
Crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
Lifesteal (this weapon only): +5%
When wielded/worn:
Changes stats: +10 Str
+8 Mag
+5 Con
Talent masteries: +0.10 Corruption
Torture +0.20 Corruption
Brutality +0.20 Corruption
Wrath
Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn)
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.

Corpathus (40-56 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Baralerion (23/23, 70-97 power, 18 apr)Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 69.5 - 97.3
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +24
Armour Penetration: +18
Crit. chance: +11.0%
Capacity: 23
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 170 physical damage
On weapon crit:
* Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50%
Damage Shield penetration (this weapon only): +20%
Damage (Ranged): +16 mind
+29 physical
Damage (radius 1) on hit: +20 mind
Damage (radius 2) on crit: +8 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Blade of Distorted Time (40-56 power, 40 apr)Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 20% Mag, 90% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +40
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* deals 177 temporal damage and slows enemies in radius 6 of the target by 187% based on Magic
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +30% temporal
+30% physical
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
It can be used to activate talent Blink Blade (costing 10 power out of 10/10) :
Effective talent level: 5.5
Power cost: 10 out of 10/10.
Range: 9
Travel Speed: instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

Thunderfall (50-70 power, 6 apr)Requires:
- Willpower 30
- Strength 50
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
Base power: 50.0 - 70.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 1) on hit: +50 lightning
+50 physical
Damage (radius 2) on crit: +100 lightning
+100 physical
It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage
Activation costs 60 power out of 60/60.
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.

Stained Honor (15 def, 32 armour)Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +32
Defense: +15 (+3 eff.)
Fatigue: +30%
Changes stats: +6 Mag
Changes resistances: +30% acid
+30% fire
+30% darkness
+30% blight
Damage affinity(heal): +15% blight
Talent masteries: +0.20 Technique
Conditioning +0.20 Corruption
Bone
Talent granted: +1 Blood Retaliation
Talent on hit(spell): Bone Nova (10% chance level 4).
It can be used to activate talent Bloodcasting (costing 40 power out of 60/60) :
Effective talent level: 5.5
Power cost: 40 out of 60/60.
Is: a spell
Description: The cost of using life instead of vim for talents is reduced to 92%.
Blood drips continuously from this tainted suit of voratun, and dark magics churn almost visibly within it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.

pair of hardened leather boots 'Bregosakath' (10 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +6
Physical crit. chance: +4.0%
Physical power: +5 (+2 eff.)
Armour: +3
Defense: +10 (+2 eff.)
Changes stats: +5 Str
+5 Dex
+6 Con
+7 Lck
Changes resistances: +12% acid
Changes damage: +7% physical
Stealth bonus: +9
Silence immunity: +10%
Healing mod.: +10%
Size category: +1
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Temporal Rift (8 def, 4 armour, 325 block)Requires:
- Shield usage training
- Strength 40
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +4
Defense: +8 (+2 eff.)
Ranged Defense: +10 (+2 eff.)
Changes resistances: +30% temporal
Reduce damage by fixed amount: +20 all
Talent granted: +1 Block
Spell save: +20 (+7 eff.)
Spellpower: +12 (+2 eff.)
Slows Projectiles: +50%
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.

grounding linen wizard hat of lightning (+23%) (1 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Changes resistances: +23% lightning
+5% temporal
Changes damage: +11% lightning
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Eldritch PearlRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Physical power: +12 (+4 eff.)
Changes stats: +4 Str
+4 Dex
+4 Mag
+4 Wil
+4 Cun
+4 Con
-5 Lck
Allows you to breathe in: water
Spellpower: +12 (+2 eff.)
Light radius: +6
It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) :
Effective talent level: 5.5
Power cost: 80 out of 150/150.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 119.32 cold damage and 79.89 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 8 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
This item has been sent to the Item's Vault.

Wintertide PhialRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Light radius: +2
Infravision radius: +7
It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects
Activation costs 40 power out of 60/60.
This phial seems filled with darkness, yet it cleanses your thoughts.
This item has been sent to the Item's Vault.
