
CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Cyst Burst (25% chance level 1).
When this weapon hits: Epidemic (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 25
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+3 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Blood-Letter (33-46 power, 4.5 apr)Requires:
- Dexterity 24
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Ice Breath (15% chance level 2).
Damage conversion: 50% ice
When wielded/worn:
Armour: +20
Changes resistances penetration: +20% cold
Ice block penetration: +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.

coruscating dwarven-steel steamsaw of daylight (20-29 power, 0 apr)Requires:
- Strength 24
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 3
Base power: 19.5 - 29.2
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +3.0%
Attack speed: 100%
Block value: +44
Damage (Melee): +8 light
Damage against: +6% Undead
Attacks use: 1.0 Steam
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +8%
Damage when hit (Melee): 3 fire
Changes stats: +2 Str
Changes resistances: +11% fire
Talent granted: +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 120 block)Requires:
- Shield usage training
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +2
Defense: +8 (+2 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +6%
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Changes stats: +5 Wil
Changes resistances: +25% blight
+25% darkness
Talent granted: +1 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

troll-hide rough leather armour of the deep (3 def, 3 armour)Requires:
- Strength 10
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 1
When wielded/worn:
Armour: +3
Defense: +3 (+1 eff.)
Fatigue: +6%
Changes resistances: +6% acid
+6% cold
Allows you to breathe in: water
Life regen: +3.40
Maximum life: +30.00
Healing mod.: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

prismatic rough leather armour of alacrity (3 def, 2 armour)Requires:
- Strength 10
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 1
When wielded/worn:
Armour: +2
Defense: +3 (+1 eff.)
Fatigue: +6%
Changes resistances: +10% light
+12% darkness
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Yeek-fur Robe (10 def, 5 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +5
Defense: +10 (+3 eff.)
Changes resistances: +20% cold
+20% mind
+11% all
Changes damage: +20% mind
Grants telepathy: Humanoid
Mental save: +10 (+4 eff.)
Confusion immunity: +35%
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it.
This item has been sent to the Item's Vault.

hardened leather armour 'Ravenwar' (9 def, 14 armour)Requires:
- Strength 16
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +14
Defense: +9 (+3 eff.)
Fatigue: +8%
Effects on melee hit:
* 20% chance to reduce armor by 35%
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 7 fire
Damage (Ranged): 7 fire
Damage when hit (Melee): 6 acid
2 darkness
Changes resistances: +18% fire
+6% darkness
+13% physical
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Belawen (0 def, 2 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Changes stats: +1 Mag
+6 Wil
+3 Con
Changes resistances: +6% blight
Critical mult.: +5.00%
Physical save: +18 (+9 eff.)
Spell save: +5 (+2 eff.)
Mental save: +5 (+2 eff.)
Disarm immunity: +28%
Vim when firing critical spell: +2.00
Damage Shield penetration: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

eldritch cashmere wizard hat of the sentry (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Mana each turn: +1.40
Mana when hit: +1.40
Maximum mana: +40.00
Spellpower: +6 (+2 eff.)
Infravision radius: +3
See stealth: +5
See invisible: +8
Activating this item is instant.
It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown :
Effective talent level: 3.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 44% and attempts to push all creatures other than yourself out of its radius, inflicting 9.90 light damage and 11.49 darkness damage per turn as it does so. The circle lasts 6 turns.
The effects will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

pair of dwarven-steel boots of rushing (0 def, 4 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +4 Str
+2 Con
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 1.0
Power cost: 25 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

hardened leather gloves of the starseeker (0 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Changes stats: +2 Cun
+2 Mag
Changes resistances: +6% light
+7% darkness
Infravision radius: +1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Starfall, placing all other charms into a 20 cooldown :
Effective talent level: 1.0
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 79.31 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+0 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Spectral Blade (26-42 power, 25 apr)Requires:
- Magic 18
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 26.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +15 arcane
Damage (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+2 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

grounding pair of rough leather boots of evasion (4 def, 1 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Defense: +4 (+1 eff.)
Changes resistances: +6% lightning
+6% temporal
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 28 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Gilodehir [power 10] (15 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 2
When wielded/worn:
Changes resistances: +6% temporal
Changes damage: +6% blight
It can be used to reveal the area around you, dispelling darkness (radius 10, power 68 based on Magic), and detect the presence of nearby creatures for 10 turns
Activation puts all charms on cooldown for 15 turns.
When used:
* Cleanse 2 total effects of type disease, wound, or poison.
* Heal for 41.
* Reduce 2 talent cooldowns by 2.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

piercing elven-wood totem of healing [power 338] (15 cooldown)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 4
It can be used to heal yourself and all friendly characters within 10 spaces for 338
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase all damage penetration by 19% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

warden's elm longbow of recursionRequires:
- Dexterity 11
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +6
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Ammo reloads per turn: +3
Changes stats: +3 Mag
Changes resistances penetration: +8% temporal / +9% physical
Changes damage: +9% temporal
+9% physical
Talent mastery: +0.15 Chronomancy
Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+0 eff.)
Fatigue: +7%
Changes stats: +4 Str
+4 Wil
+4 Cun
Changes resistances: +10% nature
+20% cold
Changes damage: +15% cold
Light radius: +1
Movement speed: +20%
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Duvubers (15 def, 3 armour)Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour penetration: +3
Armour: +3
Defense: +15 (+5 eff.)
Fatigue: +2%
Changes stats: +3 Dex
Maximum stamina: +30.00
Spellpower: +5 (+1 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

invigorating pair of hardened leather boots of tirelessness (0 def, 3 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Fatigue: -6%
Stamina each turn: +0.80
Maximum life: +30.00
Maximum stamina: +13.00
Movement speed: +10%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Plague-Fire Sceptre (24-29 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
Base power: 24.0 - 28.8
Uses stat: 125% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight
+20% fire
Spellpower: +27 (+7 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat
Activation costs 15 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.

dwarven-steel dagger 'Xobrekira' (22-29 power, 7 apr)Requires:
- Dexterity 24
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 22.5 - 29.2
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
Damage (Melee): +8 darkness
Damage against: +7% Living
When wielded/worn:
Armour: +2
Critical mult.: +5.00%
Poison immunity: +20%
Disarm immunity: +20%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Bolthunter the quiver of yew arrows (17/17, 44-62 power, 10 apr)Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 44.5 - 62.3
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 17
Damage (Ranged): +16 lightning
+16 mind
+12 blight
Damage (radius 1) on hit: +16 lightning
Damage (radius 2) on crit: +4 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.savior's steel ring
Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Physical save: +8 (+4 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+3 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

penetrating steel steamgun of piercingRequires:
- Dexterity 16
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Attack speed: 100%
Firing range: +7
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +10 (+5 eff.)
Armour penetration: +7
Changes resistances penetration: +6% physical / +6% all
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight
+20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight
+10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

murderer's linen cloak of implacability (1 def, 0 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Accuracy: +4 (+2 eff.)
Armour penetration: +3
Defense: +1 (+0 eff.)
Changes stats: +2 Cun
+2 Dex
Physical save: +6 (+3 eff.)
Mental save: +6 (+3 eff.)
Only die when reaching: -50.00 life
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
